Priapus
Rep: 18.6 votes: 1
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Posted: Thu Sep 03, 2009 10:39 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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You can still leave maps if you hold the appropriate exit VL's though, right?
One suggestion, if not plead, for the belated upcoming official patch; would it be possible to increase the size of the deployment area surrounding VL's that were captured when the enemies morale breaks? At the moment the captured area is too small to link with other VL's and you end up with the highly unrealistic result of your opponent being able to deploy between your controlled VL's. |
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0202243
Rep: 60.6
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Posted: Sat Sep 05, 2009 3:54 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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What is wrong with the grenade sound? |
We are the pilgrims, master. We shall go
always a little further, it may be
beyond that last blue mountain barred with snow,
across that angry or that glimmering sea. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sat Sep 05, 2009 9:09 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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0202243 wrote (View Post):
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What is wrong with the grenade sound?
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I thought grenade sound was fixed in the beta patch.
Grenade sound should be "sound of pulling pin" or "sound of throwing"...not "grenade explosion sound" resulting in double explosion sound in the game. |
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0202243
Rep: 60.6
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Posted: Sat Sep 05, 2009 10:19 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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squadleader_id wrote (View Post):
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0202243 wrote (View Post):
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What is wrong with the grenade sound?
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I thought grenade sound was fixed in the beta patch.
Grenade sound should be "sound of pulling pin" or "sound of throwing"...not "grenade explosion sound" resulting in double explosion sound in the game.
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I don't know what is wrong with the sound, but it sounds very strange to me... first sort of pulling the pin (very bad done), than 'throwing sound but no explosion |
We are the pilgrims, master. We shall go
always a little further, it may be
beyond that last blue mountain barred with snow,
across that angry or that glimmering sea. |
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zcharles
Rep: 15.1 votes: 5
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Posted: Sat Sep 19, 2009 6:34 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Still don't have CCTLD;
Is it possible load-unload troops in carriers like in Modern Tactics? Are tanks able to crush small walls like in CCMT? Do they have move and move fast? It seems to me that there are differents name files; is the same for the sounds? Do they speak american, english, canadian and french? Or german and czech or similar? It whould be beautiful...
I read here there is still the olr granade sound problem... g...
Is someone actually fixing thoose bugs?
Thanks folks. |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sat Sep 19, 2009 6:44 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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No, you can not carry troops in vehicles TLD.
Tanks can crush small hedges and walls like CC5 but without the explosion bug that use to happen. Move and Move Fast are still available.
The grenade sound was changed to a pin being pulled in one of the patches, which fixed the double explosion heard before. Though some probably will wonder what the sound is by itself.
Matrix has released a number of beta patches and is still working on the final patch.
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sun Sep 20, 2009 1:12 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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While we're discussing grenade sound.
Explosives should also be "lighting fuse" or "throwing satchel" sound...if not you'll also get double explosion in the game. |
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Kojusoki
Rep: 22.7
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Posted: Wed Oct 14, 2009 9:54 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Guys take a look at ST. Pierre du Mout - you will laugh. I promise. I founded the hiddis sea, beaches and rivers;)
Open scenario and right click on terrain;) |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Oct 14, 2009 10:26 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Kojusoki wrote (View Post):
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Guys take a look at ST. Pierre du Mout - you will laugh. I promise. I founded the hiddis sea, beaches and rivers;)
Open scenario and right click on terrain;)
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Yep...wrong map txt file (from Pointe du Hoc)
A mistake introduced in the beta patches.
Somebody discovered this one over at the Matrix forum months ago IIRC. |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Oct 14, 2009 10:35 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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I think the interim fix was import the txt file from the original release tLD
I think the error occurred because of the rather cryptic naming of the map files in tLD pt du hoc can be confused withr to Pierre Du Mont or a whole bunch of other maps. |
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Kojusoki
Rep: 22.7
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Posted: Thu Oct 15, 2009 12:06 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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squadleader_id wrote (View Post):
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A mistake introduced in the beta patches.
Somebody discovered this one over at the Matrix forum months ago IIRC.
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Dont tell me it is a well known bug.... And we had a new patch recently AFAIK
How can I fix it!? |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 12:33 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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The manual fix...from my post (5 months ago) at the Matrix forum:
"...if you kept backup of unpatched CCTLD (I always do before installing beta patches)...just replace the new Saint Pierre du Mont map code file (INPDHil.txt) with the old/unpatched file."
I completely forgot...but we actually discussed the issue here too:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7450
I posted the correct map txt file in that thread...enjoy |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 12:37 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Must be a bloody echo around here and at matrixgames forums. |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 12:39 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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I know
Just repeat this line from above in an Indonesian accent.
"the interim fix was import the txt file from the original release tLD " |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 12:39 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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schrecken wrote (View Post):
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Must be a bloody echo around here and at matrixgames forums.
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Echoes are still better than dead silence for weeks over there |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 12:47 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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schrecken wrote (View Post):
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I know
Just repeat this line from above in an Indonesian accent.
"the interim fix was import the txt file from the original release tLD "
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Kojusoki was still confused due to your thick Aussie accent |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 12:55 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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aaawww c'mon cobber, don't come the raw prawn with me! |
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Kojusoki
Rep: 22.7
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Posted: Thu Oct 15, 2009 1:56 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Silence is bad;)
Squadleader - let me do the developer job and include "your" file into my "mod".
It will help people. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 2:45 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Umm...I can't take any credit for the file, Kojusoki
And apparently the "official PR version" posted at Matrix is now that the file was corrupted during the beta patch installs...nice save, Shreckie! |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 4:41 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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now you're not telling the truth
The post at matrixgames says the File was corrupted (ie it was given the wrong name, best guess).. it was hence the wacky coding. |
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