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Author Message
  Topic: Sooo how is it?
stiener

Replies: 6
Views: 1449

PostForum: Close Combat The Bloody First   Posted: Sun Jul 19, 2020 11:30 pm   Subject: Re: Sooo how is it?
IMO it blows....still got major issues in MP....the MP game timer is the biggest issue. it can be slow...and that wrecks the game completely...even tho ur game system is way above the game requirements.
is matrix listening to us as we play test there FN game again....not really...the usual ..either they don't believe you or they just say we will have a look and then NO feed back.

save your money.....
I quite playing it and went back to LSA / GJS mod....
  Topic: Whats wrong with the fire?
stiener

Replies: 5
Views: 636

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jul 19, 2020 11:24 pm   Subject: Re: Whats wrong with the fire?
some of us agree that the accuracy of weapons...mostly tank guns etc are just stupid...yes...you cant hit the broad side of a barn at 50 m...been there seen it many many times.
according to matrix they did this on purpose in LSA and after...to cut down on the 1 shot 1 kill. IMO and others as well ...they went to far.

new to LSA and after CC games is the issue of suppression. suppression plays a huge factor now in how your troops react and the " accuracy of there return fire "
this is mostly what your seeing derzimtstern. when your squad comes under fire and if it was under fire 1st from enemy fire...its accuracy and amount of return fire goes WAY down. the only to stop this is to retreat out of LOS and enemy fire and or gain fire superiority thru bringing in other squads to support you.
this is even true in tank duels...if you don't get the 1st shot off...theres is a really good chance ur going to lose the tank duel. [ not always but....]
one of the few guns that can counter this to a point is the German MG 42...because of its high rate of fire.
  Topic: LSA GJS 9.1 Game Ranger version
stiener

Replies: 18
Views: 1092

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jul 19, 2020 5:21 am   Subject: Re: LSA GJS 9.1 Game Ranger version
Thanks Gamerat !!!! and Buuface !! and of course Mooxe !! CC is still going strong.....discord is full of new and old faces these days! looking forward to this group LSA / GJS 9.1 GC.  Cool
  Topic: Help getting multiplayer to work
stiener

Replies: 3
Views: 1276

PostForum: Close Combat Last Stand Arnhem   Posted: Sat May 30, 2020 8:17 pm   Subject: Re: Help getting multiplayer to work
try re loading LSA on your PC and make sure its loaded where the game defaults to
  Topic: LSA GJS 9.0 GAME RANGER version
stiener

Replies: 32
Views: 5482

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Feb 26, 2020 8:48 pm   Subject: Re: LSA GJS 9.0 GAME RANGER version
hi berger....theres an underpass or a breeze way in that house. its always been there...even in the old CC5 GJS. theres weapon pits hidden on this map too.
  Topic: What was your first wargame?
stiener

Replies: 209
Views: 219215

PostForum: The Mess   Posted: Sun Dec 29, 2019 9:06 am   Subject: Re: What was your first wargame?
I started table top wargaming when I was a kid...too long ago to remember  Very Happy I have close to a thousand 25 mm napolionic figs I don't use now. I started playing CC at CC 2 and was hooked.....love CC.
my favorite right now is LSA / GJS mod. stock LSA isn't that great per say but love all the game options it has. IMO it was the pinicle of CC for that....all the stuff we wanted in a CC game. matrix finally listened...then after LSA took some of the options out....sigh.

I have great hopes for the bloody first....hoping Matrix listens to the people who buy there games and improves on it to make better CC games.....so far im not getting my hopes up in that dept........sigh
  Topic: Merry Christmas and Happy New Years 2020 & CCS Update
stiener

Replies: 18
Views: 3544

PostForum: The Mess   Posted: Sun Dec 29, 2019 8:52 am   Subject: Re: Merry Christmas and Happy New Years 2020 & CCS Updat
Merry Cristmas Mooxe and happy new year to you and all you hard core CC guys. its always been a privlage to chat with you guys and play some of you in CC games.
thanks again mooxe for keeping this site up and running. its the CC community go to site for sure.
happy semi retirement mooxe !! im retired myself now...almost 4 years ...love it.
  Topic: Once more into the breech...
stiener

Replies: 17
Views: 2265

PostForum: The Mess   Posted: Mon Dec 23, 2019 12:15 am   Subject: Re: Once more into the breech...
an Italian GC in the LSA format would rock...and made playable on GR. Smile
  Topic: LSA GJS 9.0 GAME RANGER version
stiener

Replies: 32
Views: 5482

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Dec 22, 2019 12:58 am   Subject: Re: LSA GJS 9.0 GAME RANGER version
Hi Berger and colonel Gamerat.....sure ill add a few comments.  Very Happy

First off as Gamerat has eluded to...we play with morale off for two reasons...the first is that as Gamerat said with morale off the allies have a way better chance of getting off the beach maps in a timely fashion....with moral on, the allies can get stuck with a german moral break and still have half the map to take....thus taking longer to get off the beachs which is key for the allies. TIME is not the allied friend. german reinforcments are coming with some pretty good units.
im guessing this is what is happened in your GC Berger....the allies were slow off the beachs and that's why you guys are fighting where your fighting and why we are fighting farther inland.

the second reason for fighting with moral off, is that the german BG's if eliminated off a map because of a morale failure and cannot retreat, OR having all there VL's taken will NOT re spawn [ come back on the edge of the strat map on the morning of the next day ] the allies WILL respawn on a beach map. so to make it a bit fairer for the germans we play with moral off.


as Gamerat says the allies have to push HARD to get inland and take some risks....they have at least a 4 to 1 ratio in tanks...plus who knows what ratio in inf...7 to 1? [ this pretty historical to a point ..but the allies did have a problem at some point historically in Normandy with replacing there inf losses ]  so they can afford to take big losses and keep pushing hard. it does take some time for the allies to build up there BG's and there reinforcement BG's tho.
by my calculation....by june 13 or 14th the allies are pretty damn strong and have BG's stacked up behind the front line BG's and the german chances of pushing them into the sea is pretty much gone. [ that's where we are now in our GC BTW ] the germans are also at there peak of max BG's and no more reinforcements by june 13th but its only now at june 13th that the germans have there 2 panther BG's and the 101 Tiger BG to push hard with....these have limited number of cats and get no reinforcement of tanks or men...as does most of the german BG's thru out the GC....so the german is some what fragile in some respects. the germans need to be handled with that in mind...what u have is what u have.
Gamerat is right in respect to my game strategy this GC....I may have been able to push harder as the germans at the beginning of this GC and may have got luky and made some big gains in maps BUT...if I didn't get lucky [ Gamerat is the luckys allied alive.... ] I could take BIG tank losses getting those 3 or 4 maps and then not be able to hold them?

I took the long game approach this time and tried to make the allies pay with 3 to 1 tank losses and higher than that in inf while on the defence on MY TERMS. Gamerat is a wiley and skill full player....he is the master of the last 5 minute attack and ruthless with his FireFlys and 17 PDR a/t guns.....so its been hard....but ive managed to hold him ...more or less at the map line we have now.
now that I have my premier heavy tank BG's at my desposil,  its hard to say what Rommel will do now  Very Happy

the allies do have allot of off board Arty , air and mortars....I don't know how many well planned attacks ive had pounded into ruin from the allied off board arty and planes. [ happened last nite ...sigh ] this helps the allies allot.

I agree with Gamerat on the panzershreak Berger. this is a game and cannot fully be realistic....there has to be some give and take....in this case the panzershreak in CC has always been able to shoot inside a building. in my case im going to say that using my shreaks....im only shooting them from inside buildings...less than a 1/3 of the time. this is hedge row country and they work real well in the hedge rows. that being said...I wouldn't want to change the way shreaks can shoot from buildings...im ok with it. as Gamerat said shreaks and piats have issues when fired in the open and Gamerat has tweaked this game a lot in other areas so that the shreak issue isn't really an issue for game play.


so.....yes.....Oberst Steiner has taken the long game for the most part in his strategy. our game at this point and in all GJS games ...it becomes for the allies a game of attrition and a slugfest...the germans just cant take the long term losses in men and equipment that allies can......if the allies can remain calm and have tea breaks they can win in the long run. if the german can make the allies take 4 to 1 in tank losses they can drive them into the sea....
what Rommel has in mind for Oberst Steiner only time will tell  Cool ....what can be said is the allies may be in for some surprises yet  Very Happy

in the words of Oberst Jochen Peiper.....PANZERS MARCH !!!!!!
  Topic: Discord Server for Close Combat Players
stiener

Replies: 14
Views: 14098

PostForum: H2H Multiplayer   Posted: Sat Dec 21, 2019 8:00 am   Subject: Re: Discord Server for Close Combat Players
yup...im there too RD Steiner  Smile
  Topic: LSA GJS 9.0 GAME RANGER version
stiener

Replies: 32
Views: 5482

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Dec 19, 2019 1:50 am   Subject: Re: LSA GJS 9.0 GAME RANGER version
hey Berger.........glad your enjoying the GC Smile
looks like some good tough battles...the germans are pushing hard!
are you playing with morale on or off ? we usually play with morale off.
  Topic: bloody first first look
stiener

Replies: 23
Views: 5495

PostForum: Close Combat The Bloody First   Posted: Mon Oct 21, 2019 1:51 am   Subject: Re: bloody first first look
Generalsauce...im trying to get a hold of you...I believe were in the same time zone. drop me an e mail at mmacklam [at] telus [dot] net and lets chat.

as for your comments above....I don't agree with you but I don't disagree either. im not a fan of CC3 or COI per say...I don't like the linear strat map....and they did it again in TBF....sigh.
LSA was the pinical of CC IMO...it had ALL the stuff we wanted and then they started to take stuff out after that...IE: PITF and GTC...why would they do that??? it had a great strat and cool game and BG options....merging....borrowing....stacking......etc...the list goes on.
matrix told me that LSA was too hard for a newbie to figure out so they took a bunch of the options out for PITF.....WTF???? too hard to figure out!!!! my god......

the LSA / GJS mod is awesome if I don't say so myself. it can be played on GR too. all the cool LSA stuff.......

don't get me wrong...I like CC3 and COI but id rather play with the NON Linear strat.

im waiting to buy TBF...ive play tested all the CC games for matrix...after we have bought them of course...and im not doing it again. and it appears its a buggy disappointment again so far....ill wait till they patch it a few times and then get it....sigh....
  Topic: LSA GJS 9.0 GAME RANGER version
stiener

Replies: 32
Views: 5482

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Apr 18, 2019 6:07 am   Subject: Re: LSA GJS 9.0 GAME RANGER version
LOVE IT  Very Happy
  Topic: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
stiener

Replies: 8
Views: 3550

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Apr 18, 2019 6:03 am   Subject: Re: who has played GJS mod ver 7.3 or ver 8.0? do you like i
FYI ......the mod swap version for Game Ranger works fine !!! see you all in GR Smile
  Topic: Gold Juno Sword (GJS) 9.0
stiener

Replies: 2
Views: 1374

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Apr 18, 2019 6:00 am   Subject: Re: Gold Juno Sword (GJS) 9.0
theres now a mod swap version for 9.0 that allows you to play on game ranger. Smile its in a different thread.
see you all in GR !
  Topic: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
stiener

Replies: 8
Views: 3550

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Apr 17, 2019 2:27 am   Subject: Re: who has played GJS mod ver 7.3 or ver 8.0? do you like i
salhexe....looking good.

Schmal Turm..... Ver. 8 is in another thread in this room. but there is NOW also a new Ver. 9 out in another thread in this room, that has a few improvements and it also has a plugin ver that can be down loaded for mod swap so we can play LSA / GJS in Game Ranger. the mod swap for GR is currently being tested by us to make sure it works...we will post real soon to confirm that it works.

Gamerat and I after playing most of Ver. 8 decided it needed just a few more tweaks...so there it is for your enjoyment Smile
  Topic: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
stiener

Replies: 8
Views: 3550

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Apr 10, 2019 2:54 am   Subject: Re: who has played GJS mod ver 7.3 or ver 8.0? do you like i
nice to hear from a few of you that you have played some GJS /LSA VER 7.3 ...glad your enjoying it.
VER 8.0 has a few changes that inhance the game play IMO.

RD Cobalth...try playing the GC against a human opponent....WAY better game play bro Smile not sure about the mine issu but when Cathartes modded GJS over to LSA there was a bunch of issues that needed to be cleaned up...we did the best we could.

KG Loki....I PM'ed you bro

Salhexe....glad you have hung in there with playing the GC....were you playing an opponent or AI?
  Topic: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
stiener

Replies: 8
Views: 3550

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jun 06, 2018 6:05 am   Subject: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
Hi Gents
was wondering who has played GameRats GJS mod Ver 7.3 or Ver 8.0 and how do you like it?

I personally like Ver 8.0  Very Happy
  Topic: Gold Juno Sword ver 8.0
stiener

Replies: 4
Views: 3645

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Jun 06, 2018 5:45 am   Subject: Re: Gold Juno Sword ver 8.0
Sound off Gents.......who has played GameRats Ver 8.0 and how do you like it??

I personally like it allot  Very Happy
  Topic: Anything At All New On The Bloody First?
stiener

Replies: 215
Views: 86294

PostForum: Close Combat The Bloody First   Posted: Wed Jun 06, 2018 5:16 am   Subject: Re: Anything At All New On The Bloody First?
god I hope TBF isn't a bug fest like all the other CC releases. we have waited this long...so waiting longer is not an issue for me. I hate play testing there games for them. im not a fan of the linear strat ...like in Cross of Iron.....but im hoping it will still be fun.
can anyone tell me what the deal is with multi player on TBF? how do you play and fight the germans?
 
 
 
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