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Do incapacitations count as a soldier's kills?

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Hedges13

Rep: 2


PostPosted: Sun Sep 28, 2008 1:52 am Post subject: Problem with "Reinforce" button in GJS 4.4 Reply with quote

I have been playing an ops for a while now... ops started day 6 and am now on day 14 and it ends on the 30th. Several of my allied BG's have already used 1-time reinforce button, but now they have option to push it again. Why does the reinforce button reappear after already being pushed once? anyone else had this problem? what are your recommendations?

thanks in advance for the help.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Sep 28, 2008 3:58 am Post subject: Reply with quote

My suggestion..hmm..not reinforce at all Wink

Mats
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ZAPPI4

Rep: 33.3
votes: 2


PostPosted: Sun Sep 28, 2008 1:01 pm Post subject: Reply with quote

It's a common CCV bug mate, dont reenforce, take alist of your reenforced Bg and dont
use it again on those listed bg


Tout est possible ... il faut juste connaitre quand.
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Hedges13

Rep: 2


PostPosted: Sun Sep 28, 2008 2:10 pm Post subject: Reply with quote

Ok - will do, thanks for the help.
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DAK_Von_Manteuffel

Rep: 17.9


PostPosted: Sun Sep 28, 2008 2:28 pm Post subject: Reply with quote

I had understood that the reinforcement only be used once.


El general que vence , siempre tiene razón.
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ZAPPI4

Rep: 33.3
votes: 2


PostPosted: Sun Sep 28, 2008 2:54 pm Post subject: Reply with quote

You had understood rightly Wink

A good way to be used to avoid this reenforcement button is to put german 2 status level down
as the allies one. exemple:
Play German on elite status versus a line allies status
Play the German on Line status versus the allies on recruit status.
And dont allow any reenforcement.


Tout est possible ... il faut juste connaitre quand.
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Drakken




PostPosted: Sun Sep 28, 2008 7:44 pm Post subject: Reply with quote

mmm... difficulty level changes only number of troops? no accuracy changes e.t.c.?


Boia chi molla
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Sep 28, 2008 9:39 pm Post subject: Reply with quote

Drakken wrote:
mmm... difficulty level changes only number of troops? no accuracy changes e.t.c.?

Yup...difficulty only changes the number of units (and the types of unit available) in the FPools.
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Sep 28, 2008 10:01 pm Post subject: Reply with quote

It depends of course if the type of unit is equipped with a less accurate weapon.
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ZAPPI4

Rep: 33.3
votes: 2


PostPosted: Mon Sep 29, 2008 1:36 pm Post subject: Reply with quote

yeah changing setting may give you better kind of units
or more of this or this units...
( PZII may change for PzIII ... grenadier may change for better moral and or weapon grenadier ... 10 allowed grenadier may change on 16 grenadier)
But if u dont allow reenforcement for allies with 2 level upper the deal is good


Tout est possible ... il faut juste connaitre quand.


Last edited by ZAPPI4 on Mon Sep 29, 2008 3:40 pm; edited 1 time in total
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DAK_Von_Manteuffel

Rep: 17.9


PostPosted: Mon Sep 29, 2008 3:16 pm Post subject: Reply with quote

Does it mean that a difference of two levels, receive, the same units as the reinforcement?


El general que vence , siempre tiene razón.
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ZAPPI4

Rep: 33.3
votes: 2


PostPosted: Mon Sep 29, 2008 3:39 pm Post subject: Reply with quote

well, not exactly, but it's a good balance for who dont want to use the reenforcement because
the bug.


Tout est possible ... il faut juste connaitre quand.
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gribble

Rep: 0.1


PostPosted: Wed Jul 15, 2009 12:26 am Post subject: Re: Problem with "Reinforce" button in GJS 4.4 Reply with quote

This reinforce button thing - - very strange.   I've played CC5 (since it first came out) and many of the mods on Windows Me and 98 and the reinforce button always remained available after use.   BUT - now I'm using Vista, the button disappears after first use. which I suppose was always the original intention, but has never happened in the past.

Anybody else have the same magic happen ?
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