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Do incapacitations count as a soldier's kills?

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lemon42

Rep: 4.8


PostPosted: Wed Nov 12, 2008 11:20 am Post subject: Reply with quote

squadleader wrote:
*raises hand* Wink

...
Edit: My thinking is the patched/custom exe will be a different named exe...installed in the CCWAR root folder. The Launcher can then point to the custom exe instead?


Yes, that's the idea I have too. A quick and dirty version will just add a line in the install.ini file and that's it.

I'm from europe (12:20 local time here) and a version for this will be ready in the evenning/night. I will submit it here at the end of the thread so that you can try it out. This isn't a GUI one of course Very Happy
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Nov 12, 2008 11:29 am Post subject: Reply with quote

Thanks a lot, Bernd...no rush though.
I'm not 100% ready with the exe patching anyways...I just want to try and get this demo-mod done before my CoD5 arrives in the mail...with CoD5 installed (and of course CCWAR plus Firefox's VetBoB)...modding will have take a back seat (for a few weeks) Wink
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lemon42

Rep: 4.8


PostPosted: Wed Nov 12, 2008 11:37 am Post subject: Reply with quote

CoD5 ? I'm thinking about buying it too but what I fear that it will be as short as CoD4 or even shorter, so a lot of money for little time Very Happy
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Nov 12, 2008 11:44 am Post subject: Reply with quote

lemon42 wrote:
CoD5 ? I'm thinking about buying it too but what I fear that it will be as short as CoD4 or even shorter, so a lot of money for little time Very Happy

Probably...but it'll be short and very sweet *drooling at the screenshots* D
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lemon42

Rep: 4.8


PostPosted: Wed Nov 12, 2008 4:00 pm Post subject: Reply with quote

I have updated it and included is now an option in the install.ini for a customexe. Filename must be different to CCE.exe and the customised exe file must be placed in the customexe folder. Then the installer logic will copy this file to the CCWaR base directory and will create shortcuts accordingly.
There's no need to redownload the installer if you don't need this feature. As well as I have included the Games folder it should be in the modders responsibility to decide if it's only a graphic/sound addon which should not use a seperate game save folder or if it's a mod which will change critical data so a seperate game save folder is more or less needed.

@Schrecken
A big thanks to you and Matrix !!!
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Nov 12, 2008 4:25 pm Post subject: Reply with quote

Thanks a lot for the update, Bernd!
That was fast service Smile
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 16, 2008 11:30 pm Post subject: Reply with quote

Bernd

if you can make a version that will use a new exe you also should include the ccresourcedll.dll


not necessary but handy for modders.
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Nov 16, 2008 11:44 pm Post subject: Reply with quote

schrecken wrote:
Bernd

if you can make a version that will use a new exe you also should include the ccresourcedll.dll


not necessary but handy for modders.


Edit:
If there's a customized ccresourcedll.dll in the root folder of the mod...the mod will use this one instead of the CCWAR ccresourcedll.dll.
AFAIK, Bernd's tool can copy files to the root folder...or not?

One more thing...customized ccresourcedll.dll is essential for most mods...so it should be included in the mod installer tool.
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Mon Nov 17, 2008 12:03 am Post subject: Reply with quote

Quote:
One more thing...customized ccresourcedll.dll is essential for most mods...so it should be included in the mod installer tool.

I agree but I would like more than one dll, one txt file with only the defriefing battle and campaign text. On CC5 I used resourcehacker for to edit this but it is a bit slow, more when you see many things that the game never load on screen because they are from previous versions.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Mon Nov 17, 2008 12:20 am Post subject: Reply with quote

Okay...I've tested the latest version of CC War Mod Installer.
By adding files (like a custom ccresourcedll.dll file) in the CCWARmodinstaller\mod folder...they will be copied to the root mod folder.
Great work, Bernd! Thanks...
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schrecken

Rep: 195
votes: 15


PostPosted: Mon Nov 17, 2008 12:49 am Post subject: Reply with quote

Thanks for testing SQUID
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Nov 17, 2008 12:49 am Post subject: Reply with quote

squadleader wrote:
Okay...I've tested the latest version of CC War Mod Installer.
By adding files (like a custom ccresourcedll.dll file) in the CCWARmodinstaller\mod folder...they will be copied to the root mod folder.
Great work, Bernd! Thanks...


Did you know for sure the mod version was used and not just the original?

Edit: just did a quick test myself. Created a mod subdirectory and moved the original CCresource file and the game started up fine. So it will use the version from the mod sub directory if it is there.
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Mon Nov 17, 2008 1:07 am Post subject: Reply with quote

@Shreckie: No probs!
Edit: Strange though that as the CCWAR team leader you weren't sure about how mods use custom ccresourcedll Wink

@TJ: Yup...if you use (just for testing) any CC5 ccresourcedll...the mod will display ver. 5.01 (CC5 Version).
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lemon42

Rep: 4.8


PostPosted: Mon Nov 17, 2008 9:01 pm Post subject: Reply with quote

Thanks guys for testing this and I'm happy that it's works as it should Smile
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