hagebono
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Posted: Thu May 28, 2009 11:50 am Post subject: CCM6 Screenshots |
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The following screenshots show both the editing and execution phase. The scenario is a 9v1. During the execution phase it was 1vs30 since the other 8 players weren't joined in.
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hagebono
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Posted: Thu May 28, 2009 11:51 am Post subject: Re: CCM6 Screenshots |
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Splash screen.
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hagebono
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Posted: Thu May 28, 2009 11:53 am Post subject: Re: CCM6 Screenshots |
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The various settings on the first editing screen.
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hagebono
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Posted: Thu May 28, 2009 11:54 am Post subject: Re: CCM6 Screenshots |
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Setting the deployment areas.
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hagebono
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Posted: Thu May 28, 2009 11:55 am Post subject: Re: CCM6 Screenshots |
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Setting up some triggers.
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hagebono
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Posted: Thu May 28, 2009 11:55 am Post subject: Re: CCM6 Screenshots |
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More trigger action.
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hagebono
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Posted: Thu May 28, 2009 12:18 pm Post subject: Re: CCM6 Screenshots |
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Unit selection screen. Still basically the same as other CC games.
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hagebono
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Posted: Thu May 28, 2009 12:19 pm Post subject: Re: CCM6 Screenshots |
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One editing option.
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hagebono
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Posted: Thu May 28, 2009 12:19 pm Post subject: Re: CCM6 Screenshots |
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And another.
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hagebono
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Posted: Thu May 28, 2009 12:20 pm Post subject: Re: CCM6 Screenshots |
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Equipment editor.
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hagebono
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Posted: Thu May 28, 2009 12:21 pm Post subject: Re: CCM6 Screenshots |
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Set up mines/IEDs.
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hagebono
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Posted: Thu May 28, 2009 12:22 pm Post subject: Re: CCM6 Screenshots |
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Or other obstacles.
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hagebono
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Posted: Thu May 28, 2009 12:23 pm Post subject: Re: CCM6 Screenshots |
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On to the mission. Running this 9v1 multi-player mission in solo mode, so I only have access to a singe squad leader. So it's 1v30.
Here's the Op Order.
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hagebono
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Posted: Thu May 28, 2009 12:26 pm Post subject: Re: CCM6 Screenshots |
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The default starting position. Note the grid above the squad leader. This is created by giving him a GPS during setup.
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hagebono
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Posted: Thu May 28, 2009 12:27 pm Post subject: Re: CCM6 Screenshots |
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A few rounds from the pre-planned arty strike which signaled the beginning of the Marine attack.
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hagebono
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Posted: Thu May 28, 2009 12:30 pm Post subject: Re: CCM6 Screenshots |
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About 4 casualties were incurred by the OPFOR during the arty strike. There was a trigger setup to automatically create a rifle squad once five casualties were taken. However, that didn't occur during this demo.
Next up was the first screening mission using WP. Three volleys of this occurred at +2, +4, and +6 minutes, allowing the two squads (one guy in the case of this demo) to maneuver w/o wasting all their M203 smoke rounds.
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hagebono
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Posted: Thu May 28, 2009 12:31 pm Post subject: Re: CCM6 Screenshots |
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I had the lone Marine sprint up to a trench while the smoke screens were still going. You can barely see it in the position he now occupies.
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hagebono
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Posted: Thu May 28, 2009 12:33 pm Post subject: Re: CCM6 Screenshots |
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Once the smoke cleared I gave him a Move Fast order to the sandbag emplacement (yet another feature). Alas, he never made it.
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hagebono
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Posted: Thu May 28, 2009 12:34 pm Post subject: Re: CCM6 Screenshots |
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But he did manage to take out a coupla bastards first!
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hagebono
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Posted: Thu May 28, 2009 12:35 pm Post subject: Re: CCM6 Screenshots |
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Marines generally try to press the attack when they have a 3 to 1 advantage...I don't think this is the right way...
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