Tejszd wrote:
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The area that an entering BG gets is fixed by the game engine but as a map maker you can influence the area available by where you place the entry VL.
Example; placing a VL in the corner of the map will give you very little space as the fixed area available will be cut off in two directions. Keeping the entry VL away from the map edges gives the entry BG more room for deployment (if you move it in too far you can actually have entering BG deploy in the middle of the map with the deployment area not touching any map edge).
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