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Author Message
  Topic: GJS 8.0 AAR
speziam

Replies: 87
Views: 53613

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jan 15, 2017 11:01 am   Subject: Re: GJS 8.0 AAR
Any way to post 8.0 for download?  I was just about to start a new campaign tomorrow

Thanks
  Topic: overlordv2.8 patch
speziam

Replies: 11
Views: 9632

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Mar 25, 2007 2:39 pm   Subject: No crashes either
My friend and I have played an entire modified GC on version 2.7 and are on day 22 now with only 5 or 6 crashes at the end of battles.
  Topic: Pzt Gruppe vs RD Clan: Reports
speziam

Replies: 3
Views: 5995

PostForum: H2H Multiplayer   Posted: Fri Oct 13, 2006 3:10 pm   Subject: Campaign File
Can I get a copy of this campaign file? It looks awesome!
  Topic: Overlord - Campaign Differences
speziam

Replies: 3
Views: 4319

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Jan 28, 2006 5:04 pm   Subject: Thank you
I have been playing for years and have not used the scenario creator too much.

Too many good mods to play,
  Topic: Overlord - Campaign Differences
speziam

Replies: 3
Views: 4319

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Jan 24, 2006 5:24 am   Subject: Overlord - Campaign Differences
Hey,

What are the differences with the 3 grand campaigns? Are any built for H2H?
  Topic: Bloody Omaha Campaign Differences
speziam

Replies: 3
Views: 3138

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Feb 23, 2005 9:05 pm   Subject: Bloody Omaha Campaign Differences
I am playing the Bloody Omaha mod for the first time and was wondering what the differences were between the regular grand campaign and the What if grand campaign.

Thanks
  Topic: GJS 4.3 and GJS 4.4 Question
speziam

Replies: 6
Views: 5408

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Feb 01, 2005 6:54 pm   Subject: GJS 4.3 and GJS 4.4 Question
Thanks for the updates. The guys making these mods do thier research well.

I did some research and one of the Canadian secto beaches had concrete bunkers setup to look like houses.

The PIAT range I saw at 15 meters was probably due to one guy in the group being dead and the other injured.

The AVRE does work between 80-100 meters depending on what I am targetting.

Thank you again for the information
  Topic: GJS 4.3 and GJS 4.4 Question
speziam

Replies: 6
Views: 5408

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Jan 31, 2005 9:40 pm   Subject: GJS 4.3 and GJS 4.4 Question
I don't know if this is the right place for this, but it looked like the best.

I love this mod, but I had a few comments. Issues you may already know about. Most coming from the fact that my friend playing as the germans was kicking my butt.

1 The AVRE did not want to fire its main gun. When targeting a building or an infantry or anti-tank gun, the main gun on the AVRE said no target and never fired.

2 The PIATs. Granted these weapons were not very accurate after 50 meters. The maximum range for my unit looked to be less than 15 meters

3 Houses on the beaches. These houses on the beaches were mostly burnt or destroyed by bombardments and airstrikes. Would it be possible to change these houses from complete structures to rubble of some kind?
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
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helped over the years, and all our users that contributed to this site!