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jpinard




PostPosted: Mon Dec 19, 2005 9:22 am Post subject: What options should I select for campaign start? Reply with quote

I'm always undecided when it comes to the selected options for starting a new campaign.

Start with Lines units, Veterans, or Elite?

Battle ends...

When force morale gets too low?
When time expires in x minutes?
After taking all Victory Locations?

Would some of you guide me in making a good decision for campaign options. Thanks! And how many minutes should I use? 30 minutes?
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Blackstump

Rep: 24.5
votes: 1


PostPosted: Tue Dec 20, 2005 4:54 am Post subject: Reply with quote

as a general rule most people play 15 min no moral or iniative, harder to find someone willing to play 30 min games, then there are some who prefer moral on. are far as what level u play the more advanced u go the less tanks u get as a rule of thumb, so its up to you as its your gc to set as u wish


"percute et percute velociter"
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jpinard




PostPosted: Tue Dec 20, 2005 5:11 am Post subject: Reply with quote

Blackstump wrote:
as a general rule most people play 15 min no moral or iniative, harder to find someone willing to play 30 min games, then there are some who prefer moral on. are far as what level u play the more advanced u go the less tanks u get as a rule of thumb, so its up to you as its your gc to set as u wish


Oh, I meant for single player campaign... Razz
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ronson

Rep: 36.7
votes: 5


PostPosted: Tue Dec 20, 2005 1:45 pm Post subject: Play V AI Reply with quote

Hello mate Smile ,

The setting I use when playing the AI (single player) are my side Elite enemy on Green or lowest setting, this gives them more units.
Timer at 15 mins, just to keep the games nice and short.
Morale ON, as this gives the AI a better chance to remain on the maps.

To make the campaign last a bit longer try these 'rules'

Never alter the BG, just play with what the computer gives you.

Don't set up before the battle, as soon as you enter the screen hit the begin key. Again this makes it that bit harder as you have to race to get into position.

Never look at the enemy BG before fighting.

As soon a truce is offered accept it. This allows you to spend longer on each map.

Its usually best to take the offensive side of each mod, the AI is a poor attacker Sad .

Never use the reinforce.

Hope these suggestions are of use to you. Of course its far better to play against a human, but I find these setting give a reasonable GC against the AI in CC5, unfortunately it's nothing like the 'thinking' AI of CC2 Crying or Very sad . Maybe someday a person will find a way to alter this.

Cheers
Ronson


GR member Ronson1  ac 4247033
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jpinard




PostPosted: Tue Dec 20, 2005 1:53 pm Post subject: Reply with quote

Thanks ronson, excellent post. I appreciate it greatly.

So why do you think the AI went backwards after CC2? Seems so odd that the AI qwould not be improved greatly for each version of the game.
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ActionJacksonDX

Rep: 15.5
votes: 1


PostPosted: Thu Dec 22, 2005 11:39 am Post subject: Reply with quote

i guess ai is worse because of the bigger maps.

if you got the chance to do so, play online. find somebody who's just about as skilled as you and plays in the same time. its so much fun, you can hardly compare it to playing the ai.
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dgfred

Rep: 63.1


PostPosted: Tue Feb 14, 2006 5:01 pm Post subject: Re: Play V AI Reply with quote

ronson wrote:
Hello mate Smile ,

The setting I use when playing the AI (single player) are my side Elite enemy on Green or lowest setting, this gives them more units.
Timer at 15 mins, just to keep the games nice and short.
Morale ON, as this gives the AI a better chance to remain on the maps.

To make the campaign last a bit longer try these 'rules'

Never alter the BG, just play with what the computer gives you.

Don't set up before the battle, as soon as you enter the screen hit the begin key. Again this makes it that bit harder as you have to race to get into position.



Never look at the enemy BG before fighting.

As soon a truce is offered accept it. This allows you to spend longer on each map.

Its usually best to take the offensive side of each mod, the AI is a poor attacker Sad .

Never use the reinforce.

Hope these suggestions are of use to you. Of course its far better to play against a human, but I find these setting give a reasonable GC against the AI in CC5, unfortunately it's nothing like the 'thinking' AI of CC2 Crying or Very sad . Maybe someday a person will find a way to alter this.

Cheers
Ronson


Very nice post Ronson :Cool . So Morale ON, to help the AI??? Just making sure...


Sports Freak/ CC Commander/ Panzerblitz Commander
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Fri Jan 25, 2008 9:54 pm Post subject: Re: Play V AI Reply with quote

ronson wrote:
my side Elite enemy on Green or lowest setting, this gives them more units.
Timer at 15 mins, just to keep the games nice and short.
Morale ON, as this gives the AI a better chance to remain on the maps.

To make the campaign last a bit longer try these 'rules'

Never alter the BG, just play with what the computer gives you.

Don't set up before the battle, as soon as you enter the screen hit the begin key. Again this makes it that bit harder as you have to race to get into position.

Never look at the enemy BG before fighting.

As soon a truce is offered accept it. This allows you to spend longer on each map.

Its usually best to take the offensive side of each mod, the AI is a poor attacker Sad .

Never use the reinforce.


These are excellent.

What about the strat layer?

Shouldn't battlegroup commanders be given written orders as to which areas they may traverse; the orders might only be changed if radio or courier contact is maintained with some on-map supreme commander? If the battlegroup commander is less able, he might need to take some form of test (e.g. a die roll) to see if he is able to obey orders.

It might be stated that the Paras are planned to land in area "X", only for them to land in "Y". Meanwhile the Marines could be landing on the wrong beach following a poor roll of the dice! (Obviously this is campaign set up information).

Then there is MMCC III.

Shouldn't pincers be restricted in size? The jaws opened and closed three times on the way to Moscow.

Guerilla warfare needs some thought too. Maybe it should only be possible to attack towns after all the villages are taken; and cities after the towns.
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ronson

Rep: 36.7
votes: 5


PostPosted: Sat Jan 26, 2008 11:32 am Post subject: Reply with quote

Some good ideas there Talorgan Smile ...personally I've never been able to come up with anyway to 'Help' the AI in the strat layer....
It appears to be programmed by a decendent of Col. de Grandmaison using the "offensive a outrance" principle where everyone rushes headlong into the enemy as soon as they can.

Maybe restricting oneself to moving a limited number of BG's a turn could help?......What do other 'lone' players do?

Sorry for the late reply to dgfred Embarassed
Quote:
So Morale ON, to help the AI??? Just making sure...


Yes morale on I find helps the AI to stay on the map longer, as the battle will end in a truce before you destroy all its units and take the entire map in a turn.
However like a lot of people I use Morale OFF when playing H2H with another person.

Cheers
Ronson


GR member Ronson1  ac 4247033
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dgfred

Rep: 63.1


PostPosted: Sat Jan 26, 2008 7:44 pm Post subject: Reply with quote

Thanks pal. Sometimes I've found that altering the enemy's battlegroup
helps out, especially for a veteran player that has a good idea what they
are going to be anyway. That way you can give them more AT if needed
or more armor if available. I do understand what you are saying about not
looking though for the element of surprise.

What does the reinforce do exactly and where are the reinforcements coming from?

Can an 'out of supply' unit move on the stratmap during the movement
phase?


Sports Freak/ CC Commander/ Panzerblitz Commander
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Digs

Rep: 56.7
votes: 5


PostPosted: Sun Jan 27, 2008 6:45 pm Post subject: Reply with quote

Commanding Allied Forces Smile

Axis +

Recruit

Realism Ratings:
Unchecked ~ Always see enemy
Checked ~ Never act on initiative
Checked ~ Always obey orders

Allied *

Elite

Realism Ratings:
Unchecked ~ Always see enemy
Unchecked ~ Never act on initiative
Unchecked ~ Always obey orders


Battle Ends...
Unchecked ~ When force morale gets too low
Checked ~ 15 Minutes
Checked ~ After taking all victory locations
Checked ~ Two minute warning

Commanding Axis Forces Very Happy

Axis +

Recruit

Realism Ratings:
Unchecked ~ Always see enemy
Unchecked ~ Never act on initiative
Unchecked ~ Always obey orders

Allied *

Elite

Realism Ratings:
Unchecked ~ Always see enemy
Checked ~ Never act on initiative
Checked ~ Always obey orders


Battle Ends...
Unchecked ~ When force morale gets too low
Checked ~ 15 Minutes
Checked ~ After taking all victory locations
Checked ~ Two minute warning


Last edited by Digs on Tue Mar 25, 2008 11:17 pm; edited 4 times in total
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Sun Jan 27, 2008 6:47 pm Post subject: Reply with quote

ronson wrote:
It appears to be programmed by a decendent of Col. de Grandmaison using the "offensive a outrance" principle where everyone rushes headlong into the enemy as soon as they can


Smile Yes

ronson wrote:
Maybe restricting oneself to moving a limited number of BG's a turn could help?


Another good one

A couple more ideas for the tactical map:
    Never using Ctrl-T or Ctrl-K
    Never using the jump map
    Only ever aiming a mortar using the zoomed out map
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Tue Feb 05, 2008 7:09 pm Post subject: Reply with quote

I think it's time these ideas were collated and enordered.

Please feel free to rip them apart and post offensive criticisms.

Smile



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carny




PostPosted: Fri Feb 08, 2008 5:29 pm Post subject: Reply with quote

tbh i realy dont get why the AI is so crap anyways i just cant lose against m even with poor units , i do place my troops in position ...as would any defender do. there are a lot of games with way better settings. i think it aint impossible to make the AI better. and if there would be a rerelease of some kind it would be better to make 1 game for all 3 west allied campaigns also extending the normandy landings to have both the canadians and brits in it and some french troops. Rolling Eyes
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dgfred

Rep: 63.1


PostPosted: Fri Feb 08, 2008 8:43 pm Post subject: Reply with quote

Give CCV (Stalingrad: Operation Circle) a try. I promise you will not be complaining about the AI Shocked . In fact I am wondering why they can
smack my forces around at will Embarassed . Best AI fighting outside of CC2 I
can say without hesitation.


Sports Freak/ CC Commander/ Panzerblitz Commander
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