CC reportedly sold more copies, but CC5 has stood the test of time. IMO people stopped playing CC3 because of linear GC and lost interest in single battles. Wheres all the CoI players? Who knows, probably banging away MMCC3 in single player mode.
Normada_FireFox,
this game was not done thinking on single player games, it is a 5vs5 multiplayer games
Indeed the game was made with multiplayer as an asset, but the focus stopped when they finally figured out how to make it 5x5 player, everything else multiplayer about this game STOPS right there. Todays multiplayer games have campaigns and ops, team chat, granting units to next person incase of a disconnect, modern game lobbies or built in servers.
Join Discord for technical support and online games.
I understand about the GC issue...that's why CC2 and CC5 are my favorites. That being said, no GC doesn't really bother me, because I never play more than 1 or 2 battles at a time. It becomes so disjointed, that I don't even feel like I am in a campaign because it takes me a year to complete it. When you only have perhaps an hour at most to battle, like me, the GC becomes less of an issue. But I understand that alot of people out there have a lot more free time than me also.
Yes I agree, I have been playing CC4/CC5 games for many years and I never ended one grand campaign, on CC3 and CC2 I only ended two and was on singleplayer.
I´m a old CC4 player and when I started to play it we played only single battles on multiplayer. I think that a grand campaign can be fun, yes but we never end one. And yes CCMT does not let it but we continue having the CC5 on our hands with many complete mods.
I have not completed any, still, I hope to do, but if we ask, surely, 90% of whom we play to close combat, we played campaigns or operations.
You, is one of the creators of mod, I suppose it will be, because it is more fun.
I have not completed any, still, I hope to do, but if we ask, surely, 90% of whom we play to close combat, we played campaigns or operations.
You, is one of the creators of mod, I suppose it will be, because it is more fun.
Greetings.
Yes but you played campaigns and operations because the map editor does not let you to make the changes from CCMT. By it the CCReq tools was created on CC4/CC5.
On CC4/CC5 you can only make battles/campaign/operations and you can not select the start position, the number and type from your forces, the support, on few words you can not make good single battles. But on CCMT you can without problems.
Posted: Sun Nov 18, 2007 3:37 pm Post subject: Yeh
Nomada_Firefox wrote:
DAK_Von_Manteuffel wrote:
I have not completed any, still, I hope to do, but if we ask, surely, 90% of whom we play to close combat, we played campaigns or operations.
You, is one of the creators of mod, I suppose it will be, because it is more fun.
Greetings.
Yes but you played campaigns and operations because the map editor does not let you to make the changes from CCMT. By it the CCReq tools was created on CC4/CC5.
On CC4/CC5 you can only make battles/campaign/operations and you can not select the start position, the number and type from your forces, the support, on few words you can not make good single battles. But on CCMT you can without problems.
2# One dont have to end a GC to enjoy the continuation battles. The contionuation of battle is what I enjoy in CC5. Finish the GC in it self is no priorety, nor fun in it self.
1# Doesnt this tool for CC5 make the same thing, sort of? :
""Description: CCreq editor, XP version. Use this tool to edit deploy, forcepools, support, timer etc for battles. Perfect for making your own custom ladder battles! ""
CCRep does not make single battles, it makes small operations from one day. You can not select the options as on CCMT and you can only make battles for start with one side.
CCRep is a good tool but it is imperfect.
Quote:
2# One dont have to end a GC to enjoy the continuation battles. The contionuation of battle is what I enjoy in CC5. Finish the GC in it self is no priorety, nor fun in it self.
I do not tell that you must forget CC5. I only say that CCMT is the unique CC game with 5vs5 multiplayer.
@Nomada: where are those pictures for the weapons of the individual soldiers in the Teamdisplay? Can't find them. You seem to have already modded these so I suppose you know that
I've already said this once and I'll say it again. The big weakness of CCMT is the inability to continue a battle on a successive turn. I'm sure there are many other things that are both good and bad with the game, but in my book, if you can't carry on the battle after the initial engagement it limits the "fun factor" considerably.
Hopefully this model will change with future updates of the game or releases of new games (CC6....).
I also think CCMT, as it stands today, is going to be hardpressed to find a fan following from New players.
Question - has anyone successfully setup and played a h2h game? I tired setting one with another veteran CC player and spent almost an hour trying to hook up. We finally connected via direct IP but could never launch because we kept losing connection after a couple minutes in the command screen. Someone new to CC will have no patience with similar connection failures. But I will be taking another crack at it this week.
schreck and I have probably played a couple of hundred hours h2h during the past few months testing...never had any problems. Probably not what you wanted to hear, but we had 3 or 4 people h2h regularly during testing without any issues.
Well what's really curious is that I play CCV h2h all the time (100's of hours as well) via Gamespy and TCP/IP and have no problem hooking up. So what has changed? BHQ didn't work at all and IP direct made contact after the 4th try but then kept dropping or wouldn't allow any chat to confirm status and launch. Pretty frustrating stuff.
And it wasn't my opponent either, because he's a regular with CC and h2h play.
I will try again and double check settings. Not sure if I have to open any new ports or anything, but I will look into it and try again. But so far, I'm not impressed.
That is strange...BHQ didn't work either? Before they announced that a CCMT lobby was setup, we tried it out and played several times there as well without problems.
As far as ports, I didn't make any changes to the port settings on my router. Same as I use for CC5
Matrix Games (www.matrixgames.com) Strategy 3 Tactics (www.strategy3tactics.com) and CSO Simtek are thrilled to announce that the latest and greatest title in the legendary Close Combat series, Close Combat: Modern Tactics...
I know I am new to the forums here and this site. But I am not new to the CC games. I have all my orginal copies from when I was young. And I still enjoy playing them.
So after the dis-appointment to Road to Baghdad (which i dont count really as CC, just a cheap knock-off) I pondered around doing my life stuff and playing other games. Blah blah blah etc etc. Then I saw on the web there was CC: MT.
I was tickled. Rather than do like I normally do. And that is research a game before I buy it, which i did some not too much though. I wish I would have did more. I wouldnt have gotten it. I am a big fan of CC: Normandy. And constantly play it still. And even got a friend of mine to play.
So surely I talked him into shelling out his cash for CC: MT too as well as myself. I fired it up only to feel sick when I saw the game screen that looked like Road to Baghdad (which was "marines" but the cover soldiers had on 3rd Infantry Division Patches on thier helmets, if they cant get that right...its gonna be bad) I swallowed hard and hoped for the best.
Well now my wallet feels $30USD lighter, which i guess is ok since its near Xmas. So it was that money spent. Not spent well I might add.
It seems to me its like "hey lets toss in some crap, make it 5v5, huge maps, shady realism weapons/arty/air etc. and hope some of the CC people will come to it like fish coming to a dying worm on a hook"
Though I am still toying with the game, SP or well lack there of, is just nasty. I had lost soldiers due to poor pathfinding, so on my final assualt I ended up short handed. No medals, nothing for the poor bastards I sent to death. And with no GC or OPS i just hang my head, and smile cause poor PVT. Snuffy I sent to home with wounds wont have to endure another mission.
I just cant feel how MT is anything but some mish-mosh of CC3 and CCM. Though I like CC3, but I love Normandy better. Now a mish-mosh of Normandy and Modern times would be awesome. Pushing front while holding your supply, getting attached to your virtual fodder who lived after you sent them to thier death, continue to fight old unfinished battles only to be shocked when the enemy rolls out some heavy forces from the pool that you didnt know he had, not in CC: MT.
So I honestly wish I could go back a week, keep my 30USD buy two cartoons of smokes and some beer, cause CC:MT could be picked up in 3 to 6months at some hole in the wall computer store for $10USD.
But in the mean time I will hope for a patch to fix some of the bugs and plug away at it. Praying it will only get better.
One last thing I want to add before I submit my book. I noticed all over the place on here and other places that it was made clear that there was no GC. Wrong at least on the Matrix games store site with the info button. There was only a hint that there was no GC. Only if you really really look and read into it. Mainly at the fact it does not have something like "awesome Grand Campaign".
Thats my 10cents (i say 10cents cause I wrote a book LOL)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!