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Do incapacitations count as a soldier's kills?

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Digs

Rep: 56.7
votes: 5


PostPosted: Sun Nov 11, 2007 12:27 pm Post subject: Inset map Reply with quote

Question Can the inset map be made solid insead of transparent (like the other CC games) with a registry edit?.
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yukongold

Rep: 7


PostPosted: Sun Nov 11, 2007 3:58 pm Post subject: Reply with quote

Thats a good question, Digs. I suspect this is hardcoded in the .exe file.

Normally in CC there are certain colours that the .exe treats as transparent or semi-transparent. For example RGB 255,255,255 is normally recognized as transparent in the sprite images, and 152,184,0 is recognized as a shadow.

There are some exceptions though. An example is the small strat map that appears on the right side of the mapscreen. After running a number of search strings to find the byte locations for the red circle placement, I gave up and decided to make the small map and red circle images white. Oddly enough they ended up appearing in game as WHITE, rather than transparent. A workaround was to make 1 pixel x 1 pixel images in a medium grey, which is hardly discernable to the eye.

There must be a number of transparency "switches" at various locations in the code that determine how certain colours are displayed. Finding the switches is the hard part.

cheers
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Sun Nov 11, 2007 7:50 pm Post subject: Reply with quote

yukongold wrote:
After running a number of search strings to find the byte locations for the red circle placement


yukongold wrote:
Finding the switches is the hard part.


Is this done manually or using some form of hacking tool?
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yukongold

Rep: 7


PostPosted: Mon Nov 12, 2007 4:24 am Post subject: Reply with quote

Quote:
Is this done manually or using some form of hacking tool?


I use Hackman and a few different Hex editors that have search functions.
ResHacker is also a useful program to have.

For the Red Circle dilemma I took screen captures of each mapscreen and noted the x,y coordinates of the placement, and recorded them along with the map number according to the index.mpi

If you read the documentation from Mafi's RTB tool it has some good info. Some coordinate sets are x,y,x,y........and some are xxxxxxx.........yyyyyyy....... so there are a number of search strings possible.

We have to remember that the folks that pioneered the modding tools we all benefit from, spent hours reverse engineering the code with simple hex editors.........looking for patterns, scratching their heads. Hats off too them all.
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Digs

Rep: 56.7
votes: 5


PostPosted: Mon Nov 12, 2007 9:31 am Post subject: Inset map Reply with quote

I was looking for an easy fix, but I appreciate the help. Guess I'll just have to live with it.

Sad
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Nov 12, 2007 10:53 am Post subject: Reply with quote

Interesting to see you too had the same effect I did with the true white.

I thought I had done something wrong.
So it looks like CCIV can display a true white then (255,255,255)

Sorry to hear about the red circle placement.I was really pulling for you.

Do you know if anyone has been able to edit the Barrages in CCIV with the offset Final_Drive found?
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Tue Nov 13, 2007 3:29 pm Post subject: Reply with quote

yukongold wrote:
We have to remember that the folks that pioneered the modding tools we all benefit from, spent hours reverse engineering the code with simple hex editors.........looking for patterns, scratching their heads. Hats off too them all.


I'd certainly agree with this.
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