Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1261
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 6 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: Who's getting their butts whooped?
redsea

Replies: 15
Views: 13008

PostForum: CC5 Stalingrad   Posted: Fri Feb 24, 2006 11:35 pm   Subject: Who's getting their butts whooped?
I'm playing the 2nd Stalingrad campaign as the Germans. Tho I couldn't find exact info on what the difference is, was under the impression the 2nd one gives the Russians more armor at the beginning.

I'm playing with AI having max settings and me having minimum... this does make it more challenging, but it also does some silly things to gameplay. For example, with unlimited visibility for the computer Russian tanks are able to sight and fire at any exposed troops. So it's impossible to ambush armor. Instead, I have to have my AT teams wait inside buildings until the AI stupidly, inexplicably drives a tank by, or on occasion right up to the wall to sit there for a while. Although the visibility setting makes it harder (Russian tanks are able to control large swaths of territory until they do something stupid), essentially you're just exploiting another AI flaw.

Occasionally the computer seems to luck out and actually place its units in clever locations, seemingly drawing me into ambushes with well-placed guns and AT teams. But it's just luck, the craftiness is an illusion... they're more apt to charge an entrenched mg across open ground, or venture into terrain where my panzers have already blasted 2 full squads.

I've had some fun hard-fought battles against the AI, but they're in part due to intentionally careless play. Why oh why couldn't they improve the AI just a little bit??

But... this is an awesome mod. Wish I had enough spare time to play it H2H!
  Topic: Single player Stalingrad?
redsea

Replies: 6
Views: 5176

PostForum: CC5 Stalingrad   Posted: Sun Feb 19, 2006 2:05 am   Subject: Single player Stalingrad?
Thanks, I'll try with those settings. I'd like to play the gc against someone, but my schedule is busy and variable enough to make it tough to prearrange playing time... anyone else out there in the same boat, want to try a "gradual" Stalingrad campaign?
  Topic: Single player Stalingrad?
redsea

Replies: 6
Views: 5176

PostForum: CC5 Stalingrad   Posted: Fri Feb 17, 2006 8:16 am   Subject: Single player Stalingrad?
I've been messing around with the Stalingrad mod... I'd like to try playing the entire campaign, but because of time constraints and unpredictable schedule, the only way this is gonna happen is against the AI.

However, after the first few battles as the Russians I've noticed the Germans seem even more easy to beat than in the original campaign. Is this just because I'm a little more experienced, or is Stalingrad designed only for H2H? It's not like I'm a CC master or anything, it's just so damn simple to slaughter the oncoming Krauts while their tanks hang around doing nothing... any ways to make it more of a challenge aside from changing the diff sliders? Or does it get tougher later on?

Thanks..
  Topic: AI in mods better than original campaign?
redsea

Replies: 3
Views: 3308

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Feb 12, 2006 8:03 am   Subject: AI in mods better than original campaign?
I'm about to try out a couple mods single-player... was wondering if the maps and/or campaigns for these were specifically set up to make it a little more balanced for the AI. In other words, do most of the mods offer a better single player experience than the original GC?
  Topic: CC5 mod recommendations for a newbie?
redsea

Replies: 5
Views: 4451

PostForum: The Mess   Posted: Fri Feb 10, 2006 9:21 pm   Subject: CC5 mod recommendations for a newbie?
Thanks for the references. I tried looking around on some websites and this forum for updates about the Afrika 40-41 mod (it seems like it's in limbo) but couldn't find anything definitive. Anyone know about this? Aaand... I noticed some sound mods for the original campaign, is there a preferable one (just solid improvements across the board)?

Sorry about these basic-sounding questions... I did actually look around for answers Smile. I think it's mostly a result of so damn many options.
  Topic: CC5 mod recommendations for a newbie?
redsea

Replies: 5
Views: 4451

PostForum: The Mess   Posted: Fri Feb 10, 2006 7:08 am   Subject: CC5 mod recommendations for a newbie?
Hey all, just found this site.

I've been enjoying the CC series for many years now, and although I'm not necessarily a hardcore gamer they've brought me countless hours of enjoyment. I've currently got CC5 and had no idea there were this many additional campaigns!

Which ones would you guys recommend as the best? I'm especially intrigued by Stalingrad, any North Africa ones, and the Soviet/Finn campaigns, but would like to hear about any other standouts too. Wish I had the time to try them all out, but it just ain't in the cards, so any advice would be appreciated.

Thanks!
 
 
 
Page 1 of 1
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!