Author |
Message |
Topic: Steam sale - Division 44 |
morca
Replies: 3
Views: 2694
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Forum: The Mess Posted: Sun Dec 17, 2017 5:46 am Subject: Re: Steam sale - Division 44 |
anyone else playing this?
Playing as morca on steam. If you happen to get it and want a game, contact me. |
Topic: Steel Division:Normandy 44 |
morca
Replies: 21
Views: 16352
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Forum: The Mess Posted: Fri Jun 30, 2017 7:12 am Subject: Re: Steel Division:Normandy 44 |
mooxe wrote (View Post):
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47$ hmmmmmmmmmmmmmm no demo?
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On steam yeah? |
Topic: Anything At All New On The Bloody First? |
morca
Replies: 215
Views: 160875
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Forum: Close Combat The Bloody First Posted: Wed Jun 28, 2017 1:14 pm Subject: Re: Anything At All New On The Bloody First? |
mooxe wrote (View Post):
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I asked is multiplayer would be more than 1v1, PipFromSlitherine answered...
Quote:
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Not on release, though we can see what players ask for post-release. Anything beyond 1v1 has progressively smaller player-bases and likelihood of game completion in our experience.
Cheers
Pip
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Is he right? I don't think so. Maybe he's right within the confines of Matrix's games but overall most games I see these days are more than 1v1. I think his answer is based more from a capability of Matrix Games than anything else.
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Checkout the multi-player on Steel Division. 10v10 on huge maps. Seamless. And the games usually go to completion, around 40 mins - well the ones I have played, anyway. Smaller player base? "Build it, and they will come". |
Topic: Steel Division:Normandy 44 |
morca
Replies: 21
Views: 16352
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Forum: The Mess Posted: Wed Jun 28, 2017 12:56 pm Subject: Re: Steel Division:Normandy 44 |
mooxe wrote (View Post):
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Morca long time!
Steel Div looks cool. But really almost any WW2 games look cool these days... I just can't make the switch though. If I'm not playing CC, I am not playing any games.
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Heya dude. This feels so similar to CC with similar requisition points etc, just extended slightly. Multi story buildings fixed, los fixed, morale changed slightly. And multi player.!. So far, really enjoyable. Give it a shot. I highly recommend it. It still has the feel of CC, to me anyway. |
Topic: Steel Division:Normandy 44 |
morca
Replies: 21
Views: 16352
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Forum: The Mess Posted: Wed Jun 28, 2017 8:31 am Subject: Re: Steel Division:Normandy 44 |
Playing Steel Division now. Very cool. http://store.steampowered.com/app/572410/Steel_Division_Normandy_44/ |
Topic: Anybody encountered a CC/Total War: WW2 equivalent game? |
morca
Replies: 5
Views: 6740
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Forum: The Mess Posted: Mon Sep 19, 2016 12:29 pm Subject: Re: Anybody encountered a CC/Total War: WW2 equivalent game? |
Old thread, but this is as close to CC as I have seen Firefight http://www.windowsgames.co.uk/ff.html |
Topic: T-House down -- 2015 update & CC2 rally point |
morca
Replies: 34
Views: 47498
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Forum: Close Combat 2: A Bridge Too Far Posted: Sun Mar 22, 2015 4:50 am Subject: Re: T-House down -- 2015 update & CC2 rally point |
H, Oce, Zap Just installed CC2 again...lol What else do we need? its been so long
H, Time, where did it all go. |
Topic: Opponents wanted |
morca
Replies: 8
Views: 8240
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Forum: Close Combat 2: A Bridge Too Far Posted: Thu Oct 31, 2013 4:10 am Subject: Re: Opponents wanted |
oy!! |
Topic: Australian Defence Forces new 'games' |
morca
Replies: 4
Views: 4238
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Forum: The Mess Posted: Fri Oct 26, 2007 3:54 am Subject: Australian Defence Forces new 'games' |
cool, meet you there in some down time - currently known as...morca |
Topic: CC2 Game Recording |
morca
Replies: 5
Views: 6763
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Forum: H2H Multiplayer Posted: Sun Jan 28, 2007 10:23 pm Subject: Step by Step |
I am using Snagit 8 to make game recordings.
capture @ 3 frames / sec with replay @ 9 frames / sec.
The original AVI file created is a bit wierd (you'll know what i mean if you play it), so I optimised with DivX Pro.
I then converted to WMV file, with WinAVI, so everyone can view it.
90 minute game is roughly 75MB.
I am distributing these files via bit torrents. Azureus specifically.
The more that use Azureus, the easier everyone's recording files will be distributed.
These can all be dl'd with Azureus:
http://www.mininova.org/
and search for
Snagit 8
DivX Pro 6
WinAVI Video Converter 7
Step 1:
Download and install Zudeo powered by Azureus
http://www.zudeo.com/az-web/app
Step2:
Search for
Snagit 8
DivX Pro 6
WinAVI Video Converter 7
WinRAR
http://www.mininova.org/
Step 3
Download the above programs using Azureus
Step 4
Install each program
Step 5
Record game:
Snagit->AVI
Settings: record 3 frames/sec | playback 9 frames/sec
Step 6
Convert and compress
DivX Pro: AVI->DIVX
Settings: Portable
WinAVI: DIVX->WMV
Settings: default.....Note: DivX files are actually AVI files with some extra encoding. WinAVI may not recognise the *.divx extension, so you need to choose "*.* All Files" in order to select any DivX files.
Step 7
Use WinRAR or WinZIP to compress the file even further, ready for publishing.
Step 8
Publish using Zudeo.
Press on Publish button and follow the instructions.
Step 9
Advertise recording.
Copy URL from Zudeo and post to TH Forum and CCS Forum. |
Topic: CC2 Game Recording |
morca
Replies: 5
Views: 6763
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Forum: H2H Multiplayer Posted: Sun Jan 28, 2007 7:39 am Subject: CC2 Game Recording |
CC2 Recording 0001 morca vs topturret
http://www.zudeo.com/az-web/details/YQRUYMXVBNOJ2AMGWJ755JVWLWX66WUW.html
CC2 Recording 0002 morca vs doc_holliday
http://www.zudeo.com/az-web/details/H2YZVG7JHBMBSPSTWMDZSUNIXD2RR53M.html
CC2 Recording 0003 morca vs peerdebeer
http://www.zudeo.com/az-web/details/EFOSZJ2C75QYCPK4ELVXYH4TIVIC6IKJ.html
CC2 Recording 0004 morca vs Farroupilha
http://www.zudeo.com/az-web/details/G4KT6WWV27TWG76Q4BNPM5TDT7JHXVSL.html
CC2 Recording 0005 morca vs CPTAbrams
http://www.zudeo.com/az-web/details/7TANY6MUCRILTIYQCNKCFEHLH2LSBJ54.html |
Topic: NEWS UPDATE |
morca
Replies: 9
Views: 13070
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Forum: Close Combat 2: A Bridge Too Far Posted: Sat Apr 22, 2006 9:09 am Subject: NEWS UPDATE |
cc2interface - work in progress
some overview maps done and rough backgrounds done
Campaign and op files - 50% completed
Just got to work on some timing issues |
Topic: QUESTION CENTRE |
morca
Replies: 15
Views: 19986
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Forum: Close Combat 2: A Bridge Too Far Posted: Sun Mar 26, 2006 1:00 pm Subject: QUESTION CENTRE |
AT_ActionJackson wrote:
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how are you going to mod the campaign?
i liked the campaign system a lot too
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There are still only 3 sectors allowed, but this time we are allotting 4 ops per sector with 4 or 5 maps per op.
I wanted to get as close to 50 new maps as possible, but the final campaign structure will determine if we have to play a couple of battles on the same map or not. I will be doing some fiddling with the campaign structure to see if we can use more than 50 battles, but it is still early days yet.
At this stage we are still going through the actual battle locations, deciding which ones to include, the map linkages and stuff.
But it looks like an initial german attack from the west (sector 1) with two 'uprisings' of partisans in the east (sectors 2 and 3).
The Germans are essentially trying to push the partisans back and disperse them to inefectual groups. The partisans are trying to slow the german advance with guerilla warfare - blowing bridges, roadblocks, railways etc. |
Topic: close combat 2 online campaign |
morca
Replies: 3
Views: 5203
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Forum: Close Combat 2: A Bridge Too Far Posted: Thu Mar 16, 2006 5:40 pm Subject: Take a look here |
http://tournamenthouse.com/forum/viewtopic.php?t=7993
You want to start playing CC2 online, go to http://tournamenthouse.com/forum/viewtopic.php?t=7219 to see what is required. |
Topic: WANTED |
morca
Replies: 5
Views: 7309
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Forum: Close Combat 2: A Bridge Too Far Posted: Mon Mar 13, 2006 11:21 pm Subject: WANTED |
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Topic: QUESTION CENTRE |
morca
Replies: 15
Views: 19986
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Forum: Close Combat 2: A Bridge Too Far Posted: Wed Mar 08, 2006 1:29 am Subject: QUESTION CENTRE |
CC2 has one of the best campaign structures in the CC series.
CC2 has quite a lot of activity going on over at PL.
CC2 has more ladder games currently being played than any other CC version.
CC2 is a classic.
CC2 has a possible maximum of 50 maps. More than any other in the CC series. |
Topic: QUESTION CENTRE |
morca
Replies: 15
Views: 19986
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Forum: Close Combat 2: A Bridge Too Far Posted: Tue Feb 28, 2006 1:50 am Subject: QUESTION CENTRE |
Ask what you 'need' to know..... |
Topic: WANTED |
morca
Replies: 5
Views: 7309
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Forum: Close Combat 2: A Bridge Too Far Posted: Tue Feb 28, 2006 1:50 am Subject: WANTED |
Persons interested for: 1. Website update / management / design 2. Graphics - textures / gadgets / maps / user interface
At this stage, Boro and I are doing the research and data combing. |
Topic: MAPS |
morca
Replies: 0
Views: 3508
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Forum: Close Combat 2: A Bridge Too Far Posted: Tue Feb 28, 2006 1:46 am Subject: MAPS |
50 battles in total |
Topic: Order Of Battle |
morca
Replies: 0
Views: 3651
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Forum: Close Combat 2: A Bridge Too Far Posted: Tue Feb 28, 2006 1:45 am Subject: Order Of Battle |
AXIS
GERMAN * 7SS Div * 717 Div * 369 Div * 2d GZ(?) ITALIAN * Sassari Div CHETNIKS
PARTISANS
* 5th NOVJ * 2nd Proleterian Div * 3rd Proleterian Div * 9th Dalmatian Div * 1st Croation Corp * 1st Bosnian Corp
For CC2 gameplay: Allied units will be replaced with WM43 AXIS units;
BR AB INFANTRY = BR AB SUPPORT = BR ARMY INFANTRY = BR ARMY SUPPORT = US AB INFANTRY = US AB SUPPORT = US ARMY INFANTRY = US ARMY SUPPORT = POLISH AB INFANTRY = POLISH AB SUPPORT =
German units will be replaced with WM43 PARTISAN units;
ARMY INFANTRY = ARMY SUPPORT = FJ INFANTRY = FJ SUPPORT = SS INFANTRY = SS SUPPORT =
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