Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Are abandoned vehicles and guns lost or captured?

Lost
Captured
Lost if Captured



Results
Polls

Votes 85
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

ZAPPI4 - $20.00
10/10/2020

__Creeper__ - $10.00
07/08/2020

Bazookajoe - $25.00
06/02/2020

Pete - $25.00
04/11/2020

Anonymous - $10.00
03/08/2020

m2carbine - $20.00
02/14/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 52 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: tanks in cc
qwaqwe

Replies: 8
Views: 1052

PostForum: The Mess   Posted: Sun Jan 17, 2021 8:52 am   Subject: Re: tanks in cc
Yes, Kharkov.

I played on  Wacht Am Rhein.

But there is no tigers.
  Topic: tanks in cc
qwaqwe

Replies: 8
Views: 1052

PostForum: The Mess   Posted: Fri Jan 15, 2021 2:15 pm   Subject: Re: tanks in cc
Try Harkov mod, a lot of tanks BTG.
  Topic: Question on armor/gameplay for Tiger tanks
qwaqwe

Replies: 17
Views: 10097

PostForum: Close Combat Panthers in the Fog   Posted: Wed Apr 08, 2020 11:16 pm   Subject: Re: Question on armor/gameplay for Tiger tanks
I never saw Tigers in PiF.  Shocked

How can i cause them to appear?
  Topic: [RELEASE] PitF Small Maps Mod (Updated to Revival Mod)
qwaqwe

Replies: 22
Views: 6803

PostForum: Close Combat Panthers in the Fog   Posted: Wed Feb 05, 2020 9:49 am   Subject: Re: [RELEASE] PitF Small Map Mod
Thank you very much.

Amazing mode.

But i wish maps will be reduced by another 20-30%.
  Topic: Some question
qwaqwe

Replies: 12
Views: 9213

PostForum: Kharkov   Posted: Mon Dec 30, 2019 5:38 pm   Subject: Re: Some question
Soviet result
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Mon Dec 30, 2019 7:14 am   Subject: Re: Working on TLD Kursk mod
Rolling Eyes
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Thu May 30, 2019 7:36 am   Subject: Re: Working on TLD Kursk mod
Bombs and PTAB
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Mon Apr 22, 2019 8:28 am   Subject: Re: Working on TLD Kursk mod
I think this maps can be used for mod War in Donbass. In the case that some one will want to do it :)

https://en.wikipedia.org/wiki/War_in_Donbass
  Topic: How to use snipers in CC?
qwaqwe

Replies: 8
Views: 3194

PostForum: The Mess   Posted: Mon Apr 15, 2019 7:19 pm   Subject: Re: How to use snipers in CC?
But it's a unique
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Thu Apr 11, 2019 2:41 pm   Subject: Re: Working on TLD Kursk mod
120 mortars i mean to m-13 (Katjusha).
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Thu Apr 11, 2019 1:38 pm   Subject: Re: Working on TLD Kursk mod
I am reading now description of Kursk battle.

1. Yes, molotov bottles were in use, but as i understand bottles and AT grenades were like a last chance weapon. Also infantry used AT mines.

2. Soviet units had a lot of AT rifles. A lot of AT artillery, 45mm, 53mm, 76mm, 85mm. Also some units had captured pak38, pak40 and flak 88.

3. A lot of 120 mortars, including ?-13 Katjusha. Sometimes they even destroyed tanks. I talked above that art. and mortar barrage should be more deadly, because in Kharkov mod they almost useless.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Wed Apr 10, 2019 8:17 am   Subject: Re: Working on TLD Kursk mod
Why crew of destroyed vehicle doesn't carry out an order (move, fire etc.) and can it be changed?
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Tue Apr 09, 2019 11:21 am   Subject: Re: Working on TLD Kursk mod
Can you do all infantry team will have 10 soldiers?

Please make art and mortar  barrage more deadly.



Theoretical question, infantry unit has 10 slot for soldier, does it possible that 1st slot will be reserved for some sdk.fz. (for example hanomag 251) and 8 slot for panzer grenadiers? So after deploy on the map player will have pz grenadiers unit, hanomag + infantry?
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Sun Apr 07, 2019 11:25 am   Subject: Re: Working on TLD Kursk mod
I think that molotov cocktails didn't use in Kursk battle and and from 1943 at all.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Thu Apr 04, 2019 6:19 am   Subject: Re: Working on TLD Kursk mod
It could be 9th penal separate battalion, was sent as reinforcement to 52nd rifle division.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Wed Apr 03, 2019 8:23 pm   Subject: Re: Working on TLD Kursk mod
Yes, 1 per division will be ok.

8th penal battalion was deployed near Ponyri.

Penal battalion were composed from officers, companies from privates till sergeants. Commanders of platoons, companies and battalion were regular officers always.

Political commissar is not from NKVD and from 1943 they usualy not used as commanders in battles.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Tue Apr 02, 2019 12:47 pm   Subject: Re: Working on TLD Kursk mod
Update: according to Stalin order 227 every Army has some penal companies (max. 10).
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Tue Apr 02, 2019 6:40 am   Subject: Re: Working on TLD Kursk mod
No NKVD and no militia.

Penal battalion yes - 8th separate penal batallion. Also 132 rifle division and 140 rifle division had 1 penal company per division.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Fri Mar 29, 2019 1:23 pm   Subject: Re: Working on TLD Kursk mod
As i known uniform color didn't change.

More green it when uniform is new, and when it faded it became more yellow.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 104
Views: 26762

PostForum: Modding Workshop   Posted: Wed Mar 27, 2019 6:37 pm   Subject: Re: Working on TLD Kursk mod
How many time approximately work will take till beta?
 
 
 
Page 1 of 3 Goto page 1, 2, 3  Next
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!