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Do incapacitations count as a soldier's kills?

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 Author
Message
 
salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Jun 11, 2009 1:28 pm Post subject: CC5 GJS Germ S vetmod 3.2 Reply with quote

Hi all
update for this vetmod, now Ai has never been so bad Evil or Very Mad



Close Combat 5 GJS germ S vetmod 3.2.zip
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buuface

Rep: 56.4
votes: 1


PostPosted: Thu Jun 11, 2009 6:10 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

play h2h  Smile
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Jun 11, 2009 6:55 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Thanks a lot for your continued work on VetMods, Salhexe!

BTW, have you experimented on VetMods for CCWAR and CCTLD?  The AI is pretty tough out of the box...but how about a VetMod to boost the AI even more?  Wink
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double_a6

Rep: 4.1


PostPosted: Thu Jun 11, 2009 8:35 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

hi
do the vet mods 2.0,3.0 and 3.1 have to be installed first before this?

thanks
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salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Jun 11, 2009 8:48 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

double_a6 wrote (View Post):
hi
do the vet mods 2.0,3.0 and 3.1 have to be installed first before this?

thanks


No, simply overwrite existing files.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Jun 11, 2009 8:57 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

squadleader_id wrote (View Post):
Thanks a lot for your continued work on VetMods, Salhexe!

BTW, have you experimented on VetMods for CCWAR and CCTLD?  The AI is pretty tough out of the box...but how about a VetMod to boost the AI even more?  Wink


I have not yet CCTLD, for CCWAR I have already upload here
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=38660#38660
and have neww version with fpool update with all team repeat correct, but WAR need only little adjustments, is yet an hard game.

Try this new and next update for my others vetmods, think now they are very hard, Ai work fine in dirct attack and around.

I would like an opinion of all you gamers.  Smile
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Jun 12, 2009 12:34 am Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Oops...I must have missed your CCWARVetBoB Vetmod...grabbed it and will try it out...thanks!
BTW, Salhexe...you should make 1 thread for all your VetMods...then you can keep updating them with new work and they'll be easier to find  Idea
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salhexe

Rep: 70.1
votes: 6


PostPosted: Fri Jun 12, 2009 8:30 am Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Well you could, but as a forum to do this? Not all play all the mods (as I) believe it is easier to check in their forum what you want.
However all my vetmod, also incomplete, beta etc.,  I share them in p2p channels.
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flick

Rep: 17.6


PostPosted: Mon Jun 22, 2009 12:52 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

This is too play as the germans right?
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salhexe

Rep: 70.1
votes: 6


PostPosted: Mon Jun 22, 2009 1:59 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

flick wrote (View Post):
This is too play as the germans right?


Yes
Smile
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flick

Rep: 17.6


PostPosted: Mon Jun 22, 2009 10:05 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Cool.

Is their a way we can tell if we have installed it correctly? Because this vetmod had some tricky parts, and I'm not sure where they should go.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Tue Jun 23, 2009 11:43 am Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

flick wrote (View Post):

Is their a way we can tell if we have installed it correctly? Because this vetmod had some tricky parts, and I'm not sure where they should go.


btd's files in map folder, exe in main folder, campaign in campaign folder, adb and txt files in data/base folder.
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flick

Rep: 17.6


PostPosted: Tue Jun 23, 2009 12:44 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Hmm, I put the 'GC VETMOD' thing in the BASE folder at first.

I've put it in the corect folder now, but I've allready started a campaugn, I hope this won't effect it.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Tue Jun 23, 2009 1:01 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

If it was not in the campaign folder, as you could start the gc 3.1?
You must restart the correct GC.
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flick

Rep: 17.6


PostPosted: Tue Jun 23, 2009 11:58 pm Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Well my poor quality germans just tore apart some british paratroopers, so maybe I haven't installed it properly :(

*edit*

Fixed it  Very Happy

I didn't realise it was a campaign too Embarassed

First game was against 6th airborne, I was impressed by the amount of assaults they made. Although the mg34's made short work of them.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Wed Jun 24, 2009 9:21 am Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

flick wrote (View Post):


First game was against 6th airborne, I was impressed by the amount of assaults they made. Although the mg34's made short work of them.


Question   First battle is in Gold, against 69th BDE, have you read the readme? use the settings inside.

Smile



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flick

Rep: 17.6


PostPosted: Wed Jun 24, 2009 11:31 am Post subject: Re: CC5 GJS Germ S vetmod 3.2 Reply with quote

Lol, as you can tell I haven't read the settings.
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> CC5 Gold, Juno, Sword


 
   
 


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