mooxe
Rep: 221.7 votes: 25
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Posted: Thu Dec 22, 2005 4:09 am Post subject: Utah MOOXE (US) vs Sick (GE) - GC |
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Rules
15 min
Morale on
No limits
Deploy rule
US Reinforcements
2/505/82
3/508/82
Description: |
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Utah_MOOXEvsSickf1.zip |
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97.02 KB |
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Last edited by mooxe on Fri Dec 30, 2005 3:10 am; edited 1 time in total |
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Dec 28, 2005 3:36 am Post subject: |
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Latest...
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MooxeSickUtah.zip |
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Last edited by mooxe on Fri Dec 30, 2005 3:11 am; edited 1 time in total |
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mooxe
Rep: 221.7 votes: 25
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mooxe
Rep: 221.7 votes: 25
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mooxe
Rep: 221.7 votes: 25
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Posted: Mon Jan 09, 2006 4:07 am Post subject: |
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The Chateau....
My AB unit entered from the West in the wide open. The only cover was a
small hedge in the North shielding partially my men below. I knew it would
be a slug fest and Sickf1 was going to do his best to disband me. I started
out with all 3 75mm Howitzers below the hedge with the 57mm ATG and 2
Stuarts with a Command Team as support. In the West edge 3 81mm
mortars, 1 Comd Team and 1 Rifle team. Remaining 4 teams were to sneak
to the closest hedge in the East.
Game started out with a trench giving away the position of one of his guns
directly in front me on the hill. I select my mortars by pressing 1-V-Fire,
2-V-Fire and 3-V-Fire, number 4 was my 2 Stuarts and ATG, 5 was my
2 75mm Howitzers and 6 was my last Howitzer. They all fired and
dispatched the gun quickly. In the north 2 German guns were firing
down on me, the North Easternly most gun takes out 1 Howitzer.
German mortars take out the other 2 75's and kill 3 crew in the 57. 1
Stuart is immobilized. Sickf1 is running men through the fort since he
only owned half of it. I see them and start dropping mortars hoping to
get some kills since there were flammables preset. This was just the 1st
minute.
In the South he snuck some men into a windmill, had some of his
mortars, mg42s and a heavy ATG. My mortar barrage took care of the
ATG. The rest of the game I just played safe. I was on the verge of
being disbanded. Every now and then my men would be picked off.
Both my Stuarts fired continously untill the timer ran out. My mortars
started dropping smoke in front of the German guns that had partial LOS
around the 2-5 minute mark to help me survive. Last minute sick tried to
deal the final blow. His smoke popped at the South West corner of the
fort and I knew his men were coming. All it would take is a couple deaths
and I'd be gone. I had about 4 mortars left and dropped 'em, both my
Stuarts force fired into the smoke.
Game ended and I survived.
Here is the North section of my deploy.
Here's the South end...
That was the end of Day 9 Morning, heres the overall results and file.
Description: |
Last file. Day 9 Afternoon seen 1 battle. |
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MooxeSickUtah.zip |
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jagd_jar1
Rep: 0.1
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Posted: Mon Jan 16, 2006 1:08 am Post subject: reinforce |
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Mooxe- I have been playing Utah Mod lately and loving it.
When do you think the best time to reinforce is? As soon as you can or until your battle group is almost out of units?
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mooxe
Rep: 221.7 votes: 25
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Posted: Mon Jan 16, 2006 2:53 am Post subject: |
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Good question....
A good rule of thumb is that when all your support teams, ie: mortars, ATGs, MGs, Comd Teams, Zooks etc. are severely depleted thats when you reinforce. If the situation of your BG was the opposite, ie: you are critically low on assault units, support units can generally fill the gap and you wouldnt need to reinforce yet if your playing a defensive role.
Ofcourse theres always expections to the rules... For instance if you have a BG going up against a strong enemy tank unit, youd want lots of zooks and ATGs. Reinforcing may be worthwhile.
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mooxe
Rep: 221.7 votes: 25
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dgfred
Rep: 63.1
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Posted: Wed Feb 15, 2006 3:27 pm Post subject: |
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Do you decide on how many and what reinforcements before the game?
Terrific lurking material, thanks mooxe :ok1 :ok2 .
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Feb 15, 2006 4:39 pm Post subject: |
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1 reinforcement per Allied BG.
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Feb 18, 2006 4:10 am Post subject: |
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Day 10 Morning Results
Day 10 Afternoon fighting is next.
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Mar 10, 2006 3:58 am Post subject: |
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After day 10 Afternoon heres the results. Heavy gains in all North sectors. Southern sectors faced heavy resistance and heavy casualties mostly due to poor starting locations and powerful German BGs present.
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dgfred
Rep: 63.1
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Posted: Fri Mar 10, 2006 2:35 pm Post subject: |
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Where are the individual battle AARs? I really enjoy reading them.
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Mar 18, 2006 1:07 pm Post subject: |
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June 11th Afternoon results.
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mooxe
Rep: 221.7 votes: 25
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Jun 06, 2006 2:41 am Post subject: |
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June 13th is over.
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Pzt_Wruff
Rep: 17.4 votes: 1
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Posted: Fri Jun 09, 2006 9:45 pm Post subject: |
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Uh oh sick. Things aren't lookin so rosy at the Wolf's Lair today.
Where's the counter-offensive brewing? Seems Berlins only hope in these dark days. Damned anglos
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