RTB was shortly on the shelves in US, but very quickly taken off again.
CCM is not for sale as a regualr game.
It used to come with a marines magazine that you could order but these are not availibale any more.
CSO Simtek for CCM
RtB is the redheaded, bastard stepchild of CCM. In RtB, you can only play as the Americans, and then only against one other player, where as with CCM, you can play either side with up to five other players.
Both games are single battles only. There are no multi battle Opeations and no multi operation Campaigns, nor can any be made for it. CCM was not designed to be a game, but as a military training simulation.
Actually, CCM was built on the CC3 engine and adapted to use CC4-CC5 style graphics and files.
The thought of what sort of a mess this "CCM Demo" might be is troubling. It was not made by Atomic Games and definately without access to the source code.
You can't add maps too easily to CCM v3.1 without messing things up. Plus, there is a hardcoded 20 map limit. All you can really do is swap maps in and out by renaming the maps files. And they all have to be 4200 x 4200 pixels (960 x 960 meters).
The main thing that RtB misses in comparison with CCM is a function for switching sides.
With that function provided, RtB could be used for CC3 scenario conversions, using graphics from CC5. The scenarios can be arranged in sequence that makes "pseudo campaigns" like in the original RtB, finish one scenario and go over to the next one. Soldiers will not have experience and skill development, but real soldiers do not turn into terminators after a year of real war.
The number of teams in RtB is slightly smaller than but can be raised to 16 vehicles and 21 infantry teams for the player's side and double that amount for the AI side.
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