Author |
Message |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Sun Oct 24, 2010 2:09 am Subject: Re: Dodam's Map Textures |
schrecken wrote (View Post):
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Vic
have I missed some?
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Hi Andrew, on the page you have for Buf's tutorials there is a link for some files needed for them. It is a dead link to the old CSO site. The files needed are too big for me to upload in this thread as an attachment.
yg |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Sat Oct 23, 2010 5:05 am Subject: Re: Dodam's Map Textures |
LuckyDummy
Check your PMs
yg |
Topic: Inflatable army |
yukongold
Replies: 6
Views: 5106
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Forum: The Mess Posted: Tue Oct 12, 2010 5:52 am Subject: Re: Inflatable army |
Interesting article Buck! The concept of Maskirovka was used very sucessfully by the Soviets during the buildup for the Vistula-Oder offensive in early '45. Christopher Duffy gives a good description of it in "Red Storm on the Reich."
cheers yg |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Wed Oct 06, 2010 5:51 am Subject: Re: Dodam's Map Textures |
Nice to see Manoi in this thread. Great Link too! Here's another one........smaller sizes mostly.
http://www.grsites.com/archive/textures/ |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Wed Oct 06, 2010 3:42 am Subject: Re: Dodam's Map Textures |
Ok LuckyDummy, I know which texture zip that is. Lets make this a long thread. |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Mon Oct 04, 2010 5:20 am Subject: Re: Dodam's Map Textures |
LuckyDummy,
Can you post a list of Dodam's textures included in the zip from the Matrix page? I'll try to put up any that are missing.
Which graphics editor are you using? There are a pile of textures that have been posted to the community over the years. I think most mapmakers become like magpies collecting them from the internet, other games, bits and pieces from other maps, etc. For roof textures its best to find fairly small images; otherwise they tend to look like crap when you need to scale them down too much.
Some nice kits Dodam put togther: |
Topic: Mapmaking |
yukongold
Replies: 1
Views: 3613
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Forum: Close Combat 3: The Russian Front Posted: Sun Oct 03, 2010 8:19 pm Subject: Re: Mapmaking |
Deepack, look in the Tools section of the downloads. 3C or 5CC can both be used for CCIII maps. 3C might be a bit easier to learn, but you will need to use Groof2 for the roofs. Its a command based program so that isn't as easy.
Look at this thread for the link to some excellent tutoriials and textures.
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8582
cheers, yg |
Topic: mod to force AI to never flee and fight to the death |
yukongold
Replies: 5
Views: 7004
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Forum: The Mess Posted: Sun Oct 03, 2010 8:11 pm Subject: Re: mod to force AI to never flee and fight to the death |
"i dont want them to 'flee the battlefield' like a pussy...i want to kill them all!"
fruitbar, its not really a mod per se. Find yourself a head to head opponent that is better than you are. Just don't be surprised if it is your men who flee the battlefield then. |
Topic: Question to modders about editing grenades |
yukongold
Replies: 8
Views: 6448
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Forum: Modding Workshop Posted: Wed Sep 29, 2010 4:53 am Subject: Re: Question to modders about editing grenades |
Found it! http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4679
Please feel free to add to or correct the workbook with any new findings. I'm not sure if the link for the test sound file will still work........maybe?
cheers yg |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Tue Sep 28, 2010 6:30 am Subject: Re: Dodam's Map Textures |
You're a good man Schreck, despite what some folks might say.
At one time Neil had Dodam's textures hosted at his site. There were a bunch of self-extracting files. When they got added to the CSO downloads they might have all been put into one big zip. I will try to put a list of the textures together and post it for you. A bit bandwidth challenged at my end. I've got a few individual textures that Dodam posted from time to time also that might not be in the sets. His textures really were a wonderful contribution to the CC community.
cheers,
yg |
Topic: Dodam's Map Textures |
yukongold
Replies: 22
Views: 25491
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Forum: Modding Workshop Posted: Tue Sep 28, 2010 5:03 am Subject: Re: Dodam's Map Textures |
Has anyone kept in contact with Dodam??
I have most of his textures, etc. stashed away, but would like to have his blessing before putting them up, if Mooxe was agreeable to that.
cheers,
yukongold |
Topic: Using 'iMake' |
yukongold
Replies: 18
Views: 10312
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Forum: Modding Workshop Posted: Wed Jan 27, 2010 7:34 am Subject: Re: Using 'iMake' |
Hi salhexe,
I would suggest a somewhat different approach to this. As you are changing quite a few files, I'm thinking the best way would be to add a .AFR extension on to the Africa mod files you want to replace, as part of the rename command lines, and just let them stay in the CC directories. That way the original game files stay safe in the ORG folder.
Another thing to watch for is spaces. Make sure you always use tabs. Spaces at the end of the command lines will cause the config manager to stop. An easy way to check for this is to highlight your text and look for any blue extending past the letters. If you see this go to that line, place your cursor at the end of the text and delete the spaces following.
I'll write up an install and uninstal file for you try out. Will post soon.
cheers,
YG |
Topic: Using 'iMake' |
yukongold
Replies: 18
Views: 10312
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Forum: Modding Workshop Posted: Sun Jan 24, 2010 8:25 am Subject: Re: Using 'iMake' |
Give me a few days salhexe, I'll have a look at this for you.
cheers,
YG |
Topic: Battle of the Scheldt has been released |
yukongold
Replies: 80
Views: 110093
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Forum: CC5 Battle of the Scheldt Posted: Thu Jan 21, 2010 4:53 am Subject: Re: Battle of the Scheldt has been released |
Congratulations are in order Buck, and you should win a medal for perseverence too!!
Cheers,
YG |
Topic: Need help finding WWII technical illustrations |
yukongold
Replies: 7
Views: 6206
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Forum: The Mess Posted: Tue Oct 06, 2009 5:03 am Subject: Re: Need help finding WWII technical illustrations |
I think you might like these ones dj. Some nice big blueprints to work with.
http://www.3dmodelart.com.ar/docseng/eng_servicios5.htm
cheers |
Topic: What was your first wargame? |
yukongold
Replies: 215
Views: 288903
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Forum: The Mess Posted: Thu Sep 03, 2009 5:15 am Subject: Re: What was your first wargame? |
Schrecken, that is a great pic.
Those old 5 1/4 floppies sure bring back memories. Early machines like the Commodore 64s and XTs have become quite valuable in recent years......lots of nostalgia collectors out there now. Might be worth hanging on to those old machines ( and software too) if you still have them tucked away.
Thanks to everyone else that took the time to post their old box art......great stuff. |
Topic: Help:How could be new mods available ? |
yukongold
Replies: 7
Views: 7124
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Forum: Close Combat 4: Battle Of The Bulge Posted: Thu Sep 03, 2009 4:37 am Subject: Re: Help:How could be new mods available ? |
Hi Tommy, the cpu problem seems to be more serious with some graphics cards. I suspect the fact that the close combat series uses 16 bit graphics may have something to do with it. Make sure your cpu heat sink is not full of dust, and it might help to make sure you have the latest version of Direct X. You could also try disabling Direct X for gameplay altogether to see if that helps.
There aren't as many mods for CCIV because CCV was released long after so most of the modders moved on to that version. You can download the CCIV plugin manager in the download section and try some of the mods out. The config (plugin) manager makes it quite easy to do. TT's Vetmod for CCIV is very challenging and set the bar for later mods.
If you set your gameplay settings for recruit you will see some kingtigers in the game. This can be modded to add them in on the other settings but it takes a farily good knowledge of the data sets and how to use a program called QClone. The forcepools in CCIV can be quite confusing.
The reduced ammo is part of how the game strategy works..........that is why it is important to capture and hold the ammo depots. Otherwise your units will begin to run out of ammo and fuel.
Hope this helps
cheers |
Topic: Bootcamp.op Help needed |
yukongold
Replies: 4
Views: 3607
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Forum: Modding Workshop Posted: Sat Aug 22, 2009 4:19 am Subject: Re: Bootcamp.op Help needed |
Hi Buck, I will look a bit deeper into the bootcamp.op files and add an example into the workbook I made up for CCV. It may even be possible to make a battle up with the scenario editor, and then just add the .op extension to it, then edit the battlegroup with a bit of hex editing afterward.
cheers |
Topic: Bootcamp.op Help needed |
yukongold
Replies: 4
Views: 3607
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Forum: Modding Workshop Posted: Wed Aug 19, 2009 4:18 am Subject: Re: Bootcamp.op Help needed |
Hi Buck, I had a quick look at these files and it appears that the bootcamp text files are basically a script with some screen coordinates in them as well........shouldn't be too difficult to modify. The bootcamp.op files appear at a glance to follow the same format as the stock battle files. I've mapped out the hex values for the battles, ops and campaigns, so I can look into this further for you. The part that will likely be the biggest pain will be the forcepools........you will need to make sure the teams in the forcepool bootcamp BGs actually exist or crashes will surely occur......and likely drive you nuts! I'm assuming you are modding CCV?
cheers! |
Topic: Editing terrain graphics and explosions? |
yukongold
Replies: 9
Views: 6131
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Forum: Modding Workshop Posted: Tue Jul 28, 2009 2:34 am Subject: Re: Editing terrain graphics and explosions? |
Therion, this might do the trick for editing Local.fx
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/TGA-Tool.shtml
cheers |
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