Posted: Thu Oct 05, 2006 8:01 am Post subject: QClone questions
Would someone help me out for a bit: In QClone, what are the unkown fields at the end of soldiers, weapons etc? I've just been copying and pasting entries and changing bits and pieces. I haven't been changing the unkown fields because the readme told me I shouldn't. My only fear is that they need to be unique or something. e.g. I make a new mg team by copying an old one. I don't change the unknown fields.
Also, QClone readme suggests that the weapon file shouldn't have more than 133 entries. I've gone beyond that and it seems to work. Does anyone know what the max is?
Thanks
Also, QClone readme suggests that the weapon file shouldn't have more than 133 entries. I've gone beyond that and it seems to work. Does anyone know what the max is?
I've got 140 in my weapons file and it seems to work ok, but I'll see if I can cut it down. It starts, it plays, but one problem I've found is that while my replacement weapon icons (put in with RtBTool) work in the battlegroup screen, they do not work in the actual game. They instead all come up with what used to be the icon before I replaced it. Any ideas?
[edit] I've cut the weapons file down to 135 and the problem still exists...
[edit] there seems to be tga info for the weapons saved somewhere besides ScrnGadg.gdg. I can replace this file with ones from totally different mods and I get the same result in the combat screen
ingame.jpg
Description:
In game it looks like a mortar but still shoot like a BAR
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42.11 KB
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2854 Time(s)
battlegroup.jpg
Description:
but in the battlegroup screen it's a BAR (note that I've put the BAR back into GJS)
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