waldganger
Rep: 0.1
|
Posted: Thu Jul 05, 2007 7:05 pm Post subject: the mod Battle of KURSK is not dead ! |
|
|
No, the mod Battle of KURSK is not dead ! But there is a life after CC !!! I have a work and a family with two childrens !!!
I don't want sacrified my life for a simple play... 90% of the mod BoK is release : datas, graphics, sounds, music, exe and stratmap (big thank to my friend Pil) but i have a serious problem with the 44 maps : apparently Southernland don't want continue to make the maps : there is 5 -6 maps released and i 'm not a mapmaker (and I haven't the time...).
I have 2 solutions :
- to find 40 CC3 maps and recode them for CC5
- to find a new mapmaker
- Or I can create, paint and code 44 maps... and the mod will release in 5,6 or 7 years (perhaps...) ...
What do you think ?
|
|
|
Back to top |
|
|
|
GS_Schimpf
Rep: 3.3
|
Posted: Thu Jul 05, 2007 7:31 pm Post subject: |
|
|
Rather find 40 Maps from CC3. There are a lot of good maps, even some by SouthernLand.
Don't cancel your efforts! |
Visit the famous German Soldiers
WW2 Gaming since 1999 |
|
Back to top |
|
|
Searry
Rep: 3.2 votes: 1
|
Posted: Thu Jul 05, 2007 9:46 pm Post subject: |
|
|
The battle of kursk would be most interesting. Hope you'll find maps or a map maker. |
|
|
Back to top |
|
|
Sapa
Rep: 76.3 votes: 8
|
Posted: Fri Jul 06, 2007 10:59 am Post subject: |
|
|
I sure know what you mean!! I think you should go ahead with CC3 maps. It would be a shame to waste all your work because the lack of new maps.
You can always update the mod in the future if you get new maps!!
Good Luck!
Cheers Mats |
|
|
Back to top |
|
|
pzjager
Rep: 12.3 votes: 1
|
Posted: Fri Jul 06, 2007 7:45 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
waldganger wrote:
|
No, the mod Battle of KURSK is not dead ! But there is a life after CC !!! I have a work and a family with two childrens !!!
I don't want sacrified my life for a simple play... 90% of the mod BoK is release : datas, graphics, sounds, music, exe and stratmap (big thank to my friend Pil) but i have a serious problem with the 44 maps : apparently Southernland don't want continue to make the maps : there is 5 -6 maps released and i 'm not a mapmaker (and I haven't the time...).
I have 2 solutions :
- to find 40 CC3 maps and recode them for CC5
- to find a new mapmaker
- Or I can create, paint and code 44 maps... and the mod will release in 5,6 or 7 years (perhaps...) ...
What do you think ?
|
Salut, ami!
Well,, the problem here is "simply" that you did maybe not took into account that a CC mod can be 80% based of ...maps.
A CC mod is:
1) If you think only about historic, data, etc..... 80% historical reasearch, stratmap, datas.... 4 to 6 month work.
2) If you want to go further, with improved graphics, sounds, etc.... at least 2 to 3 months more.
3) The maps? The maps are, unfortunately, maybe 30 to 60% (it is large but...) of the mod. After everything is OK you can
a.choose to use existing maps (including CC3 ones). It is a good -not the best- choice.
b. do your custom ones. I did it with SDK and I will -partly- do it again with SOC. Attila and Cathartes did it for GJS. The african mod makers (El Alamein, Africa 41...) did it as well.... Tejszd did it also partially for his fantastic Meuse Mod....
All I can tell you now is:
1) You have made a big work with your files. If you don't want to go further because of your family life, I don't think that Nobody here will take iot bad.
2) Your choice is now: Do I give up or do I go with CC3 maps or.... MY answer is a) Don't give up (Pyjager is however NOT the nickname of Peter Gabriel!!) b) Think about it. THere aree a lot of mapmakers here that can help you.
Don't think anyway that making a CC mod is easy and FAST. It is a 2 years full time work.
And this is really the reason why I will NEVER give up in face of some hackers -you know what I mean- who simply hack in 10 minutes the hard work of some peole who have spent years of their time to make a CC mod.
Simply as this.
IF YOU WANT SOME HELP TO PAINT YOUR KURSK MAPS, just tell me... anf find a maps coder please.
Cheers, très amicalement mon ami
Frédéric -Panzerjäger |
|
|
Back to top |
|
|
waldganger
Rep: 0.1
|
Posted: Sat Jul 07, 2007 6:24 am Post subject: |
|
|
Thank you very much for your messages.
I think that each one among you holds a piece of the solution. I looked at maps CC3, much are beautiful and little known. Some can be easily modified in order to adapt them to the scenario of BoK.
Thank you Pzjäger, mon ami et camarade, for your proposition. I am not a mapmaker but I manage with PsP, I miss 2 or 3 concepts to make maps. If you agree, I will ask for some details to you (but I know that with SOC in preparation, after your superb SDK, your time must be precious) . With your help, I must be able to create some new maps.
BOK will continue and I hope that soon you will be able to play the biggest tanks battle with most mythical divisions of the panzerwaffe and of Red Army !!! |
|
|
Back to top |
|
|
Wittmann44
Rep: 0.3
|
Posted: Sun Jul 08, 2007 12:48 pm Post subject: |
|
|
Hi waldganger,
was the name of your mod in the past "Kursk 1943 - Zitadelle - Battle of the Voronezh Front" or is that another Kursk mod?
I think the community has many very good mapmaker and i think its possible to create some very good maps for the big tankbattles in kursk
Will your mod have 40 or 44 maps?
Do you have some screenshots of the mod to give us a short impression
But don´t work to fast like the big publisher and make a good mod for the great CC5
Can´t wait to play the biggest Tankbattle in the history!
Good luck!!! |
|
|
Back to top |
|
|
lanimageden
|
Posted: Sun Jul 08, 2007 3:57 pm Post subject: |
|
|
Don't give up~~~ |
世人众口难调 惟我雅俗共赏! |
|
Back to top |
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Sun Jul 08, 2007 11:44 pm Post subject: |
|
|
Keep working on it, My Friend! Looking forward to this one!
Another alternative method would be to edit existing Russian maps. You'd still have to partially paint the map and recode it...but it's faster than creating maps from scratch...we're taking this route in BoS45 since no one in the team is a dedicated mapmaker. |
|
|
Back to top |
|
|
Incompetent_Commander
Rep: 0.1
|
Posted: Mon Jul 09, 2007 9:59 am Post subject: |
|
|
Quote:
|
No, the mod Battle of KURSK is not dead ! But there is a life after CC !!!
|
Is there!!??? wow a life after CC, I could never conceive such an idea! (joke)
Just wanted to say - dont give up please. keep up the good work! |
"There are no desperate situations, only desperate men" Heinz Guderian |
|
Back to top |
|
|
ke_mechial
Rep: 89.1 votes: 2
|
Posted: Thu Feb 06, 2014 6:52 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
I sent a message to waldganger and asked him about the mod, not sure if he still checks the site. I hope he releases a beta at least. I noticed that many mods have been initiated and never completed. Matrix Games should really support modders or hire them, I am reluctant to buy new products but rather like to see new mods... |
|
|
Back to top |
|
|
SQUIDMAN
Rep: 18.7
|
Posted: Tue Mar 25, 2014 10:50 am Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
Sorry I can't add help, have tried in past to change maps. Failure!!!! But please keep trying, to finish!!!!! |
|
|
Back to top |
|
|
DAK_Legion
Rep: 86.3 votes: 20
|
Posted: Tue Mar 25, 2014 3:47 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
Are you waldganger?
What is your problem?
This mod must be FINISHED |
heia Safari!! |
|
Back to top |
|
|
Sapa
Rep: 76.3 votes: 8
|
Posted: Tue Mar 25, 2014 7:30 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
It would be very nice to have a mod without girly soldiers and mortars that somestimes even miss the target! Compared to that its a real pleasure to use the CCStarter and play a great CC5 mod again...
Mats |
|
|
Back to top |
|
|
qwaqwe
Rep: 36.1
|
Posted: Sun Jan 13, 2019 2:23 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
NOT dead? |
|
|
Back to top |
|
|
Schmal_Turm
Rep: 60.4 votes: 1
|
Posted: Sun Jan 13, 2019 7:00 pm Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
I concur. What happened with it? Is there any hope left? |
"No plan ever survives first contact with the enemy." Moltke |
|
Back to top |
|
|
DAK_Legion
Rep: 86.3 votes: 20
|
|
Back to top |
|
|
qwaqwe
Rep: 36.1
|
Posted: Mon Jan 14, 2019 11:26 am Post subject: Re: the mod Battle of KURSK is not dead ! |
|
|
Maybe Matrixgames will produce Kursk by themself? |
|
|
Back to top |
|
|