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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: new explosions PITF/GTC into old CC's???
squadleader_id

Replies: 134
Views: 92107

PostForum: Modding Workshop   Posted: Sat Nov 07, 2015 4:19 am   Subject: Re: new explosions PITF/GTC into old CC's???
Great stuff! Thanks a lot for the breakthrough and hard work, ScnelleMeyer!
  Topic: It Never Snows In September: A mod for Last Stand Arnhem
squadleader_id

Replies: 104
Views: 98906

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Sep 23, 2013 12:46 pm   Subject: Re: CC LSA: A Bridge Too Far
Wow! Looking great!
Great attention to detail...and very nice work and research on historical ranks and uniforms!
Looking forward to this one!
  Topic: Which game to buy?
squadleader_id

Replies: 15
Views: 11607

PostForum: The Mess   Posted: Thu Aug 22, 2013 7:00 am   Subject: Re: Which game to buy?
With newer machines...get used to using the arrow keys to scroll when playing CC5.
But at max res...there should be minimal scrolling on most CC5 sized maps.
  Topic: Which game to buy?
squadleader_id

Replies: 15
Views: 11607

PostForum: The Mess   Posted: Wed Aug 21, 2013 11:28 am   Subject: Re: Which game to buy?
Same here...on a 3 year old AMD X3 PC (Win7-32).
What's your max res setting for playing CC, STWA?
  Topic: Increased infantry survivability sub-mod
squadleader_id

Replies: 19
Views: 22042

PostForum: Close Combat Panthers in the Fog   Posted: Thu Aug 15, 2013 12:43 am   Subject: Re: Increased infantry survivability sub-mod
I've given the submod a try...and I don't like it.
Seems like infantry is too hard to kill now...relentless little men! Smile
My guess is the PitF engine is calculating data differently (somewhat like LSA?) and the data values still needs tweaking.
Currently trying out just using the elements file...and enjoying some good fights!
  Topic: Increased infantry survivability sub-mod
squadleader_id

Replies: 19
Views: 22042

PostForum: Close Combat Panthers in the Fog   Posted: Mon Aug 12, 2013 12:06 am   Subject: Re: Increased infantry survivability sub-mod
general_solomon, try downloading here:
http://www.matrixgames.com/forums/tm.asp?m=3382068
  Topic: Increased infantry survivability sub-mod
squadleader_id

Replies: 19
Views: 22042

PostForum: Close Combat Panthers in the Fog   Posted: Sat Aug 10, 2013 4:12 am   Subject: Re: Increased infantry survivability sub-mod
Sounds great, Kanov!
Makes me wanna play PitF again...and I'm considering to finish up work on my rank graphic fixes based on your data files.
  Topic: Nordland in Battle Of Berlin?
squadleader_id

Replies: 11
Views: 8567

PostForum: Modding Workshop   Posted: Wed Aug 07, 2013 7:50 am   Subject: Re: Nordland in Battle Of Berlin?
DoktorPaj wrote (View Post):
Yup, French voices are from Meuse, but the Dutch voices are from LSA.


Ahh...LSA! Completely forgot about this title!  Wink
  Topic: Nordland in Battle Of Berlin?
squadleader_id

Replies: 11
Views: 8567

PostForum: Modding Workshop   Posted: Tue Aug 06, 2013 2:31 pm   Subject: Re: Nordland in Battle Of Berlin?
Just checking...French voices are from Meuse, right?
Dutch voices from Battle of The Scheldt?

Great idea adding on those voices BTW!
  Topic: Video capture?
squadleader_id

Replies: 8
Views: 6103

PostForum: The Mess   Posted: Fri Aug 02, 2013 12:07 am   Subject: Re: Video capture?
I also vote for Bandicam...easy to use...great capture and good compression.
  Topic: Finally feel satisfied by inf survivability
squadleader_id

Replies: 14
Views: 8922

PostForum: Modding Workshop   Posted: Thu Aug 01, 2013 4:24 am   Subject: Re: Finally feel satisfied by inf survivability
Dima wrote (View Post):
Check BfC Wink.


Finally found time to play around with BfC...very nice work.
Furious firefights and nice units to fight with. Too bad there's no Ops in the beta...I like to try out a few Ops before jumping into a GC.
Although this mod is designed for H2H...single player is still great fun and playable :)

And it's great to see my custom rank graphics (from TLD Ground Tactics mod) being put to good use!   Mr. Green

Great work, Guys! Looking forward to more updates...and hopefully with some Ops thrown in.  Wink
  Topic: Finally feel satisfied by inf survivability
squadleader_id

Replies: 14
Views: 8922

PostForum: Modding Workshop   Posted: Thu Jul 25, 2013 10:18 pm   Subject: Re: Finally feel satisfied by inf survivability
Sounds great!
Keep tinkering, Kanov!
  Topic: Mini Mod Idea: The Battle of Isurava, Kokoda
squadleader_id

Replies: 28
Views: 29681

PostForum: Modding Workshop   Posted: Thu Jul 25, 2013 4:22 am   Subject: Re: Mini Mod Idea: The Battle of Isurava, Kokoda
Sure...anyone wanna take a crack at this...let me know.
I can provide all the WIP data and artwork.

I don't have much time to mod extensively these days...just a few graphic tweaks here and there to enhance/fix other mods and the Matrix stuff is my niche Smile
  Topic: New Close Combat
squadleader_id

Replies: 173
Views: 103640

PostForum: The Mess   Posted: Sun Jul 21, 2013 10:24 pm   Subject: Re: New Close Combat
Easier to do Normandy...same old looking maps that you can cut-and-paste from the old games/mods and no need to work on new element files (the current Normandy element file for the rereleases still needs tweaking)  Very Happy
Basically the same nations, units and weapons...same vehicles with samey camo schemes etc.

So.........more time to work on the new features and introduce new bugs!  Rolling Eyes

Prolly gonna buy it anyway...for a few weeks of fun before putting it away waiting for those patches  Twisted Evil
  Topic: Kursk 1943
squadleader_id

Replies: 60
Views: 80783

PostForum: Close Combat Panthers in the Fog   Posted: Sun Jul 21, 2013 5:44 am   Subject: Re: Kursk 1943
Great news to see you and Cathartes on board for the new (and last) 2D CC release, Mana!
I hope you continue with Kursk 1943 soon after your work with the Matrix game is complete!

Good luck!
  Topic: New Close Combat
squadleader_id

Replies: 173
Views: 103640

PostForum: The Mess   Posted: Sun Jul 21, 2013 5:38 am   Subject: Re: New Close Combat
Dima wrote (View Post):
Haha, Panther G vs Cromwell IV is everywhere - so dramatical, but unfortunately unrealistic Smile



Too bad the simple rank graphics glitches are never looked at...I'm spotting more panzer crews with infantry double litzen collar insignia and red arty waffenfarbe.
The CC5 engine restricted rank graphics slots...the Matrix rereleases opened up those restrictions...but the devs time and time again messed up these simple graphic details  Rolling Eyes

But it's great to hear that this time good people are taken on board! Good luck, Guys!
  Topic: Notes to Ortona '43 Beta I release
squadleader_id

Replies: 47
Views: 46707

PostForum: CC5 Ortona 1943   Posted: Sat Jul 13, 2013 8:02 am   Subject: Re: Notes to Ortona '43 Beta I release
Thanks a lot Pete and Buck!
Great stuff...and for playing vs AI the smaller maps are great fun!
Very nice work on the maps...bravo!

Minor "bug" report. The gadget files supplied with the mod are missing Luftwaffe/FJ ranks.
  Topic: CC4X Map Set
squadleader_id

Replies: 25
Views: 16201

PostForum: Close Combat Modern Tactics   Posted: Sat May 04, 2013 6:51 am   Subject: Re: CC4X Map Set
BTW, IIRC...Sapa created some modified conifers that don't look like Warcraft trees...highly recommended.
  Topic: CC4X Map Set
squadleader_id

Replies: 25
Views: 16201

PostForum: Close Combat Modern Tactics   Posted: Sat May 04, 2013 3:17 am   Subject: Re: CC4X Map Set
So, Stwa...congrats on getting WAR! Woohoo!
...and you're just gonna play the single battles provided for the game right?  Twisted Evil
  Topic: TLD Battle for Caen beta v0.9
squadleader_id

Replies: 30
Views: 42406

PostForum: Battle For Caen   Posted: Sat Apr 27, 2013 12:10 pm   Subject: Re: TLD Battle for Caen beta v0.9
Downloaded but had to leave for work  Crying or Very sad
Thanks for the hard work, Guys!
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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