Digs
Rep: 56.7 votes: 5
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Posted: Sat Apr 05, 2008 1:34 pm Post subject: Vetmods and h2h plug-ins |
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PzJager, when I try installing the sub-mods I receive a message telling me that Der Kessel is not installed. SDK is installed and works, I end up installing them manually instead; after backing up the base folder of course.
Does SDK v1.2 need the H2H sub-mod or is it already included in the package?. |
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pzjager
Rep: 12.3 votes: 1
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Posted: Sat Apr 05, 2008 1:53 pm Post subject: Re: Vetmods and h2h plug-ins |
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Digs wrote:
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PzJager, when I try installing the sub-mods I receive a message telling me that Der Kessel is not installed. SDK is installed and works, I end up installing them manually instead; after backing up the base folder of course.
Does SDK v1.2 need the H2H sub-mod or is it already included in the package?.
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Hi,
Make sure that you try to install the vetmod version on the base version. For instance: GermanVet V1.2 on SDK v1.2.
If you have a doubt, download the last versions of BOTH SDK and the submods which are on CCS. They work. I can tell you.
Please let me know if you still have problems.
Cheers
PJ |
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Digs
Rep: 56.7 votes: 5
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Posted: Sat Apr 05, 2008 2:21 pm Post subject: |
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I have the latest files, which were downloaded from the CCS site. SDK is v1.2 and so is the Russian vetmod. As I said, the mod works but the vetmod needs to be installed manually after the Der Kessel installation. The plug-in doesn't recognize that SDK is installed and it cancels the operation.
Installing it manually is not a big deal for me, I was just wondering if there was a fix. I'm currently playing through the grand campaign versus the a.i. and I think it's great!. The weapon sounds and Russian Bf1942 voices need too be changed though. Roads need to be show on the strat map just like in SOC. |
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Digs
Rep: 56.7 votes: 5
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Posted: Sun Apr 06, 2008 2:33 pm Post subject: |
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I use Karelia II's Russian voice file in place of SDK's.
Edited:
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Scratch that, I use Stalingrad v1.2's voice files which are from CC3 (Russian) and CC5 (German & English German). |
Last edited by Digs on Mon Apr 07, 2008 12:50 pm; edited 1 time in total |
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pzjager
Rep: 12.3 votes: 1
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Posted: Sun Apr 06, 2008 5:37 pm Post subject: |
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Digs wrote:
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Roads need to be show on the strat map just like in SOC.
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SDK v2.0 will be releaedsoon with a stratmap like in SOC
PJ |
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Digs
Rep: 56.7 votes: 5
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Posted: Sun Apr 06, 2008 7:07 pm Post subject: |
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Quote:
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SDK v2.0 will be releaedsoon with a stratmap like in SOC
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That's great news PzJager!, thanks for the reply's, keep up the good work!. :ok2 |
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Pzt_Kevin_dtn
Rep: 10.9
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Posted: Sun Apr 06, 2008 8:50 pm Post subject: |
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pzjager wrote:
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SDK v2.0 will be releaedsoon with a stratmap like in SOC
PJ
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Great, looking forward to SDK 2.0. I've held off on creating a custom scenario until 2.0 is released. |
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Digs
Rep: 56.7 votes: 5
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Posted: Mon Apr 07, 2008 12:43 pm Post subject: |
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May I suggest changing the melee sound?. :happy1 |
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pzjager
Rep: 12.3 votes: 1
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Posted: Mon Apr 07, 2008 5:59 pm Post subject: |
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Digs wrote:
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May I suggest changing the melee sound?. :happy1
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Hi,
Why not?
If you have a better one, just send it to me. SOC v1.1 and SDK v2.0 will be released soon and would be happy to find improvements
Cheers
PJ |
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Digs
Rep: 56.7 votes: 5
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Posted: Mon Apr 07, 2008 7:04 pm Post subject: |
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CC5's stock melee sound is good enough, isn't it?. |
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pzjager
Rep: 12.3 votes: 1
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Posted: Mon Apr 07, 2008 7:32 pm Post subject: |
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Digs wrote:
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CC5's stock melee sound is good enough, isn't it?.
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I don't think so. It is like everything like in stock CC5.... Mou
Cheers
PJ |
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Digs
Rep: 56.7 votes: 5
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Posted: Tue Apr 08, 2008 2:23 pm Post subject: |
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Well... here's some sounds for you then, check 'em out. |
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Digs
Rep: 56.7 votes: 5
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Posted: Tue Apr 08, 2008 2:50 pm Post subject: |
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Two more weapon sounds for you, from Call of Duty: United Offensive. |
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pzjager
Rep: 12.3 votes: 1
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Posted: Tue Apr 08, 2008 5:38 pm Post subject: |
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Digs wrote:
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Two more weapon sounds for you, from Call of Duty: United Offensive.
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Hi Digs,
Well received.
I will have a close look at them and if they are really better... no problem. They will be part of both SDK, SDKDK and SOC 1.1
Cheers
PJ |
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Digs
Rep: 56.7 votes: 5
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Posted: Tue Apr 08, 2008 7:35 pm Post subject: |
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Hi PzJager, here's three more for you to compare. :jump |
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Digs
Rep: 56.7 votes: 5
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Posted: Tue Apr 15, 2008 1:36 am Post subject: |
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The sub-mods wouldn't install due to the fact that I renamed the .pln files (all is fine now). |
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