Author |
Message |
Topic: tanks in cc |
qwaqwe
Replies: 8
Views: 1052
|
Forum: The Mess Posted: Sun Jan 17, 2021 8:52 am Subject: Re: tanks in cc |
Yes, Kharkov.
I played on Wacht Am Rhein.
But there is no tigers. |
Topic: tanks in cc |
qwaqwe
Replies: 8
Views: 1052
|
Forum: The Mess Posted: Fri Jan 15, 2021 2:15 pm Subject: Re: tanks in cc |
Try Harkov mod, a lot of tanks BTG. |
Topic: Question on armor/gameplay for Tiger tanks |
qwaqwe
Replies: 17
Views: 10097
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Forum: Close Combat Panthers in the Fog Posted: Wed Apr 08, 2020 11:16 pm Subject: Re: Question on armor/gameplay for Tiger tanks |
I never saw Tigers in PiF.
How can i cause them to appear? |
Topic: [RELEASE] PitF Small Maps Mod (Updated to Revival Mod) |
qwaqwe
Replies: 22
Views: 6803
|
Forum: Close Combat Panthers in the Fog Posted: Wed Feb 05, 2020 9:49 am Subject: Re: [RELEASE] PitF Small Map Mod |
Thank you very much.
Amazing mode.
But i wish maps will be reduced by another 20-30%. |
Topic: Some question |
qwaqwe
Replies: 12
Views: 9213
|
Forum: Kharkov Posted: Mon Dec 30, 2019 5:38 pm Subject: Re: Some question |
Soviet result |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Mon Dec 30, 2019 7:14 am Subject: Re: Working on TLD Kursk mod |
 |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Thu May 30, 2019 7:36 am Subject: Re: Working on TLD Kursk mod |
Bombs and PTAB |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Mon Apr 22, 2019 8:28 am Subject: Re: Working on TLD Kursk mod |
I think this maps can be used for mod War in Donbass. In the case that some one will want to do it :)
https://en.wikipedia.org/wiki/War_in_Donbass |
Topic: How to use snipers in CC? |
qwaqwe
Replies: 8
Views: 3194
|
Forum: The Mess Posted: Mon Apr 15, 2019 7:19 pm Subject: Re: How to use snipers in CC? |
But it's a unique |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Thu Apr 11, 2019 2:41 pm Subject: Re: Working on TLD Kursk mod |
120 mortars i mean to m-13 (Katjusha). |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Thu Apr 11, 2019 1:38 pm Subject: Re: Working on TLD Kursk mod |
I am reading now description of Kursk battle.
1. Yes, molotov bottles were in use, but as i understand bottles and AT grenades were like a last chance weapon. Also infantry used AT mines.
2. Soviet units had a lot of AT rifles. A lot of AT artillery, 45mm, 53mm, 76mm, 85mm. Also some units had captured pak38, pak40 and flak 88.
3. A lot of 120 mortars, including ?-13 Katjusha. Sometimes they even destroyed tanks. I talked above that art. and mortar barrage should be more deadly, because in Kharkov mod they almost useless. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Wed Apr 10, 2019 8:17 am Subject: Re: Working on TLD Kursk mod |
Why crew of destroyed vehicle doesn't carry out an order (move, fire etc.) and can it be changed? |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Tue Apr 09, 2019 11:21 am Subject: Re: Working on TLD Kursk mod |
Can you do all infantry team will have 10 soldiers?
Please make art and mortar barrage more deadly.
Theoretical question, infantry unit has 10 slot for soldier, does it possible that 1st slot will be reserved for some sdk.fz. (for example hanomag 251) and 8 slot for panzer grenadiers? So after deploy on the map player will have pz grenadiers unit, hanomag + infantry? |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Sun Apr 07, 2019 11:25 am Subject: Re: Working on TLD Kursk mod |
I think that molotov cocktails didn't use in Kursk battle and and from 1943 at all. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Thu Apr 04, 2019 6:19 am Subject: Re: Working on TLD Kursk mod |
It could be 9th penal separate battalion, was sent as reinforcement to 52nd rifle division. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Wed Apr 03, 2019 8:23 pm Subject: Re: Working on TLD Kursk mod |
Yes, 1 per division will be ok.
8th penal battalion was deployed near Ponyri.
Penal battalion were composed from officers, companies from privates till sergeants. Commanders of platoons, companies and battalion were regular officers always.
Political commissar is not from NKVD and from 1943 they usualy not used as commanders in battles. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Tue Apr 02, 2019 12:47 pm Subject: Re: Working on TLD Kursk mod |
Update: according to Stalin order 227 every Army has some penal companies (max. 10). |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Tue Apr 02, 2019 6:40 am Subject: Re: Working on TLD Kursk mod |
No NKVD and no militia.
Penal battalion yes - 8th separate penal batallion. Also 132 rifle division and 140 rifle division had 1 penal company per division. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Fri Mar 29, 2019 1:23 pm Subject: Re: Working on TLD Kursk mod |
As i known uniform color didn't change.
More green it when uniform is new, and when it faded it became more yellow. |
Topic: Working on TLD Kursk mod |
qwaqwe
Replies: 104
Views: 26762
|
Forum: Modding Workshop Posted: Wed Mar 27, 2019 6:37 pm Subject: Re: Working on TLD Kursk mod |
How many time approximately work will take till beta? |
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