Posted: Thu Nov 22, 2007 6:03 pm Post subject: Captured vehicals, tanks and units
I'm guessing it's only used for sapping the moral of the opposing force and nothing else. I'm going through the grand campaign as the allies and have five days remaining, but have yet to use captured vehicals, tanks and units. If your resources get to low do you get to use them?.
I'm 99.9% sure that they are not added into your force pool. Capturing vehicles, guns, or tanks is merely just another way of knockign them out. As the allies in the Original Grand Campaign there is little use for it since the German tanks are almost cannon fodder, but in Mods like Stalingrad; where a KV-1 is nearly impossible to kill, immobilizing it deep in your territory is a way of capturing it and removing it from your opponents force pool. The benefit of that is side-stepping the fact that they're tremendously difficult to destroy with your own forces.
It's really just a fun thign they add in. You can't actually use those forces.
I was hoping that once you had enough 'captured' a battle group could be made and sent to the front or maybe just added to an existing one.
Imobilized tanks, armored vehicals, field artillery/mobile artillery (SP), etc. could be repaired and reused if they suffer minimal damage and/or are abandoned due to idividuals who panic and flee. If a gun crew gets killed and no damage is done to the artillery piece than +1 to the cause.
its well known germans and russians, and of course allies used captured equipment, I would hazard a guess german forces used more captured equipment then any other army i've ever seen, what a bloody supply nightmare!
should be as exchangable as possiable, i just read last night the ppsh was designed to use german ammo(not 9mm parabalem, but mauser pistol,i dont see how, but thats what the site said,maybe it was like m1 carbine design,long and thin cartridge, i been a pistol shooter for years, and i never heard of sub 9mm german round,i did read about 9mm short/long)
IN and CC, no captured items are used in next battle/any other time, it just dissapears. u can scavenge small arms/flamethrowers/bazokas/grenades/pistols/hmg's,but never tanks/atg's,a vivid account was given in a CC forum some years ago, when a allied squad captured a stug III i believe, the jumped in,saw the german writing,could not start it,fire main gun! so got out, and probably fraged the barrel, it was sherman common practice if capture was imminent.
Posted: Sat Nov 24, 2007 9:32 am Post subject: DDay Utah Sector
has some captured German vehicles,available to some US bgs after reinforcing in a gc.
Version 2 which im testing has even more vehicles including a single captured Panther in 1 bg.
Posted: Mon Nov 26, 2007 1:20 am Post subject: mmm
yer thanks Cannonfodder
its true there is a panzer3 and panzer 4 available in the american forcepools,after u reinforce.
of course it has been cleared of booby traps and given the all clear to be used by allied command
and even more truer that there is many new captured equipment in V.2
Tack
Quote:
it makes no diff in grand campaign.
what doesnt?
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Theres a nice photo of a Tiger II from schwere Panzer Abteilung 506, that was captured by US troops and put back into action in mid-December after a little work from the maintenance boys. I wonder if someone got a chance to use it against the Germans...
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