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Do incapacitations count as a soldier's kills?

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 Author
Message
 
pzjager

Rep: 12.3
votes: 1


PostPosted: Thu Apr 27, 2006 2:46 pm Post subject: Der Kessel: April news Reply with quote

Hi to all;

Here comes the end of April, so it is time to make a short summary of what has been made this month:

- 3 new maps have been finished: Vassilieski (south of the stratmap, on the Mishkova River, will be played on during Wintergewitter Operation), Souchanov (between Don and Tschir) and Ostrovski (On the Don). The total of finished maps is now 34 (for a total of 44, for those of you who are not familiar with CC5 moding), with two maps being currently in coding process externally (once again, many thanks to these guys who really help) and one in coding process by me (the largest map of the game: Verkh-Tschirskaya, on the crossriver between the Don, the Tschir and the Mishkova).
- I have been also working on tanks and guns graphics. All the tanks are now more or less finished, including the KV-1 which was not so easy.
- I have also choosen to reduce a little the size of the medium AT guns, so that it will be possible to place them into buildings (not in the stairs, if any!).
- I have also improved the sounds of some weapons, the ultimate goal being “one weapon, one sound”.
- The map “Vertiachy” has also been repainted and recoded, as I was not happy with some graphics (Vertiachy was one of the first maps I painted, a long long time ago…..).
- Improved some unit BGIcons, including the Katyusha, the Italian units (now available all in winter conditions) and the sMG34. Still looking, however, for some winter photos of soviets and Romanians. If someone could help with pictures not available on the web…
- Added some new weapons, including captured soviet weapons in the axis BG’s.
- Plus a lot of other modifications I even don’t remember…..

That’s all for now, folks.

Cheers
Panzerjäger
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Pzt_Mac

Rep: 3.4


PostPosted: Thu Apr 27, 2006 6:17 pm Post subject: Reply with quote

Sweeeeeet Very Happy

Your in the home stretch now, PzJager, keep it up!
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Antifa




PostPosted: Fri Apr 28, 2006 1:14 am Post subject: Reply with quote

Amazing -- oh boy!!!!!!!!!!!!!!! This is gonna be great! Thanks for all the work !! Razz
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HistoryTeaches




PostPosted: Fri Apr 28, 2006 8:28 am Post subject: Reply with quote

makes me wanna play the mod even more Very Happy
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Apr 28, 2006 10:58 am Post subject: Reply with quote

:ok2

Quote:
I have also choosen to reduce a little the size of the medium AT guns, so that it will be possible to place them into buildings (not in the stairs, if any!).

u could just code them as lite guns Wink
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ronson

Rep: 36.7
votes: 5


PostPosted: Fri Apr 28, 2006 3:47 pm Post subject: Reply with quote

Every Month I eagerly await you news and read it with the anticipation of the great mod that you are making for us all to enjoy.

Many thanks to you as you inch closer towards the finishing post. I'm sure I speak not only for myself, but also for the silent majority of players in the community.


Well Done, keep up the good work.


GR member Ronson1  ac 4247033
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king_tiger_tank

Rep: 0.1


PostPosted: Fri Apr 28, 2006 8:22 pm Post subject: Reply with quote

i like it when new mods come out. there's always somthing to do in my spare time (except xbox live, fighter ace 3.5, and others)


What would H Jones do?
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pzjager

Rep: 12.3
votes: 1


PostPosted: Sat Apr 29, 2006 6:09 am Post subject: Reply with quote

Dima wrote:
:ok2

Quote:
I have also choosen to reduce a little the size of the medium AT guns, so that it will be possible to place them into buildings (not in the stairs, if any!).

u could just code them as lite guns Wink


I agree, Dima, but I had to reduce the graphics anyway, as I did not want to have a part of the gun outside the house and the other part inside, which is graphically unacceptable.

And I remember that with very big guns, it is not possible to place them in buildings even coding them as Light guns.
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russ109

Rep: 12.9


PostPosted: Sat Apr 29, 2006 9:44 am Post subject: Reply with quote

PzJager

Glad to see this mod is still progressing well!!

What size are your vehicles, standard CC5 or larger? If larger you could have used my KV1 from the Karelia 2 mod to save you time.

Looking forward to playing your mod, good luck.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Sat Apr 29, 2006 12:45 pm Post subject: Reply with quote

I'm shocked for all this new mod sure one i prefer. I hope you make also a vet submod with little BG for human and large for AI Smile
Good work Wink
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pzjager

Rep: 12.3
votes: 1


PostPosted: Sun Apr 30, 2006 5:15 am Post subject: Reply with quote

salhexe wrote:
I'm shocked for all this new mod sure one i prefer. I hope you make also a vet submod with little BG for human and large for AI Smile
Good work Wink


Yes
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pzjager

Rep: 12.3
votes: 1


PostPosted: Sun Apr 30, 2006 5:17 am Post subject: Reply with quote

[quote="russ109"]

What size are your vehicles, standard CC5 or larger? If larger you could have used my KV1 from the Karelia 2 mod to save you time.

Quote]

They are intermediate.
I used your graphics as a starting point

Cheers
PJ
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cavallot




PostPosted: Wed May 03, 2006 1:06 pm Post subject: Reply with quote

Hi Pzjager!
This time I am replying on the CCS site.
let us know what sort of picture you would like to get.
I have several book on WW2, and I could scan some pics you might need!
Cheers
Cavallot
:Cool



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Cavallot
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pzjager

Rep: 12.3
votes: 1


PostPosted: Wed May 03, 2006 8:20 pm Post subject: Reply with quote

cavallot wrote:
Hi Pzjager!

let us know what sort of picture you would like to get.
I have several book on WW2, and I could scan some pics you might need!
Cheers
Cavallot
:Cool


Any winter pic is of interest.
If you have any, please send it to me.

And many thanks (officially, this time! ) for your contribution to the mod, Cavallot!

Cheers
PJ
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cavallot




PostPosted: Thu May 04, 2006 8:27 am Post subject: Reply with quote

OK Pzjg!!!

I will go through my books and scan what i think can soothe you!
best regards!
Cavallot!

Wink


Cavallot
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