salhexe
Rep: 70.1 votes: 6
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ErwinSp
Rep: 23.7 votes: 2
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Posted: Fri Sep 04, 2009 10:13 pm Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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I Dwnld it and i read the readme.
¿What i have to do to install?
¿Make a backup of the originals files and then overwrite the news?
Thanks for the Vetmod.
Regards
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schrecken
Rep: 195 votes: 15
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Fri Sep 04, 2009 11:43 pm Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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Thanks for your hard work, Salhexe!
Can't wait to give it a try!
I experimented with my own version of a crude German Vetmod (basically just increasing the Allied Teams to 10 men squads)...but the 10 men teams regularly causes errors/crashes at the debrief screens :(
How about a vetmod for CCWAR?
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ErwinSp
Rep: 23.7 votes: 2
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Posted: Sat Sep 05, 2009 1:13 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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ErwinSp wrote (View Post):
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I Dwnld it and i read the readme.
¿What i have to do to install?
¿Make a backup of the originals files and then overwrite the news?
Thanks for the Vetmod.
Regards
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¿No answer?
Salutes
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Sep 05, 2009 8:54 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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ErwinSp wrote (View Post):
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¿Make a backup of the originals files and then overwrite the news?
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Yes
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Sep 05, 2009 9:00 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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schrecken wrote (View Post):
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hey salhexe
why don't you use Berndt's mod installer to make your mods... that would make use of the mods much easier.
CC:tLD Automated mod Installer
http://closecombat.matrixgames.com/LongestDay/tLDmods.html
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I know the existence of this file, I have not tried, but given the simplicity of vetmods, generally all files to be replaced are in data / base I think they no need.
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Sep 05, 2009 9:12 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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squadleader_id wrote (View Post):
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Thanks for your hard work, Salhexe!
Can't wait to give it a try!
I experimented with my own version of a crude German Vetmod (basically just increasing the Allied Teams to 10 men squads)...but the 10 men teams regularly causes errors/crashes at the debrief screens :(
How about a vetmod for CCWAR?
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Hi Squadleader
I have crossed half the GC and I did not crash, the fact of increasing of the team he has never given problem is perhaps due to another change presume.
I think there are big problems with los in tld, since you can almost always see the troops over the hedges of the Bocage.
WAR perhaps you're referring to the original version, since the vetmod I did for the version of Nomada Firefox. Probably in future I'll see.
Cheers
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schrecken
Rep: 195 votes: 15
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Posted: Sat Sep 05, 2009 9:31 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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If you use CC:tLD Automated mod Installer then players can keep a stock install of the game for H2H or to return to v's the AI.
This also avoids corrupt installs by leaving the original files intact.
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sat Sep 05, 2009 9:32 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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salhexe wrote (View Post):
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Hi Squadleader
I have crossed half the GC and I did not crash, the fact of increasing of the team he has never given problem is perhaps due to another change presume.
I think there are big problems with los in tld, since you can almost always see the troops over the hedges of the Bocage.
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I've noticed that you made the Allied Teams 9 men...not 10 men (CMIIW).
10 men teams keep crashing...not always but often...CC5 handled 10 men teams without probs.
You're right about LOS over hedgerows...also on the new maps...hedgerows are coded differently to the old/stock maps (incl. GJS and BO maps). On the new maps hedgerows are not on raised ground...and they also have bocage element in the middle. More LOS problems.
Quote:
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WAR perhaps you're referring to the original version, since the vetmod I did for the version of Nomada Firefox. Probably in future I'll see.
Cheers
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Yep...you haven't released a German Vetmod for the stock CCWAR.
I hope you put this on your to do list
Thanks again for your work on the Vetmod series!
BTW, beside adjusting the teams files...do you also customize the weapons files like TT's Vetmod?
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salhexe
Rep: 70.1 votes: 6
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yuma
Rep: 11.6
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Posted: Sat Sep 05, 2009 11:29 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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thanks salhexe!
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ErwinSp
Rep: 23.7 votes: 2
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Posted: Sat Sep 05, 2009 11:57 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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Thx a lot.
Downloaded.
See you in BattleHQ later.
Erwin
Edit: The Game don't run.
When i start it, then tell me: "Can't find the directory: German. Reinstall the Game"
Regards
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Sep 05, 2009 3:31 pm Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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ErwinSp wrote (View Post):
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Thx a lot.
Downloaded.
See you in BattleHQ later.
Erwin
Edit: The Game don't run.
When i start it, then tell me: "Can't find the directory: German. Reinstall the Game"
Regards
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rename folder german S vetmod as german, I have wrong some step presume
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0202243
Rep: 60.6
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Posted: Sat Sep 05, 2009 3:58 pm Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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going to take a look
thx
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We are the pilgrims, master. We shall go
always a little further, it may be
beyond that last blue mountain barred with snow,
across that angry or that glimmering sea. |
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ErwinSp
Rep: 23.7 votes: 2
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Posted: Sat Sep 05, 2009 5:45 pm Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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salhexe wrote (View Post):
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[
rename folder german S vetmod as german, I have wrong some step presume
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I did.
It Works but i don't see the box of the clock and the morale of troops i the interface. It appears in white colour.
Salutes
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salhexe
Rep: 70.1 votes: 6
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Posted: Sun Sep 06, 2009 11:05 am Post subject: Re: CC TLD GERMAN S VETMOD 1.0 |
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Here the correct autoinstall file, sorry for error.
For ErwinSp:
time and morale are hidden for more realism, in manual installation you can choose at your discretion
Description: |
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Download |
Filename: |
CCTLDModGerman-S-vetv1.0.rar |
Filesize: |
855.78 KB |
Downloaded: |
217 Time(s) |
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