I had to rearrange my whole front line over a period of 3 turns just to meet that BG with some reasonable panzers...
Is that the one that is comprised almost entirely of KV-1s that comes onto the map in the south about a week into the game or so? Unfortunately, I got caught by that BG with only a Motorized Division unit. Of the units I had that could do anything at all to the KV-1, I found the well-concealed Pak-38 and the Marder II when placed in a good ambush position is your only hope. I actually had one well-placed Pak-38 knock out two Kv-1s from behind and reduce another to one surviving crew member rendering it immobile and ineffective. Unfortunately, the KV-1s have been doing some of their own damage and have just about eliminated any useful anti-tank units I had remaining in that BG. I'm going to have to just keep wearing it down. Does anyone know....How many of these monster BG's are in the Stalingrad mod? I hope not many more. One is enough.
I think an even more interesting question is how does CC5 game engine compute hit probabilities, penetration chances, etc. I've been playing this series of games since they came out and I have yet to see the calculations represented in any form. Would be interesting to see.
Would anyone care to contribute if they have answers?
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!