Author |
Message |
Topic: LSA Radzymin44 mod bugs and mistakes |
qwaqwe
Replies: 54
Views: 20587
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Forum: Close Combat Last Stand Arnhem Posted: Sat Apr 22, 2023 6:37 am Subject: Re: LSA Radzymin44 mod bugs and mistakes |
Thank you very much. |
Topic: LSA Radzymin44 mod bugs and mistakes |
qwaqwe
Replies: 54
Views: 20587
|
Forum: Close Combat Last Stand Arnhem Posted: Fri Apr 21, 2023 7:05 pm Subject: Re: LSA Radzymin44 mod bugs and mistakes |
Where i can find LSA .04? |
Topic: LSA Radzymin44 mod bugs and mistakes |
qwaqwe
Replies: 54
Views: 20587
|
Forum: Close Combat Last Stand Arnhem Posted: Fri Apr 21, 2023 11:59 am Subject: Re: LSA Radzymin44 mod bugs and mistakes |
I have LSA version 5.60 and mod version 2.01 |
Topic: LSA Radzymin44 mod bugs and mistakes |
qwaqwe
Replies: 54
Views: 20587
|
Forum: Close Combat Last Stand Arnhem Posted: Fri Apr 21, 2023 6:15 am Subject: Re: LSA Radzymin44 mod bugs and mistakes |
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Topic: LSA Radzymin44 mod bugs and mistakes |
qwaqwe
Replies: 54
Views: 20587
|
Forum: Close Combat Last Stand Arnhem Posted: Thu Apr 20, 2023 2:56 pm Subject: Re: LSA Radzymin44 mod bugs and mistakes |
I have the following error
http://icecream.me/393450aeb635999320c9ad8ad083b41e |
Topic: LSA Radzymin '44 mod |
qwaqwe
Replies: 95
Views: 46498
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Forum: Close Combat Last Stand Arnhem Posted: Thu Jun 02, 2022 8:37 am Subject: Re: LSA Radzymin '44 mod |
Can this mod be used for WaR? |
Topic: tanks in cc |
qwaqwe
Replies: 8
Views: 4662
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Forum: The Mess Posted: Sun Jan 17, 2021 8:52 am Subject: Re: tanks in cc |
Yes, Kharkov.
I played on Wacht Am Rhein.
But there is no tigers. |
Topic: tanks in cc |
qwaqwe
Replies: 8
Views: 4662
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Forum: The Mess Posted: Fri Jan 15, 2021 2:15 pm Subject: Re: tanks in cc |
Try Harkov mod, a lot of tanks BTG. |
Topic: Question on armor/gameplay for Tiger tanks |
qwaqwe
Replies: 17
Views: 18541
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Forum: Close Combat Panthers in the Fog Posted: Wed Apr 08, 2020 11:16 pm Subject: Re: Question on armor/gameplay for Tiger tanks |
I never saw Tigers in PiF.
How can i cause them to appear? |
Topic: [RELEASE] PitF Small Maps Mod (Updated to Revival Mod) |
qwaqwe
Replies: 22
Views: 20411
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Forum: Close Combat Panthers in the Fog Posted: Wed Feb 05, 2020 9:49 am Subject: Re: [RELEASE] PitF Small Map Mod |
Thank you very much.
Amazing mode.
But i wish maps will be reduced by another 20-30%. |
Topic: Some question |
qwaqwe
Replies: 12
Views: 17692
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Forum: Kharkov Posted: Mon Dec 30, 2019 5:38 pm Subject: Re: Some question |
Soviet result |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
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Forum: Modding Workshop Posted: Mon Dec 30, 2019 7:14 am Subject: Re: Working on TLD Kursk mod |
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Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
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Forum: Modding Workshop Posted: Thu May 30, 2019 7:36 am Subject: Re: Working on TLD Kursk mod |
Bombs and PTAB |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Mon Apr 22, 2019 8:28 am Subject: Re: Working on TLD Kursk mod |
I think this maps can be used for mod War in Donbass. In the case that some one will want to do it :)
https://en.wikipedia.org/wiki/War_in_Donbass |
Topic: How to use snipers in CC? |
qwaqwe
Replies: 8
Views: 6667
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Forum: The Mess Posted: Mon Apr 15, 2019 7:19 pm Subject: Re: How to use snipers in CC? |
But it's a unique |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Thu Apr 11, 2019 2:41 pm Subject: Re: Working on TLD Kursk mod |
120 mortars i mean to m-13 (Katjusha). |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Thu Apr 11, 2019 1:38 pm Subject: Re: Working on TLD Kursk mod |
I am reading now description of Kursk battle.
1. Yes, molotov bottles were in use, but as i understand bottles and AT grenades were like a last chance weapon. Also infantry used AT mines.
2. Soviet units had a lot of AT rifles. A lot of AT artillery, 45mm, 53mm, 76mm, 85mm. Also some units had captured pak38, pak40 and flak 88.
3. A lot of 120 mortars, including ?-13 Katjusha. Sometimes they even destroyed tanks. I talked above that art. and mortar barrage should be more deadly, because in Kharkov mod they almost useless. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Wed Apr 10, 2019 8:17 am Subject: Re: Working on TLD Kursk mod |
Why crew of destroyed vehicle doesn't carry out an order (move, fire etc.) and can it be changed? |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Tue Apr 09, 2019 11:21 am Subject: Re: Working on TLD Kursk mod |
Can you do all infantry team will have 10 soldiers?
Please make art and mortar barrage more deadly.
Theoretical question, infantry unit has 10 slot for soldier, does it possible that 1st slot will be reserved for some sdk.fz. (for example hanomag 251) and 8 slot for panzer grenadiers? So after deploy on the map player will have pz grenadiers unit, hanomag + infantry? |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 105
Views: 66681
|
Forum: Modding Workshop Posted: Sun Apr 07, 2019 11:25 am Subject: Re: Working on TLD Kursk mod |
I think that molotov cocktails didn't use in Kursk battle and and from 1943 at all. |
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