Author |
Message |
Topic: Big maps needs more meat! |
roonburg
Replies: 7
Views: 6548
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Forum: Close Combat Last Stand Arnhem Posted: Sun Jul 25, 2010 4:13 pm Subject: Re: Big maps needs more meat! |
squadleader_id wrote (View Post):
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Trick the enemy meat so that they think that they're trucks...and you should have some fun with the attacking AI
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All I can think of is soldiers running around the map making truck noises and beeping when they back up. Like kids pretending to be a truck. |
Topic: Battlegroup withdrawl |
roonburg
Replies: 24
Views: 16820
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Forum: Close Combat The Longest Day Posted: Mon Feb 15, 2010 3:43 am Subject: Re: Battlegroup withdrawl |
No I don't have the patch. Didn't realise there was one. Got the game a while ago and forgot about it so maybe it was changed in the patch somehow. |
Topic: Battlegroup withdrawl |
roonburg
Replies: 24
Views: 16820
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Forum: Close Combat The Longest Day Posted: Sun Feb 14, 2010 7:15 am Subject: Re: Battlegroup withdrawl |
I found this thread and was interested so I set up a test with a strip of 5 maps with only one BG from each side on the map with these meeting in the central map. I ajusted the forcepools so I only had one unit and charged it forward. When killed my unit retreated and was on the map behind in the nest turn. I then set up the opposition to only have one unit then attacked and they too retreated and the BG was on the map behind the next turn.
So it appears that the retreat function works fine at least when a BG is destroyed on a map. I'd test morale failure with units left too but I don't have the time. |
Topic: Modern Tactics - Bug Reports & Suggestions |
roonburg
Replies: 22
Views: 19376
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Forum: Close Combat Modern Tactics Posted: Thu Jun 19, 2008 4:06 am Subject: Modern Tactics - Bug Reports & Suggestions |
I agree with all your points especially the weapons data.
I believe I remember someone saying that moral and experience are linked to the same value so they cant be set independently. Seems an odd thing to me.
Also I'm chuckling at the thought of an expandable soldier. Just add water. |
Topic: pretty sure im not irish... |
roonburg
Replies: 14
Views: 7785
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Forum: The Mess Posted: Mon Mar 17, 2008 12:16 pm Subject: pretty sure im not irish... |
West End is some bad stuff. The one and old time I ever got drunk on alco pop crap. It was that or west end. The only drinks there were. Anything that sells 30 cans for $30 can't be that high quality. |
Topic: Hows your weather? |
roonburg
Replies: 26
Views: 12143
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Forum: The Mess Posted: Tue Mar 11, 2008 10:15 am Subject: Hows your weather? |
Nine days in a row of +35C days and the forcast 38 or 39 every day for the next week as well. To be honest I'm getting sick of it. Especially after a nice cool Feb. |
Topic: Afghanistan, Iraq & other foriegn duty |
roonburg
Replies: 14
Views: 14003
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Forum: The Mess Posted: Sun Aug 26, 2007 10:48 am Subject: Afghanistan, Iraq & other foriegn duty |
If you are in the same room playing then you can use the same disk because the game only checks for the disk when you start the program. After you get to the menu you can take the disk out and the game runs fine. |
Topic: SDK Version 1.2 is released |
roonburg
Replies: 26
Views: 23644
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Forum: CC5 Stalingrad Der Kessel Posted: Mon Jun 25, 2007 7:42 am Subject: SDK Version 1.2 is released |
Thanks for all the hard work.
I finished my last exam today and this was waiting as my reward. Perfect timing.
Maybe it was a fluke but the AI does seem a little better. I couldv'e sworn it tried a combined arms attack. |
Topic: Der Kessel Gameplay |
roonburg
Replies: 16
Views: 14091
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Forum: CC5 Stalingrad Der Kessel Posted: Tue Feb 13, 2007 7:40 am Subject: Der Kessel Gameplay |
With guys in cover not moving. I dont know whether its the same problem but a while ago when i changed mods something must have screwed up. All terain became impassable to infantry. Hadges, walls, buildings all couldnt be crossed. All I got was the "cant reach target" everytime I tried to move anything.
I swapped the mod out then back in and I've never had the problem again. Worth a try I guess. |
Topic: Afrika 40-41 Ready for download and play! |
roonburg
Replies: 58
Views: 52212
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Forum: CC5 Afrika 40'41 Posted: Mon Feb 05, 2007 8:39 am Subject: Afrika 40-41 Ready for download and play! |
I've been looking forward to this mod for a long time.
I finally get to play as the australians in CC. But it does limit my side choices. Cant really fight agains the aussies in the theater my grandfather was in. |
Topic: Big Problem |
roonburg
Replies: 4
Views: 4295
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Forum: CC5 Stalingrad Der Kessel Posted: Tue Nov 21, 2006 10:32 am Subject: Big Problem |
Grunt, the most important thing in marriage is compromise so you just have to take a hit for the team. You know what is most important in life so thats why you are willing to sacrifice the weekend with her to play the mod.
I mean your wife will always be there and this mod wont always be new.
She'll see the light |
Topic: Stalingrad:Der Kessel is released |
roonburg
Replies: 33
Views: 24406
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Forum: CC5 Stalingrad Der Kessel Posted: Sun Nov 19, 2006 8:31 am Subject: Stalingrad:Der Kessel is released |
The long wait is finally over.
Ill start my painfully slow internet downloading tonight and have something really worht getting up for tomorrow morning.
Makes you glad University summer holidays last for another 3 months, minus cricket watching time of course.
Thanks for the hard work pzjager. |
Topic: CC5 on line |
roonburg
Replies: 35
Views: 26894
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Oct 28, 2006 11:13 am Subject: CC5 on line |
No. Not registering means you get adds but there really aren't that many of them. maybe one or two per time you log in. Just close them and they dont come back. |
Topic: Mark V Panther tanks in GJS 4.4 |
roonburg
Replies: 74
Views: 58583
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Forum: CC5 Gold, Juno, Sword Posted: Fri Jul 21, 2006 6:55 am Subject: Mark V Panther tanks in GJS 4.4 |
Mythoclastic: The panther is listed in the game as "MARK VG/VD/VA" depending on model.
They appear in these BGs
-I./3 2.Panzer div
-I./6 Panze-Lehr div
-I./12 12 SS-Panzer div
As someone said look for the picture of a panther on the BG icon |
Topic: "Hello" from Kriegr |
roonburg
Replies: 5
Views: 3715
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Forum: The Mess Posted: Fri Jul 21, 2006 6:12 am Subject: "Hello" from Kriegr |
Pzt_Wruff wrote:
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You'll never get any better playing with yourself!
Get over to GS and have some real fun.
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Thats very true. I played for years against the AI and actually thought I was pretty good at the game. Many battle without a single dead can give you that illusion.
Now I play head to head a fair bit (university gives me a huge amount of spare time) and I get completly destroyed by the veterans around here. But its certainly more fun than the AI and I like to think I'm learning a few tricks. |
Topic: It is soooo easy... |
roonburg
Replies: 10
Views: 7942
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Jun 01, 2006 8:28 am Subject: It is soooo easy... |
A whole new world of pain indeed.
Just lost an OP in a day and a half. Nightmares of flamers...theyre... everywhere....ahhhhh
But great fun none the less. |
Topic: Argumentative case, Please comment!! |
roonburg
Replies: 19
Views: 13672
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Forum: CC5 Gold, Juno, Sword Posted: Sat May 20, 2006 7:22 am Subject: Argumentative case, Please comment!! |
The satisfaction of winning comes from knowing you outplayed and outfought your opposition not from exploiting the system.
There are plenty of good, honest players out there so stick to them. |
Topic: Mortar usage |
roonburg
Replies: 5
Views: 4520
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Forum: CC5 Gold, Juno, Sword Posted: Thu May 11, 2006 9:03 am Subject: Mortar usage |
I use mortars purely as suppressive weapons and any actual kills is a bonus. I just deny the enemy freedom of movement. Anywhere I see a walking or running team I drop 1 or 2 bombs amongst them and they all go prone. Then I leave them alone as they are not worth the ammo.
When your defensive positions are being attacked then the extra time it takes for the enemy to cross open ground or move reserves is all time your MG can use to full advantage.
In regular cc5 they were ATG killing machines but I'm glad thats been reduced. I barely had a gun survive a single battle unless it was in a house. |
Topic: Realism or Gameplay? |
roonburg
Replies: 10
Views: 7915
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Forum: The Mess Posted: Fri May 05, 2006 2:08 pm Subject: Realism or Gameplay? |
When reading the question I immediatly thought realism is the most important as in my opinion that is what makes CC something more.
The more I thought about it the more I thought that it was the underlying playability that allowed the quest for realism to continue. Unless you tried to make a mod based on Barbarossa that was totally acurate you cannot really destroy gameplay totally. i enjoy being the very stong underdog. The sense of achievement if you are able to stop a much supirior force and hold out for days with a few reserves and a light AT gun is fantastic.
But I'm blabbering like a cretain but thats my 2 cents.
Realism is great but you have to have the strong gameplay underlying or noone would play.
And GJS is my favorite mod. It just looks and plays so well. |
Topic: New Player Looking To Play |
roonburg
Replies: 5
Views: 3588
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Forum: The Mess Posted: Sun Apr 30, 2006 6:03 am Subject: New Player Looking To Play |
Always nice to see a player with less experience than me on GS.
Mabye I can play and not get a savage beating. Learning experiences as they are. |
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