I think it changed with CCMT - as it had briefings and each battle had a justification and story beyond "unit moved on the same map so there will be a battle and then another unit on another map will move and another will move and there will be another battle with some other units until the units will go to the other side of the map". It doesn't have triggers and debriefings, so the story and soldiers aren't really important, but I like it the best from the CC games released so far.
I like playing with various stories and concepts in missions and CCMT allows me to do some of that.
The mission breifings of CCMT were horrible and ofcourse the same for each battle. Useless headings like Command and Signals. Whoever wrote them either had no military experience or no military experience that involve writing orders. When it came down to it though, the missions were all the same. Kill everything.
Go ahead and copy and paste some of the mission briefings you were impressed with.... I want to be reminded of funny things!
Anyways, I see your point, I think CC3 was the closest to what you like.
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wow, liked the ideas for wounded soldiers, yes im amazed somebody loves ccmt,me like most didnt like no GC/ops,but the actual game has huge potential. ccmat ditto,incorporate that with a GC with layers,yeah!
The mission breifings of CCMT were horrible and ofcourse the same for each battle. Useless headings like Command and Signals. Whoever wrote them either had no military experience or no military experience that involve writing orders.
I don't play engagements that were included in CCMT as I don't like them. I prefer to make my own engagements.
mooxe wrote:
When it came down to it though, the missions were all the same. Kill everything.
Which is why I said that I still miss triggers and debriefings.
I still can't believe that S3/Matrix don't pay their testers though...since people were 'working for free'...can't blame them for not testing the games 'deep' enough
Heck...even the people developing these games are doing it for free (CMIIW)...why should 'mere testers' get paid, right?
None of the major games companies pay testers! Testing has always been classed as a "privelidge" Sometimes I really do wonder where some people et their ideas of how games are developled and how games companies work.
Umm...I just used uncle google...didn't need to dig deeper.
I know for fact that even testers of cheap flash/phone games get paid
What is your beef with CC4/5? A lot of people think the mini game or strat layer makes it a better game. If Sulla would tell us I bet COI has outsold CCMT by a huge margin, mainly because CCMT is less of a game and more a training tool. The CC community has always been split between CC2, CC3 and CC4/5 and people would like to see the re-releases or CC6 move in the direction of their favorite. Well WAR is a gold version/re-release of CC4 which had a strat layer so quit complaining about. Just like the others should stop complaining about the Matrix/S3T approach as they have decided what they are going to do so let them execute their plan and vote with your dollars on the re-releases and the eventual CC6 if/when it comes….
Still haven’t seen you post any tactical level enhancement suggestions???
I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.
Still, it's still way more realistic than mainstream RTS games where you build bases and units...the lame resource gathering system...the sit and build and rush all your units at the enemy base modes of playing
I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.
Strawman argument. It's perfectly possible to play a wargame on one level. It's not like all tabletop wargames are grand strategy/strategic/operational/tactical/skirmish hybrids.
I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.
Strawman argument. It's perfectly possible to play a wargame on one level. It's not like all tabletop wargames are grand strategy/strategic/operational/tactical/skirmish hybrids.
I didn't say they're all grand...I don't even play them anymore. I don't even play complex but micromanagement extensive and time consuming Combat Mission anymore.
Just that it might be easier to accept the abstractions if you've played old school wargames
And if you play odl school wargames...it's hard to not take mainstream RTS (C&C etc) seriously.
CC is a great game system for wargamers with limited gaming time
Thanks. Those mods files that have been listed on a torrent server to branch out to other circles of the internet. If there is something wrong with hosting mod files on this server, and listing what is available at CCS via torrents please tell me.
There has not been, and there never has been copyrighted software of any kind hosted at this site, ever.
Thanks Mooxe, nice to know we have the support of CSS at times like this!
Quote:
Umm...I just used uncle google...didn't need to dig deeper.
I know for fact that even testers of cheap flash/phone games get paid
Pardon me SLID, I bow to your superior knowledge on the games industry!
A games QA dept is NOT a beta testing dept, testers report via a progam like mantis (bug reporting) in a pre-formed way. This goes to the programmers who fix bugs found etc. This all happens WAY before any game sees a QA dept! The usual procedure is that QA will not see a product until very close to release or at various build stages, way after testers have been looking at the game.
Do you read games sites, magazines? There are always sites and developers looking for testers for their games. In actual fact its seen as an honour to be asked to help test a game. Its usually people who have been around for a while who form the solid core of a tester group and then some standard users who "don't" know the game at all. This gives the developers a very good view of the game as well as testing the game, this way testers have input into how the game can shape up. Thats the pay off of being a tester!
Why try to prove something that is not so? What is the beef SLI?
Volunteer for a 2-3 hour study and you could get a chance to play one of the latest games or gaming devices under development here at Microsoft. All individuals scheduled for a study will be given a free gift for participating!
Registration is limited to one enrollment per person.
See any mention of pay? Oh a free gift? Yep a game copy, hmm fancy that!
Any quick search of Google will show hundreds of scam sites telling you how to get paid hundreds of dollars playing games for fun!
Examples of Standard Testers Ads:
BLITZKRIEG II - CLOSED BETA TEST
We Want You!
Volunteer for the Blitzkrieg II Closed Beta Test.
Apply for duty in our Forward Observer's Corps today and tomorrow you could be dropping in behind enemy lines to report back strategic information, relied upon by the development team and your comrades in arms!
Recruits need to meet the following requirements:
Ability to read and write English - Intermediate level
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Emperor: Rise of the Middle Kingdom
Starting in mid-May, several hundred gamers will be enrolled to get a sneak peek at the game and put Emperor: Rise of the Middle Kingdom through extensive single- and multi-player testing. The beta test, which will run through July, will focus on balancing the game's new and revolutionary multi-player mode, including competitive and co-operative play. "Beta participants will also be asked to take a look at the single-player missions and help us with compatibility testing," said Jon Payne, producer for Emperor: Rise of the Middle Kingdom.
Emperor: Rise of the Middle Kingdom offers gamers their first opportunity to play a city building game with their friends, online via the Internet. A great variety of both collaborative and competitive multiplayer games will be offered. Players may need to collaborate in building one of China's engineering marvels, or they may share a common goal to attain a certain level of affluence. In competitive multiplay, players take sides - or may be a side unto themselves - and fight for sole power over China. "We're looking for a broad range of people and systems so everyone should feel free to apply," said Payne. "Both expert and novice players are welcome."
According to Payne, selection for the beta test is based on a variety of criteria: system specs, experience with other Impressions Games products, and skill in documenting suggestions and communicating them clearly.
Great choice in sites for reliable info SLI.D Any reputable company like MS, Sierra, Nival, Sega, Atari etc etc etc, have hundreds if not thousands of testers working and very small QA depts working on software after the testers have tested a build.
A quick search shows 91 requests in press releases asking for beta testers! Now just how are we being cheap or unfair with our testers?
Quote:
I know for fact that even testers of cheap flash/phone games get paid
Now back to the "REAL" world!
I will take this opportunity to again say thanks to all those genuine testers, who have tested for us over the years! WAR testing will shortly be back up, seems the A Hole who did post the files left more traces than he thought!
well, in fact, i wonder why they dont use a community test. As they can give us the
upadted beta game and let us, all of us testing it.
If it's a reason about money, what if everyone get last of last beta test file, why they
ll buy the original game. But in fact why this update must be not free for CC community?
It'snt the community who offer to S3 or anyother the opportunity to work right now
on WAR? I dont have to remind you than, since 2005, the community
of CC is quite in a hole, and for 4 years we keep them alive
Tout est possible ... il faut juste connaitre quand.
If I wanted additional abstraction, I would play C&C .
I was also surprised to find someone preferring CCMT over the 'mini-game' series, and as you know, as far as I'm concerned: de gustibus et coloribus...
But, out of sheer curiosity: apart from CCMT, which wargames (past or present) would you say come closest to your desires?
Sulla wrote:
seems the A Hole who did post the files left more traces than he thought!
If you catch him, hand him over to us! And let's already organize a poll on favourite medieval torture methods! Who cares about legal action? Give him to the people!
On a more serious note: good luck with your WaR project, may the release be tomorrow, and let the community judge then instead of now...
BTW: how about proceeding to the A in that Q&A thread on CSO?
I hope they'll make better improvements than they had in CoI. CoI was just a rerelease with nothing new. New commands would be nice. "Hide" and "Target" commands etc would be good.
I was also surprised to find someone preferring CCMT over the 'mini-game' series, and as you know, as far as I'm concerned: de gustibus et coloribus...
But, out of sheer curiosity: apart from CCMT, which wargames (past or present) would you say come closest to your desires?
CCMAT, Sean O'Connor's Firefight, ArmoredBrigade.
I didn't play much wargames as much of them lacks good tutorials.
ZAPPI4 wrote:
But in fact why this update must be not free for CC community?
Because someone has to pay for the rights to make CC series?
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!