Posted: Thu Sep 03, 2009 10:43 am Post subject: Questions for pzjager about mod
Hello, pzjager.
First of all big thanx for the work U did, seems it was a lot of.
Very interesting mod and the graphics is outstanding.
Have some questions.
1. In SOC I found some Bgroups from Soviet side, which never took part in that operation. I mean, for example, 16 Tank korps and some other. In reality there are other tank units and you can easily change uncorrect by changing names and BG icons.
Also I have data on types and amounts of tanks in Soviet armies. And there are some stranges in mod. Some tank BG are very strong, some have uncorrect tanks (Lees, Shermans). To my mind, changes in force pools for better historical realism will not affect on gameplay.
What do You think of it?
2. In both your mods there is no Reinforce buttons. But after hard chit-chat enemy battlegroup surprisingly apeears with fresh force pool instead of zeros. So all my work to weaken enemy unit was useless.
So how do AI decide when reinforce and how many teams add to weakened battlegroup. Wich adb file must be searched?
Posted: Fri Sep 04, 2009 7:36 am Post subject: Re: Questions for pzjager about mod
If you will change numbers of units day by day you will have to choose: Battlegroup-numbers of units-Day-Difficulty, and you will have to do that on every day (0-24) and on every diffcuilty.
The easiest way is to make you numbers of units and choose "all".Then you will have the amount of choosen units on every day and in all difficultys..sorry for bad english..it is not easy to explain this..imagine if you should write in Swedish!
Posted: Fri Sep 04, 2009 9:24 am Post subject: Re: Questions for pzjager about mod
Sapa, thanx for pix.
But would you explain next:
after hard ass-kicking enemy Battlegroup one day has zeroes in force pool almost for every team. I start feel myself very fine and wait for total enemy BG defeat. But next game turn surprisingly that @dead@ enemy BG has a lot of tanks, inf and gunz again!
And I never press them "Reinforce", cause there is no button "Reinforce".
How AI does decide how many units add to reinforce battlegroup?
And does it mean that there is no possibility to destroy any enemy BG at all?
Posted: Fri Sep 04, 2009 2:08 pm Post subject: Re: Questions for pzjager about mod
Look at the images i posted..to the right there is the forcepool and in the middle is the default use of units you see before you start a battle. If you have 30 KV-1 in the forcepool and the battlegroup has 2 every battle, they will last for 15 turns, and then no more..
Dima: You are a mean "young" man but you are right!
Posted: Sat Sep 05, 2009 6:44 am Post subject: Re: Questions for pzjager about mod
If you destroy 2 each day of course cant answer really for PJ:smod but if the reinforce button is gone (have made the same for Karelia 2) i think you will have to fight with what you have got..
Open PJ:s forcepool with Bgedit and look how many units he made avaliable for each day..
The removal of the reinforce button is just a cosmetic thing, its just painted white and you cant see it, but its there, i promise you!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
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the years, and all our users that contributed to this site!