Stocktov
Rep: 8
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Posted: Tue Jun 16, 2009 11:36 pm Post subject: Merville Minefield? |
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So my Brits are running around at night at the bottom right of the Merville map in the little town. No resistance--not even a villiager around to point out Jerry. As the groups were crossing the road, there is a scream because a bloke's legs are blown off in a minefield. Then another one--then another. Checked the zoom out to see what I already knew-no minefield in this area. What gives here and has anyone else had this experience? Is this another sad case of map coding not reflecting the expected area? There was a distance between the kills of about 100 meters so it wasn't a localized fluke. Two kills occurred really close to the VLs on that map.
My next task is to duplicate this effect... |
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Stocktov
Rep: 8
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Posted: Wed Jun 17, 2009 12:38 am Post subject: Re: Merville Minefield? |
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It is reproducible--sadly. Not the end of the world but not the most polished game. I bought it for future mods anyway. |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Wed Jun 17, 2009 1:37 am Post subject: Re: Merville Minefield? |
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Minefields are automatically shown when zoomed out when are over a certain density (forget the exact rules) but it is possibly there are mine elements there but not enough to trigger the mine to be shown on the zoomed out view.
Edit: checked the map and there are mine poles along the road/fence. Not sure if this was to prevent glider landings or if someone miss coded the fence posts as mine poles??? |
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Stocktov
Rep: 8
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Posted: Wed Jun 17, 2009 1:59 am Post subject: Re: Merville Minefield? |
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Yeah, I see that now. Mine poles. I probed all along the area but not at the "mine poles". Still kind of messed up on some level though as they extend way out "west" to the hedge, IMO. Still a great game and an easy fix for some of you rabid coders should you decide to do it. |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Jun 17, 2009 4:08 am Post subject: Re: Merville Minefield? |
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Looks like it is coded as the creator of the map envisaged originally.
It's not sad it's just that you are careless |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Jun 17, 2009 4:14 am Post subject: Re: Merville Minefield? |
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http://en.wikipedia.org/wiki/Operation_Tonga
These anti-airborne measures consisted of planting a large number of mines to create minefields as well as the erection of wire-braced poles up to two metres in height, a great many of which were laced with mines or other booby-traps aimed at destroying gliders and killing or wounding airborne troops. |
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Stocktov
Rep: 8
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Posted: Wed Jun 17, 2009 4:27 am Post subject: Re: Merville Minefield? |
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Fair enough. Just didn't seem right, still doesn't but I can't argue with history. Thanks. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Jun 17, 2009 5:16 am Post subject: Re: Merville Minefield? |
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Those mine poles are nasty...especially since they don't show up on the zoomed out map...ouch! |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Jun 17, 2009 5:31 am Post subject: Re: Merville Minefield? |
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Low density and single mines don't show up either. |
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Cowmando
Rep: 8.8
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Posted: Sat Jul 04, 2009 8:12 pm Post subject: Re: Merville Minefield? |
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I came across the odd mine scattered all over the Merville map on GJS. I have always assumed it was deliberate. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jul 04, 2009 8:13 pm Post subject: Re: Merville Minefield? |
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I believe it is... any reason to think not? |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Sat Jan 30, 2010 11:29 pm Post subject: Re: Merville Minefield? |
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OMG!! We can't see every mine in the game!!
So... Realistic? |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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