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Topic: Favorite Voice cue? |
x54abc
Replies: 10
Views: 7071
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Forum: The Mess Posted: Wed Sep 15, 2010 10:50 am Subject: Re: Favorite Voice cue? |
My favourite was definitely the unconvincing cockney in A Bridge Too Far who used to shout "we're under 'eavy fwire." Me and my flatmates used to laugh at this. I think he used to follow that phrase with "cor blimey Mary Poppins those Gerry morta's is a right pain in the Gregory. Wanna cup a Bruce?" |
Topic: What do close combat teams represent? |
x54abc
Replies: 9
Views: 8552
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Forum: Close Combat Last Stand Arnhem Posted: Wed Sep 15, 2010 10:33 am Subject: Re: What do close combat teams represent? |
A user friendly modding interface, within the scenario editor, in which you can easily mod team and BG composition would solve all problems in my opinion. A few clicks and you could create anything you wanted be it historical teams or game-friendly teams. I have a dream... |
Topic: What do close combat teams represent? |
x54abc
Replies: 9
Views: 8552
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Forum: Close Combat Last Stand Arnhem Posted: Tue Sep 14, 2010 11:14 pm Subject: Re: What do close combat teams represent? |
But if a section is represented by 2 units/teams as you say (which I agree is probably the case) then there are actually too many, not too few, men in the automatic groups by late WW2 standards as far as I can tell.
As I said above a german rifle squad should be a 7 man team and a 2 man lmg team (in game it is a 5 man team + 4 man team).
Likewise US Airbourne squad should be an 8 man team and a 4 man mg team (in game it is 2 x 6 man teams).
I think the British section should be a 7 man team + 3 man Bren team (I think in game this is 2 x 5 man teams).
You are right though, it does result in slightly larger rifle teams but I think the historical team sizes are all manageable in CC. The largest is an eight man team which is a little big but there are many 7 man teams in CC I recall.
Maybe you are right though. Maybe they just wanted to split a section down the middle to create 2 equally sized teams as they felt it would be more ballanced for gameplay. Still seems a pity that it isn't historically accurate (someone will prove me wrong here I'm sure!). |
Topic: What do close combat teams represent? |
x54abc
Replies: 9
Views: 8552
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Forum: Close Combat Last Stand Arnhem Posted: Tue Sep 14, 2010 9:54 pm Subject: Re: What do close combat teams represent? |
Thanks for the comment.
So are you saying that you think each CC unit represents an entire squad/section's combat strength? I am trying to figure out what the base level units (ie the 4 to 6 man teams) are meant to represent.
If this is what you are saying then why do we have rifle sections without Brens/MG42s? Is this just an artificial construct to create some variation for the game? |
Topic: What do close combat teams represent? |
x54abc
Replies: 9
Views: 8552
|
Forum: Close Combat Last Stand Arnhem Posted: Tue Sep 14, 2010 4:49 pm Subject: What do close combat teams represent? |
Forgive me, I am certain this has been discussed a 1000 times on here but can anyone help me? I can't seem to figure out what the close combat teams represent - sections(squads) or teams/groups?
It seems to me that they are either heavily depleted sections (presumably due to casualties) or inaccurately constructed teams.
For example - to my knowledge (which is limited) a German post 1943 squad should consist of a leader, a 6 man rifle group and a 2 man MG42 group. I assume in game this is represented by a 5 man gren team and a 4 man gren(mg) team? Indeed the automatic groups of all nations seem to be beefed up if this is the case.
Another one - US Airbourne section mid 1944 to 1945 seemed to have a leader, a 7 man rifle group and a 4 man automatic group. This appears to be represented in game with a 6 man rifle group(with BAR) and a 6 man infantry(mg) group.
The British sections seem to be the same - with a 5 man Bren group which should only be 3 (I think) and a small 5 man rifle team.
If the units do represent teams then this would also mean that the 3 platoons in the active roster are not in fact full platoons. A British platoon would require a total of at least 10 units according to my calculation (2 units for each of the 4 rifle sections + command + light mortar).
If on the other hand the in-game units represent depleted sections (i.e. actual numbers in the field taking into account casualties) then why are the rifle teams turning up without their automatic weapons? A depleted British section would surely hang on to it's Bren and not just chuck it because the gunner died, yet 50% of the British rifle units don't have a Bren.
I am not an expert and may well have missed something obvious, but can anyone explain this all to me? |
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