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Do incapacitations count as a soldier's kills?

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Message
 
Dima

Rep: 87.3
votes: 16


PostPosted: Wed Oct 31, 2007 9:35 pm Post subject: TRSM v094 Reply with quote

Download v094:

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=3887
 
Installation:

1)Install GJS 4.4
2)Delete old TRSM pln (if u have any)
3)Install GJS_4.4_TRSM_v094
4)Extract content of bugfixer(if any available for current version).
4)Play it.

changes in v094:

PzIVC - there was PzWurfMine(kz) in weapons - fixed.
Puma - received KwK39/1 instead of KwK39 - slower ROF.
Mot Gun Group - had K98k instead of BREN - fixed.
3.7/4.5/4.7cm Pak - HEAT ammo reduced to 1 (was 2).
Sherman VDD - got 2" bomb thrower instead of 2 4" smoke dischargers.
Crusader AA - got 2 20mm Polsten instead of 1 20mm Oerlikon.
Allied AVF crews got Sten Mk.III instead of Sten Mk.II.
3" mortar min range was reduced to 230m (was 250m).
RPzB.43/54 min range was extended to 30m (was 25m).
Some adjustments to armor values.
GC TRSM - any allied BG can land on any beach map from PEB to Ouisterham if its default landing beach is occupied.
GC TRSM - all the beach maps give supply route.

GC TRSM - 5/6Para(at Pegasus from start) can cause CC5 bug - if it moves at first turn and captures Benouville, 9/3 Brit will enter Ouiserham from Benouville instead of sea.
I can c only 2 solutions for now:
1)don't move 5/3Para at turn 1.
2)german player should intercept 5/3Para with 192/21pz at turn 1.



Main changes from GJS:

-for v094 only elite vs elite difficulty settings work correct.
-new GC.
-GJS 4.3 Basly map replaced GJS 4.4 Lebisey Woods map.
-new soundmod.
-all the data was revisited.
-some new weapon icons.
-most of maps have VLs replaced and new ones added.
-virtually all the inf teams were revisited to be more historical.
-inf teams were organized as close to their historical training manuals and tactical employment as possible in CC5.
-many new teams.
-most of the team names were chnged to be more historical.
-all the vehicles and guns were revisited.
-many new vehicles and guns added.
-some vehciles and guns were removed.
-all the FPs were revisited and reorganized.
-7 BGs were changed for Germans.
-3 BGs were changed for allies.
-all the open-tops are much less vulnerable to mortars.
-alot of new weapons added.
-3th Cdn ID has it's own diferences from british IDs.
-various surprises.
-much more.

Features:

-Hvy ACs/Open top TDs/AA tanx r invulnerable to small arms.
-Hvy guns/Field Guns don't fit houses/bunkers.
-Guns in open don't dig gun-pit (useless thing in CC).
-8cm/8.1cm/8.2cm/3-inch mortars are grouped in pairs.
-Inf-held AT weapons r not that effective vs tanx frontal armor, try to get flank/rear shots.
-RPzB/PIAT is able to engage any target (inf/area/vehicles)
-PzF/Faust is able to engage vehicles only.
-Crocodile is virtually invulnerable from frontal projection.
-Tiger/Panther is virtually invulnerable from frontal projection.
-Tiger/Panther/Firefly have v slow ROF (like 2 times slower than SHerman/Cromwell/PzIV).
-AT guns have faster ROF than tanx - think twice when u r to engage ATG with tank .
-Cdn and Para Bgs dont have APDS (SP) for their 6-pdr.
-CDn units don't have 17-pdr.
-german Armored BGs r v hvy on tanx - they really need it .
-german and UK Armd BGs have v few large inf teams (6+men) so use them wisely.
-AL Bg gets Cromwells instead of Tetrarchs if u reinforce on 20th June onwards.
-Para Bgs get some armd support if u reinforce on 7-8th onwards.
-Para Bgs have diferent composition before and after reinforcement.
-some Para and Commandos teams have squad integrated 2" mortar - works like SB but with min range of 50m.
-all brit built tanx/conversions as well as unis have 2" bomb throwers that fires smoke bombs.
-ask, ask.

Ranges:

-Med mortars - min range - 200-250m depending on type of mortar and shell.
-2" mortar - min range -50m, max range - 460m.
-5cm mortar -min range - 50m, max range - 800m.
-PzF30 - min range -5m, max range - 35m.
-Faust - min range -5m, max range 30m.
-GzB39 - max range - 100m (HEAT), 280m (HE).
-SB - max range - 30m(HEAT), 250 (HE).
-EY - max range -200m.
-RPzB.43/54 - min range -25m, max range - 160m.
-PIAT - max range - 100m.
-4"/9.1cm smoke dischargers - max range - 30m.
-2" bomb throwers - min range -20m, max - 137m.
-FlW.41 - max range 30m.
-1.4cm FlW - max range -40m.
-Lifebouy Mk2 - max range 30m
-Wasp - max range - 50m.
-Crocodile - max range - 75m.
-290mm Spigot - min range - 40m, max range - 120m.
-US 37mm guns fire cannister shells at up to 150m.
-3.7cm/4.5cm/4.7cm pak fire HEAT mine at up to 200m.
-ask if i forgot to mention any.

Known issues:

-SdKfz 222 has misplaced turret.
-SdKfz 221 has wrong and misplaced turret.
-Staghound AA has wrong turret.
-many new teams have 'old' pics.
-most of new vehicles have shared wrecks with 'old' vehicles.
-report on CCS other

Fixes in v091:

-SMGs fire now.
-leMG42 fires now.
-GC TRSM is fixed (Ouisterham).
-icons fixed.
-crusader AA turret fixed.
-AC Assault Group fixed.
-4.5cm HEAT shells added.
-other.


Thanks go to:

Atilla
Cathares
Final_drive
AT_Action_Jackson
Vlasman
StuG_Polemarchos
TT
Luer/Moloch
Manoi
Tejszd
AT_stalky
All who made CC moding tools
mooxe and CCS team
All of u who was waiting, supporting and pushing on me (w/o u i wouldn't release it publicly for much longer time).


Last edited by Dima on Mon Jul 14, 2008 8:38 am; edited 3 times in total
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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Nov 04, 2007 8:37 pm Post subject: Reply with quote

v094 has been uploaded.
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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Sun Nov 04, 2007 11:11 pm Post subject: ! Reply with quote

v.94?
typo mistake ?

whats the changes from .93?

tack


espree de corp
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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Nov 04, 2007 11:42 pm Post subject: Reply with quote

Tack,

v093 was bugged (somehow new files didn't replace old in archive), so i had to fix those mistakes and upload new pln. To not mistake it with bugged 093 it received 094 title Smile.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Mon Nov 05, 2007 8:17 am Post subject: problem me. Reply with quote

Dima wrote:
Tack,

v093 was bugged (somehow new files didn't replace old in archive), so i had to fix those mistakes and upload new pln. To not mistake it with bugged 093 it received 094 title Smile.

unloaded & deleted old new ver094 will not load looking for TxT file what do i need to do?

Tiger!


The best Target is the one you just Hit!

Started with CC1 Demo
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu Nov 08, 2007 7:18 am Post subject: Reply with quote

v094 was added to CCS dld section - thnx to mooxe.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Nov 08, 2007 11:09 pm Post subject: Reply with quote

Dima wrote:
v094 was added to CCS dld section - thnx to mooxe.
unloaded & deleted old ,new ver094 will not load looking for TxT file what do i need to do?

Tiger!


The best Target is the one you just Hit!

Started with CC1 Demo
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Nov 09, 2007 7:42 am Post subject: Reply with quote

anyone has same prob as tiger?
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Chewy2




PostPosted: Sun Nov 11, 2007 11:01 pm Post subject: Reply with quote

n/m fixed my problem.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Sun Nov 11, 2007 11:15 pm Post subject: Reply with quote

Chewy2 wrote:
n/m fixed my problem.
n/m?


The best Target is the one you just Hit!

Started with CC1 Demo
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Chewy2




PostPosted: Wed Nov 14, 2007 5:24 am Post subject: Reply with quote

nevermind or it can mean nothing much depending on the context of the sentence.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Wed Nov 21, 2007 11:27 pm Post subject: Reply with quote

unloaded & deleted old ,new ver094 will not load looking for TxT file what do i need to do?

i still have this problem! went back to playing ver 092

Tiger!


The best Target is the one you just Hit!

Started with CC1 Demo
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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Nov 21, 2007 11:31 pm Post subject: Reply with quote

tiger my msn is :
dimafedorov [at] msn [dot] com

contact me and i will help u.
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flick

Rep: 17.6


PostPosted: Mon Feb 25, 2008 8:22 pm Post subject: Reply with quote

Thanks for all this work, but I have a couple of questions. Are there any different features to the grand campaign when playing elite vs elite?

"for v094 only elite vs elite difficulty settings work correct"
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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Mar 05, 2008 2:36 pm Post subject: Reply with quote

Quote:
Are there any different features to the grand campaign when playing elite vs elite?

the only one that works. other setting may result pzgrens for the beach units or something like that.
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