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Author Message
  Topic: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
xristar

Replies: 71
Views: 120864

PostForum: CC4 Kreta, Maleme-Chania sector   Posted: Mon Mar 23, 2009 2:49 pm   Subject: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
Quote:
Hi xristar,

Mostly information on weapons, rifle's, LMG's, SMG's, HMG's that Greek forces on Crete would have used.

I came across this document in the internet, which is pretty much as detailed as one could ask.
  Topic: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
xristar

Replies: 71
Views: 120864

PostForum: CC4 Kreta, Maleme-Chania sector   Posted: Fri Mar 13, 2009 10:33 pm   Subject: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
Aetius wrote:
Quote:
My notices: the greeks didn't have any Hotchkiss M1924/29. They had the Hotchkiss M1922/26 instead.
Additionally, they had a couple of Mannlicher carbines and a grenade launcher as well in every squad. This second comment of course is valid for main greek army, and the greek forces in Crete weren't such, so I suppose one can assume their composition was simpler.


Info on the Greek army and it's equipement was really hard to find, especialy since i can't read Greek.
So any info you might have would be more than welcome.
Aetius

I'd like to help, but I don't actually know much myself. I'm Greek, so
I know some details of the Greek army, but not more than that that many people already know. Depends on what you seek.

Have been playing the mod, and I noticed that MMGs are quite ineffective. To be honest, I relied much on them when playing regular CC, and makes me feel slightly out of my waters.
  Topic: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
xristar

Replies: 71
Views: 120864

PostForum: CC4 Kreta, Maleme-Chania sector   Posted: Fri Mar 13, 2009 10:23 pm   Subject: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
squadleader_id wrote:
xristar wrote:

A bug?: I nstalled the greek voices plugin, but that changes the voices of all allied troops into greek. Is that a problem of CCIV or of the mod only? (-cause in CCV more languages can be used for the same side)


That's not a bug...limitation of the CCIV engine.
CCIV and CCV can only handle 3 voices files...1 for Allies and 2 for Axis (ie: Germans can speak English or German).

ah, thanks, I didn't know that. I suspected that there must've been an engine limitation, but didn't know that detail about axis and allies.
  Topic: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
xristar

Replies: 71
Views: 120864

PostForum: CC4 Kreta, Maleme-Chania sector   Posted: Fri Mar 13, 2009 11:16 am   Subject: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
Mmm, nice mod; I played a little and looks excellent.
My notices: the greeks didn't have any Hotchkiss M1924/29. They had the Hotchkiss M1922/26 instead.
Additionally, they had a couple of Mannlicher carbines and a grenade launcher as well in every squad. This second comment of course is valid for main greek army, and the greek forces in Crete weren't such, so I suppose one can assume their composition was simpler.
A bug?: I nstalled the greek voices plugin, but that changes the voices of all allied troops into greek. Is that a problem of CCIV or of the mod only? (-cause in CCV more languages can be used for the same side)
 
 
 
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