What is the problem with liking the way this mod AI was done, besides
the personal issues that is???
Hum.
Than i dont like a moder personnaly is nothing about if i d like his work.
I suppose u are closer than Pzjager to speak like this.
If this question was posted by bobby on another mod forum, i replyed
as i did. There is nothing about my Pzjager personall feeling
Dang, give it a rest. Your post was confusing. We were discussing the AI's aggressiveness, then you post about h2h-if we want a challenge. Sorry if I
misunderstood your meaning.
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.
Yeah Kevin your post do sometimes come off as confrontational. Can't
you find reliable opponents to play? I've said before that I would enjoy
some games with you in the near future, I even joined the Pzt Forum to keep up with you guys. Let me know some days/times you are usually available and we can get an operation, a couple of games or even a campaign
going : if you have the time. Best Regards, Greg
Head to Head is best BUT only if you are playing a legit CC player.
People who do 10 second rushes, or map camping etc are rubbish. Its played for fun, not to win at all costs!
CC is my favourite game of all time (alongside EVE online which was awesome. but I stopped playing EVE, but never CC!!!) and campaigning H2H witha good opponent is fantastic. And thanks to ALL mod crew who make it such an ever improving and involving experience.
I do realize that someone who is newer to the game or less developed in their tactical skills can find joy playing the AI. I did so for years but eventually found it so boring that I couldn't stand it any longer. I left the game for about a year and then returned to it because its always been my all time favorite. But again I qucikly became bored with the AI and remembered why I left in the first place. So I decided I needed a bigger challenge and lept into the ranks of h2h play. Once you play the game h2h there is really no going back to the AI. The difference is night and day. I have learned so much from playing so many skilled players out there via h2h that the AI offers next to no challenge. I rarely play AI games anymore other than the new Wacht am Rhein and even then I'm already growing bored of playing it vs the AI.
But cheers to anyone who finds joy and a challenge in fighting the AI but as for me and my PC we left that camp long ago.
With regards to this subject and those mods that have proven to have a more challenging AI, I do agree that PJ has up'd the difficulty level with his mods of SDK and SOC. Even Wacht am Rhein is an improvement to the AI. But it eventually becomes counterproductive watching AI tanks sit and spin and AI inf crawl or charge in mass towards their deaths with no meaningful tactics.
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.
Yeah Kevin your post do sometimes come off as confrontational. Can't
you find reliable opponents to play? I've said before that I would enjoy
some games with you in the near future, I even joined the Pzt Forum to keep up with you guys. Let me know some days/times you are usually available and we can get an operation, a couple of games or even a campaign
going : if you have the time. Best Regards, Greg
Yes, I can find reliable players to battle. i have several GC's going with various individuals.
I'd be happy to engage in some h2h play. I live in the US central time and am often online in Gamespy Arcade evenings and weekends. I look forward to the opportunity to play a few games and maybe even start an Op of GC if you're up to the challenge.
As I understand, the AI has not been touched in this mod. The changes we see come from map coding.
Hats off to Pzjager for this mod! This is one of the best CC mods, imho.
Rant on: Those that hijacked this thread over H2H are just plain rude!
Sorry to post this, but peeps here were just so excited about this great new mod.
But hell, all those old gits had to come here and tear those wounds open again.
Give it a rest!
Fight somewhere else.
This is about SDKDK!!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!