Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1242
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page 1, 2  Next
 Author
Message
 
dropshot10

Rep: 5.2


PostPosted: Fri Jul 31, 2009 1:52 pm Post subject: Editing Soldiers, Weapons & Vehichles Reply with quote

When Qclone was King we were able to edit everything.  

I looked at the excel workbook editor but that only edits FPools & Teams.  

Does anyone know of a way to edit the Soldiers, Weapons & Vehichles files??

Thanks
Back to top
View user's profile Send private message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Fri Jul 31, 2009 7:34 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

As you can see in this thread i have smashed my head bloody on this subject and doesent have the energy to start it all over again, but i agree about QClone

Mats

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=5771
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Fri Jul 31, 2009 8:37 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

If you do look into the work book you can see you can edit all of what were previously the ADB files as well as a lot more. (look again)

Sapa forgot to mention that and would rather try and score points.... failed this time.


The workbook also includes data checking so that when you make an error (which you will) you don't have to spend the next six months of your life trying to track it down.


there has also been a very nice exel tool released by triarius.... if using a basic exel worksheet proves too difficult for you give that a try

http://www.matrixgames.com/forums/tm.asp?m=2153660
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Banker

Rep: 0.4


PostPosted: Mon Aug 03, 2009 4:54 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

dropshot10 wrote (View Post):
When Qclone was King we were able to edit everything.
Laughing
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Aug 03, 2009 5:16 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Banker wrote (View Post):
dropshot10 wrote (View Post):
When Qclone was King we were able to edit everything.
Laughing


Edit everything but....

% chance spotting
Air support # available
Air drops # available (for both sides)
Artillery Support
Artillery maps
BG type default plan against another BG type
BG's can't move due to surprise
BG's disband Y or N
BG's return Y or N after disband
Historical map ownership/score
Turns per day
Weather

This list only includes old features that were hard coded in the exe, none of the new...

BG's retreat Y or N
BG fatigue and cohesion
Night
Air, Artillery & Mortar support by side level
etc.
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Mon Aug 03, 2009 10:17 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

As well as all the above and on top of what qclone could edit

WaR and tLD also added

How many times you can reinforce a BG (both sides)


must be a few more but it's early.


Last edited by schrecken on Sun Aug 09, 2009 8:10 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Aug 09, 2009 3:51 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

I dont know,
I would desperatly like to edit the BG's and FP's for WAR
But looking at the workbook for the past few hours the headers (for both tld and war) are just confusing as crap.

Please explain to me how the Headers work here?
Why is colum F of the force pool set at 31 when the info in the header looks like it tells you it should be set somewhere between 0 to 4



UO0063.jpg
 Description:
 Filesize:  191.82 KB
 Viewed:  12115 Time(s)

UO0063.jpg


Back to top
View user's profile Send private message GameRanger Account
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Aug 09, 2009 7:33 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

That description is wrong for column E. It should be the same as G, I, etc. as it is the team number that goes in the column.

The workbook is easy to use just tedious like editing the FP has always been due to the amount of data.

In your screen shot
row 5: BG = 0; Name = KG Peiper; nationality = 1
row 6: Difficulty = 0; Day/Turn = 0; team = 2, quantity = 2;repeat to fill team slots available
row 6: Difficulty = 1; Day/Turn = 0; team = 2, quantity = 2;repeat to fill team slots available

So for each BG you must set the teams available each day at each difficulty level for the number of days in the campaign then repeat with the next BG.
Back to top
View user's profile Send private message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Aug 09, 2009 8:23 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

And it is sooo easy compared to the BGEdit program... Crying or Very sad
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 8:35 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Just a quick desription of what you are looking at in that screen shot .

Column A

A:4    54 = no of Battlegroups defined.
A:5      0= The class number of this Battlegroup
A:6-10  The difficuty level on the first day of the campaign
A:11-15  The difficulty levels on the second day of the campaign
etc

Column B


B:5  The name of This Battlegroup
B:6-10  The first Day of the Campaign Defined
B11-15   The second Day of the Campaign Defined
etc

Column C

C:5   team side - Allies or Axis

C:6   The first team type available at easiest difficulty for the first day of the campaign Battlegroup team refers to **teams.txt (in this case 2 = SS Zugtrupp)
C:7     the first team type available at the next difficulty level for the first day of the campaign
C:8     next difficulty level
C:9     next difficulty level
C:10   Highest difficulty level

C:11    The first team type available at easiest difficulty for the second day of the campaign Battlegroup team refers to **teams.txt (axteams.txt in this case 2 = SS Zugtrupp)
etc

Column D

D:6    The number of teams available of team typpe defined in C:6
etc

You see colums C and D work as Pairs

this continues on for E and F, G and H, I and J  etc until the pair AO/AP

So it's simply a matter of editing the team type you want on each day of the campaign at each difficulty level



workbook_forcepool.jpg
 Description:
 Filesize:  139.8 KB
 Viewed:  12089 Time(s)

workbook_forcepool.jpg




Last edited by schrecken on Sun Aug 09, 2009 9:41 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Aug 09, 2009 8:52 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Thanks for the help.
I look forward to Schreckens follow up post.
And my first post was wrong,its collum E not F that I was trying to describe.
Back to top
View user's profile Send private message GameRanger Account
 
Dima

Rep: 87.3
votes: 16


PostPosted: Sun Aug 09, 2009 9:01 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Quote:
If you do look into the work book you can see you can edit all of what were previously the ADB files as well as a lot more. (look again)

just shows again that you don't understand what people talk about and what they want Smile.

Quote:
The workbook also includes data checking so that when you make an error (which you will) you don't have to spend the next six months of your life trying to track it down.

funny, you guys spend more than 6 months making patches for your products - workbook doesn't work for you?

Quote:
Edit everything but....
% chance spotting
Air support # available
Air drops # available (for both sides)
Artillery Support
Artillery maps
BG type default plan against another BG type
BG's can't move due to surprise
BG's disband Y or N
BG's return Y or N after disband
Historical map ownership/score
Turns per day
Weather
This list only includes old features that were hard coded in the exe, none of the new...
BG's retreat Y or N
BG fatigue and cohesion
Night
Air, Artillery & Mortar support by side level
etc.

yes, exe... why not making these EXE features in txt leaving adbs for data (worked perfectly for 10 years or so)?
Why ruining something that worked for 10 years when you don't have something to give in return?

Quote:
How many times you can reinforce a BG (both sides)

haha, why didn't you implement that in your products?

Quote:
The workbook is easy to use just tedious like editing the FP has always been due to the amount of data.

TJ, you know that you don't say truth here. Sad actually.

Quote:
So for each BG you must set the teams available each day at each difficulty level for the number of days in the campaign then repeat with the next BG.

so why didn't you implement that in your products?
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 9:10 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Quote:
so why didn't you implement that in your products?



we have
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Dima

Rep: 87.3
votes: 16


PostPosted: Sun Aug 09, 2009 9:17 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Quote:
we have

you haven't.
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 9:45 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Sapa

You do not edit the fpools.tx/sadb with BGedit... no wonder you are having trouble.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 9:47 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

The workbook is easy... I can do it.

So can firefox

that should say it all.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Sun Aug 09, 2009 10:02 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

schrecken wrote (View Post):
Sapa

You do not edit the fpools.tx/sadb with BGedit... no wonder you are having trouble.

Rolling Eyes

One definatly use the BGedit for the fpool.adb
Back to top
View user's profile Send private message Visit poster's website
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 10:05 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Oooops!

:)
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Aug 09, 2009 10:20 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

If the simple exel workbook is too difficult to understand put your famous european intellect to work on Accolades or the CCEditor.

Again, even I with my limited antipodean intellect can manage to use tose tools.

Mafi has now a tool for editing the BTD's... which is a beauty, but I in my lumpen proletariat way stick to exel as I can safely edit X:Y co-ordinates without having to tax myself too much... i know simple tasks such as this may have been considered not worth learning in those enlightened northern climes.

I'll suggest a simple learning tool, it's a game I played with my 4 year old and has prepared me for btd editing... Battle ships
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Aug 09, 2009 11:05 pm Post subject: Re: Editing Soldiers, Weapons & Vehichles Reply with quote

Forget I asked

It's Bullshit the workbook is labeld wrong.
And it's Bullshit whenever trying to get a thread going about the workbook trying to understand it.

Damm thing ends up going off topic and only one,two posts with any real help.
Back to top
View user's profile Send private message GameRanger Account
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Longest Day
Goto page 1, 2  Next


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!