Author |
Message |
Topic: GJS 8.0 AAR |
speziam
Replies: 87
Views: 53613
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Forum: Close Combat Last Stand Arnhem Posted: Sun Jan 15, 2017 11:01 am Subject: Re: GJS 8.0 AAR |
Any way to post 8.0 for download? I was just about to start a new campaign tomorrow
Thanks |
Topic: overlordv2.8 patch |
speziam
Replies: 11
Views: 9632
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Mar 25, 2007 2:39 pm Subject: No crashes either |
My friend and I have played an entire modified GC on version 2.7 and are on day 22 now with only 5 or 6 crashes at the end of battles. |
Topic: Pzt Gruppe vs RD Clan: Reports |
speziam
Replies: 3
Views: 5995
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Forum: H2H Multiplayer Posted: Fri Oct 13, 2006 3:10 pm Subject: Campaign File |
Can I get a copy of this campaign file? It looks awesome! |
Topic: Overlord - Campaign Differences |
speziam
Replies: 3
Views: 4319
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Jan 28, 2006 5:04 pm Subject: Thank you |
I have been playing for years and have not used the scenario creator too much.
Too many good mods to play, |
Topic: Overlord - Campaign Differences |
speziam
Replies: 3
Views: 4319
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Jan 24, 2006 5:24 am Subject: Overlord - Campaign Differences |
Hey,
What are the differences with the 3 grand campaigns? Are any built for H2H? |
Topic: Bloody Omaha Campaign Differences |
speziam
Replies: 3
Views: 3138
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Feb 23, 2005 9:05 pm Subject: Bloody Omaha Campaign Differences |
I am playing the Bloody Omaha mod for the first time and was wondering what the differences were between the regular grand campaign and the What if grand campaign.
Thanks |
Topic: GJS 4.3 and GJS 4.4 Question |
speziam
Replies: 6
Views: 5408
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Feb 01, 2005 6:54 pm Subject: GJS 4.3 and GJS 4.4 Question |
Thanks for the updates. The guys making these mods do thier research well.
I did some research and one of the Canadian secto beaches had concrete bunkers setup to look like houses.
The PIAT range I saw at 15 meters was probably due to one guy in the group being dead and the other injured.
The AVRE does work between 80-100 meters depending on what I am targetting.
Thank you again for the information |
Topic: GJS 4.3 and GJS 4.4 Question |
speziam
Replies: 6
Views: 5408
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Jan 31, 2005 9:40 pm Subject: GJS 4.3 and GJS 4.4 Question |
I don't know if this is the right place for this, but it looked like the best.
I love this mod, but I had a few comments. Issues you may already know about. Most coming from the fact that my friend playing as the germans was kicking my butt.
1 The AVRE did not want to fire its main gun. When targeting a building or an infantry or anti-tank gun, the main gun on the AVRE said no target and never fired.
2 The PIATs. Granted these weapons were not very accurate after 50 meters. The maximum range for my unit looked to be less than 15 meters
3 Houses on the beaches. These houses on the beaches were mostly burnt or destroyed by bombardments and airstrikes. Would it be possible to change these houses from complete structures to rubble of some kind? |
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