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Author Message
  Topic: Snipers - Useless or useful?
mortis

Replies: 21
Views: 28352

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Aug 16, 2009 1:03 am   Subject: Re: Snipers - Useless or useful?
I know in the battle that I posted earlier, my sniper started with 72 rounds of ammo, and by the end of the battle was completely out. So, if he got 11 kills, thats what, something like 6.5 shots per hit? But still he made a huge difference in the overall scope of the battle as my opponents morale dropped way down, even tho he was winning the battle itself.
  Topic: Snipers - Useless or useful?
mortis

Replies: 21
Views: 28352

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Aug 15, 2009 6:30 pm   Subject: Re: Snipers - Useless or useful?
The best use of snipers I've ever had was against a human opponent playing the Finn/Russian War mod. In the first battle the russians (my opponent) had to cross a frozen stream with points covered by trees and underbrush, but the finns (me) had a ridge on the opposite side to defend with. My opponent opened the fight with a massive mg setup on his side that pretty much suppressed the ridge line to great success. This allowed his infantry squads to cross the stream virtually un-opposed. What prevented my opponent to steam roll my defensive set up was a lone sniper set to ambush. I had him set up in a stand of trees on the russian side of the stream, his main duty was for observation. Never under estimate the scouting abilities of the lone sniper. As the battle progressed and his assault element crossed over the stream and were committed to the assault, I would target a mg team and let him pop off one round, then immediately put him back on ambush. I did this over the length of the battle and would never allow him to shoot more than one round as I didn't want my opponent to start looking for him. When the battle ended, the sniper had racked up an amazing record. He flat out destroyed one hmg team, got three of four in another, destroyed two mmg team, and managed to kill the russian sniper to boot.

Snipers in Close Combat are, for a lack of a better term, a glass cannon. If used properly they can devistate an opponent unsuspecting, however, if used with no real concern for the asset, then the sniper will die very very quickly.
  Topic: Extracting infantry graphics from game
mortis

Replies: 8
Views: 7380

PostForum: Modding Workshop   Posted: Thu Aug 06, 2009 12:23 pm   Subject: Re: Extracting infantry graphics from game
Thanks Mafi, I'll try those and see what happens, I'll post any and all results of my attempts to extract those graphics, as well as the actual movie.
  Topic: Extracting infantry graphics from game
mortis

Replies: 8
Views: 7380

PostForum: Modding Workshop   Posted: Thu Aug 06, 2009 3:02 am   Subject: Re: Extracting infantry graphics from game
Thanks Sapa, does anyone else know how to extract the infantry graphics from the game?
  Topic: Extracting infantry graphics from game
mortis

Replies: 8
Views: 7380

PostForum: Modding Workshop   Posted: Wed Aug 05, 2009 8:11 pm   Subject: Re: Extracting infantry graphics from game
Well, to be honest, I'm gonna make a close combat movie.
  Topic: Extracting infantry graphics from game
mortis

Replies: 8
Views: 7380

PostForum: Modding Workshop   Posted: Wed Aug 05, 2009 12:25 pm   Subject: Re: Extracting infantry graphics from game
no, I don't want to change their color, I already have the program to do that. I'm curious if you can extract the graphics like you can with the vehicles and such.
  Topic: Extracting infantry graphics from game
mortis

Replies: 8
Views: 7380

PostForum: Modding Workshop   Posted: Wed Aug 05, 2009 4:35 am   Subject: Extracting infantry graphics from game
I know you can extract all the maps and vehicles, but what about the infantry graphics? And if so what is the program will it take? Any help will be appreciated.
  Topic: I just bought Rome Total War, and Medieval II: Total War
mortis

Replies: 17
Views: 14111

PostForum: The Mess   Posted: Thu Dec 25, 2008 6:29 pm   Subject: I just bought Rome Total War, and Medieval II: Total War
Quote:
Some ware deep in me I have a small hope to fined a better game then CC5…


There are games out there that have better graphics (CoH comes to mind), some that will have better AI (should I metion the infamous spinning tank in CC?), and then some will have better single player aspects. But none come to mind that encompass what the Close Combat series does. I agree with Sharky4U in his recounting of the scream factor that Close Combat draws out of everyone of us. How many times I've sat there scratching my head after screaming at the top of my lungs, and scaring the bejesus out of my wife and kids, "MOVE YOU DUMBASS! GET UNDER COVER! DAMN!" Only to watch my best troops vanish to accurate mortar fire, cuz they decided to lay down in the open. Close Combat has that one thing that no other title(s) has ever recaptured, and thats the ability to bring us back, day after day, month after month, year after year. Having grown up on Avalon Hill's 'Advanced Squad Leader', Close Combat is an excellent pc representation of that game, and rightly so. I remember many a games where my Volkgrenadiers repelled US Army Rangers in hand to hand combat, and winning at the last minute. Or having my opponent, toast my elite SS squads with hidden (M)MG's when I was trying to move from building to building in Stalingrad. For those of us that have grown up on WWII games, no other will ever hold that special place that the close combat series does, whether its the first one, or the rereleases like CoI and WaR, I for one will always have them installed on my machine and will always find a way to play them, reguardless of how hard Microsoft tries to deny me. And as long as places on the 'net exist like this site, Close Combat Series, those of us who are sworn CC Citizens, will always have a place to meet and enjoy each others company and to ensure that close combat will continue forever.
  Topic: Editing Unit Types in CoI
mortis

Replies: 6
Views: 5547

PostForum: Modding Workshop   Posted: Tue Dec 23, 2008 9:22 pm   Subject: Editing Unit Types in CoI
Thanks for the help Stalky. I look forward to running around with an assault gun commander. May all your armor kills be easy.
  Topic: Editing Unit Types in CoI
mortis

Replies: 6
Views: 5547

PostForum: Modding Workshop   Posted: Tue Dec 23, 2008 3:53 pm   Subject: Editing Unit Types in CoI
Thanks for the help Stalky,

its in .txt format. All I have is wordpad on this machine, is it a simple case of cut and paste, and adjusting one of the values to make command vehicles?
  Topic: Editing Unit Types in CoI
mortis

Replies: 6
Views: 5547

PostForum: Modding Workshop   Posted: Sat Dec 20, 2008 4:50 pm   Subject: Editing Unit Types in CoI
any help on this would be greatly appreciated
  Topic: America in a prolonged conventional war
mortis

Replies: 13
Views: 9004

PostForum: The Mess   Posted: Fri Dec 19, 2008 12:08 am   Subject: America in a prolonged conventional war
This is for Duffers

First off I'm not revelling in my past military service, I'm proud of my time in the Marine Corps, also I just stated three different times I faught and in those three different conflicts they were different types of conflicts. In my family its expected for all males to serve and we can trace our lineage all the way back to Lt. Skinner of the Royal British Army that came to the States in 1789.

Secondly, the only equal battlefield that you will find is only in ones imagination or on the chessboard. There is no such thing as an equal opponent. If you wait for your opponent to be equal to you in everything, more than likely you are going to lose alot of men.

And lastly, if you think that the United States would actually support Hitler had Pearl Harbor not happened, then you need to read a little more in dept on the relationship between FDR and Churchill, both spent long hours trying to find a way for the US to enter into the war without being the antagonist.
  Topic: Editing Unit Types in CoI
mortis

Replies: 6
Views: 5547

PostForum: Modding Workshop   Posted: Thu Dec 18, 2008 11:07 pm   Subject: Editing Unit Types in CoI
Hey guys, what tool(s) would I need to edit the units in CoI? All I want to do is create a STuG and STuH command vehicle(s) so I can run with an assault gun company. Any help would be greatly appreciated.
  Topic: America in a prolonged conventional war
mortis

Replies: 13
Views: 9004

PostForum: The Mess   Posted: Fri Dec 05, 2008 4:02 am   Subject: America in a prolonged conventional war
I love how everyone forgets about America's involvement in the Pacific Theater of Operations. How soon we forget that the while the Marine Corps pretty much made its name here, the US Army also fought with distinction as well. And fought against one of the most feared close assault forces in the world. While the Russians definately had it harder against the Germans, the Russians were only fighting the Germans. So, before you go off and say the American fighting man will piss his pants in a "real war" against a "superpower", I want you to do several things. First off, define a real war (anytime you are shot at enmass constitutes a realwar - I served in Panama '89, Liberia '90 and GW I '90/'91) and secondly name another superpower in the world (who the Chinese? You have to be able to project power to be considered a superpower, and the Chinese can't find their collective butts right now.) ? Cuz' near as I can tell Finland isn't anywhere near coming close to that definition. And I think the last time the Finns had a fight one their hands, and did fight with real distinction, was the Russo-Finnish War.

Next time, answer the mans question instead of injecting your non-educated opinions in a thread that doesn't warrant it.

To the original poster of this thread. There is a whole wealth of information on this very topic if you do general searches on TO&E's and the like, but make sure you narrow your search parameters within the USMC Training Command and the War College as it pertains to the US Army General Staff.
  Topic: BoS45 Demo Bug Report, Suggestions, Revisions
mortis

Replies: 20
Views: 33860

PostForum: CC5 Battle of Surabaya   Posted: Sat Aug 30, 2008 5:05 am   Subject: BoS45 Demo Bug Report, Suggestions, Revisions
Thanks squadleader, I missed that part. I'll go out and flog myself for not paying attention
  Topic: BoS45 Demo Bug Report, Suggestions, Revisions
mortis

Replies: 20
Views: 33860

PostForum: CC5 Battle of Surabaya   Posted: Thu Aug 28, 2008 11:23 pm   Subject: BoS45 Demo Bug Report, Suggestions, Revisions
I installed the demo (stand alone mod), but can't run it. I keep getting, "Unable to run Demo, re-install Close Combat Normandie Demo".
Any ideas? I used the other program to try and repair after install, and I used it to actually install the demo (and I tried it as an administrator as well), but still got the same error.
  Topic: Game programs?
mortis

Replies: 1
Views: 2231

PostForum: Modding Workshop   Posted: Mon Aug 11, 2008 5:40 am   Subject: Modding
Go to the download section of this site and you'll find a modding section. That is where you will find everything to make a mod from new units to new maps to a whole new mod itself.
  Topic: Anti Tank Tactics
mortis

Replies: 12
Views: 10177

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Jul 24, 2008 5:33 pm   Subject: Anti-Tank Tactics
First off, tactics are nothing but a means to an end, meaning whatever you can do to get the job done, so be it. However, when I was in the USMC and took their course on AntiTank Operations, the number one thing that I got from it is layering your abilities.

Your first line of AT defense should be your short range weapons, infantry based wpns. Your next layer should be all medium ranged weapons, light to medium AT guns, or their infantry equivalent. Then finally, you should have all your long range AT weapons in the last layer. 88mm, 90mm, 105mm, or the like. So in the end what you get is a wall of fire that should look something like this:

Long range wpns ---------------------------------------[
Medium range wpns __________------------------[
Short range wpns ___________________-----[

Of course, you will have things like terrain, or line of sight or some such other "x" factors that will either enhance or impede this ability, but this is a good starting point.

Then there is the other tactic of pinning your opponents armor in place by using artillery. First and foremost on this is that artillery against armor is a poor way of killing tanks (in real life), but it does force your opponent to "button up", meaning to have his armor crews close all their combat hatches and reducing their visibility to about a 40 to 70 degree field of vision. This will allow you to either have infantry AT teams to move into place to do the actual killing or have aircraft to come in and kill off whatever they can (in real life aircrews will not fly into an area where arty is being placed as the fear of being hit by a flying shell is a very real possibility.).

This is not a comprehensive way or the end all be all of anti-armor operations, but this will be a good starting point for everyone. Good luck and happy hunting.
 
 
 
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