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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: LSA Radzymin44 mod bugs and mistakes
qwaqwe

Replies: 54
Views: 20587

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Apr 22, 2023 6:37 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Thank you very much.
  Topic: LSA Radzymin44 mod bugs and mistakes
qwaqwe

Replies: 54
Views: 20587

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Apr 21, 2023 7:05 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Where i can find LSA .04?
  Topic: LSA Radzymin44 mod bugs and mistakes
qwaqwe

Replies: 54
Views: 20587

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Apr 21, 2023 11:59 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
I have LSA version 5.60 and mod version 2.01
  Topic: LSA Radzymin44 mod bugs and mistakes
qwaqwe

Replies: 54
Views: 20587

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Apr 21, 2023 6:15 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
  Topic: LSA Radzymin44 mod bugs and mistakes
qwaqwe

Replies: 54
Views: 20587

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Apr 20, 2023 2:56 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
I have the following error

http://icecream.me/393450aeb635999320c9ad8ad083b41e
  Topic: LSA Radzymin '44 mod
qwaqwe

Replies: 95
Views: 46498

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Jun 02, 2022 8:37 am   Subject: Re: LSA Radzymin '44 mod
Can this mod be used for WaR?
  Topic: tanks in cc
qwaqwe

Replies: 8
Views: 4662

PostForum: The Mess   Posted: Sun Jan 17, 2021 8:52 am   Subject: Re: tanks in cc
Yes, Kharkov.

I played on  Wacht Am Rhein.

But there is no tigers.
  Topic: tanks in cc
qwaqwe

Replies: 8
Views: 4662

PostForum: The Mess   Posted: Fri Jan 15, 2021 2:15 pm   Subject: Re: tanks in cc
Try Harkov mod, a lot of tanks BTG.
  Topic: Question on armor/gameplay for Tiger tanks
qwaqwe

Replies: 17
Views: 18541

PostForum: Close Combat Panthers in the Fog   Posted: Wed Apr 08, 2020 11:16 pm   Subject: Re: Question on armor/gameplay for Tiger tanks
I never saw Tigers in PiF.  Shocked

How can i cause them to appear?
  Topic: [RELEASE] PitF Small Maps Mod (Updated to Revival Mod)
qwaqwe

Replies: 22
Views: 20411

PostForum: Close Combat Panthers in the Fog   Posted: Wed Feb 05, 2020 9:49 am   Subject: Re: [RELEASE] PitF Small Map Mod
Thank you very much.

Amazing mode.

But i wish maps will be reduced by another 20-30%.
  Topic: Some question
qwaqwe

Replies: 12
Views: 17692

PostForum: Kharkov   Posted: Mon Dec 30, 2019 5:38 pm   Subject: Re: Some question
Soviet result
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Mon Dec 30, 2019 7:14 am   Subject: Re: Working on TLD Kursk mod
Rolling Eyes
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Thu May 30, 2019 7:36 am   Subject: Re: Working on TLD Kursk mod
Bombs and PTAB
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Mon Apr 22, 2019 8:28 am   Subject: Re: Working on TLD Kursk mod
I think this maps can be used for mod War in Donbass. In the case that some one will want to do it :)

https://en.wikipedia.org/wiki/War_in_Donbass
  Topic: How to use snipers in CC?
qwaqwe

Replies: 8
Views: 6667

PostForum: The Mess   Posted: Mon Apr 15, 2019 7:19 pm   Subject: Re: How to use snipers in CC?
But it's a unique
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Thu Apr 11, 2019 2:41 pm   Subject: Re: Working on TLD Kursk mod
120 mortars i mean to m-13 (Katjusha).
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Thu Apr 11, 2019 1:38 pm   Subject: Re: Working on TLD Kursk mod
I am reading now description of Kursk battle.

1. Yes, molotov bottles were in use, but as i understand bottles and AT grenades were like a last chance weapon. Also infantry used AT mines.

2. Soviet units had a lot of AT rifles. A lot of AT artillery, 45mm, 53mm, 76mm, 85mm. Also some units had captured pak38, pak40 and flak 88.

3. A lot of 120 mortars, including ?-13 Katjusha. Sometimes they even destroyed tanks. I talked above that art. and mortar barrage should be more deadly, because in Kharkov mod they almost useless.
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Wed Apr 10, 2019 8:17 am   Subject: Re: Working on TLD Kursk mod
Why crew of destroyed vehicle doesn't carry out an order (move, fire etc.) and can it be changed?
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Tue Apr 09, 2019 11:21 am   Subject: Re: Working on TLD Kursk mod
Can you do all infantry team will have 10 soldiers?

Please make art and mortar  barrage more deadly.



Theoretical question, infantry unit has 10 slot for soldier, does it possible that 1st slot will be reserved for some sdk.fz. (for example hanomag 251) and 8 slot for panzer grenadiers? So after deploy on the map player will have pz grenadiers unit, hanomag + infantry?
  Topic: Working on TLD Kursk mod
qwaqwe

Replies: 105
Views: 66681

PostForum: Modding Workshop   Posted: Sun Apr 07, 2019 11:25 am   Subject: Re: Working on TLD Kursk mod
I think that molotov cocktails didn't use in Kursk battle and and from 1943 at all.
 
 
 
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