Posted: Fri Nov 02, 2007 2:32 pm Post subject: RSR 1.0 question; editing buggy units
Hello all,
I'm putting this out there to all of you who seem to know your way around the modding and editing of CC5. Please see Antifa's post in this thread:
He speaks of editing the buggy units in QClone, which I tried (see my post at the very end of topic), but I seem to have done more bad than good, as my Marders seemed to crash the game as soon as they fired.
Before, things were pretty stable, but the Marders were lame ducks without their use of the Milan missiles. Additionally it would be nice to fix the BW arty spotter units, who seem to fire away (bravely, or stupidly) when ordered to spot for artillery. Either way, I enjoy the mod, and would like to play it without these annoying bugs, and would really appreciate some help if figuring out how to fix these problems.
Thanks all,
Cheers,
Major Wenching
"You know your life is over when you own a lawnmower." - Todd Skinner
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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