re: reply to Sapa.
It's called narrowing down the field of investigation.
It wasn't the anti-tank shell hitting the panther that made a splash sound... I asked what was the Mortar firing at... it looks like it was firing at SLUSH!!!!!
But you were 'mean' as usual, Shreck
You already sorta accused Sapa of overlooking mortars hitting the river...instead of digging in deeper to check for possible bugs.
Quoted below...
schrecken wrote:
The Germans have already attacked to the north where the river is.
Yeah...I agree...games usually ship with small bugs and errors.
But come on...theses simple overlooked data errors and QC slip-ups are embarrassing, Guys
And the huge overlooked map coding errors thing...that's a scandal!
For the elements file data anomalies...why not quickly re-check the data for errors/bugs and release a temporary/unofficial fix while we wait for those new map txt fixes...before somebody else runs into a bug that may turn up as another simple data/coding error that slipped through the S3T cracks
Posted: Sat Jun 27, 2009 1:38 pm Post subject: Re: WaR bug and mistake thread…
I wasnt sure if this had been reported or not,looking at the roof files on the Krinklet map lower left corner.
I never noticed it before but I just got a new mointor so it could be on my end.
I've been looking at the Matrix forums about screen resolution but I still dont understand how to correct the problem of scalling.
The new monitor is 24" flat panel LCD hooked up with the VGA cord.
Posted: Mon Aug 31, 2009 3:45 pm Post subject: Re: WaR bug and mistake thread…
H2H At guns
Been playing a couple GCs H2H lately as americans have seen this happen a couple of times. I have set AT guns on Ambush during the deployment stage typ. a min of 140m from the front line.
At the very start of the battle the AT gun will start firing at an enemy tank, one which it has a black targeting light on, giving away its position. Have seen it happen in three seperate instances. This has happened with both the 57mm and 3 inch gun.
Playing people which have a ping between 120-180ms, have played people with higher pings in CC5 and have not seen this before
Posted: Tue Oct 27, 2009 9:16 pm Post subject: Re: WaR bug and mistake thread…
khm, ok this is not somethin new but nevertheless, i have installed latest patch and still same crap bugs... also, AT guns got too quickly discovered, although they were fixed on ambush, hmhmh
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Outstanding, Red Team, outstanding! Getcha a case of beer for that one
khm, ok this is not somethin new but nevertheless, i have installed latest patch and still same crap bugs... also, AT guns got too quickly discovered, although they were fixed on ambush, hmhmh
I've tried to replicate this three times now and I cannot get LOS through the second building, let alone to the road where your slaughter is.
khm, ok this is not somethin new but nevertheless, i have installed latest patch and still same crap bugs... also, AT guns got too quickly discovered, although they were fixed on ambush, hmhmh
I dont think this is an LOS bug. If you look at the enemy team there are some members that look like they would be in LOS, thus you can get a green line to any member of the team. Once they shoot the men they can see, they will lose LOS to the rest of the team thats behind the corner of the 2 story.
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Posted: Thu Oct 29, 2009 12:07 am Post subject: Re: WaR bug and mistake thread…
Good point, Mooxe! The entire team in the Team Monitor reports as on Ambush. If the team was put on Defend, most would report "Can't see" or "No target". I have seen that many times in CC3 through TLD where one man in the team can see someone of lesser value than the rest, but no one can draw a bead on the highest value member of the target. LOS seems to be there, but when you order a shot, they won't fire on the Tail End Charlie if a leader or higher value weapon holder is still out of LOS. Nature of the game!
Posted: Thu Oct 29, 2009 9:57 am Post subject: Re: WaR bug and mistake thread…
yes good point mooxe, but nevertheless, i havent tried, but if i had that team fixed to defend they would probably got discovered, and we all know what that means if an mg42 is in front of you. especially in WAR where the power of that weapon is a little bit too strong. the other thing is too annoying for enjoying this game and thats how AT guns open small arms fire to infantry, although set on defend and enemy infantry sneaking around 150m away. then my precious get discovered and in a matter of minute or two got blast away with indirect mortar fire. cmon this game is almost all about defending with AT guns against panzers..
Outstanding, Red Team, outstanding! Getcha a case of beer for that one
Posted: Thu Oct 29, 2009 9:45 pm Post subject: Re: WaR bug and mistake thread…
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
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Outstanding, Red Team, outstanding! Getcha a case of beer for that one
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
Yeah...that "a team ignoring all orders if it is within 30m or less of an enemy team" bug was finally acknowledged in CCTLD and fixed in the beta patches (read more at the Matrix forum).
So hopefully we'll see this fix for CCWAR...in the 2018 Gold Edition
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
Maybe they are pinned, scared, suppressed, etc.
If there was a command team by them they might threaten to kick some ass and the other team might get moving again.... It is easy to take screen shots in any version of CC and question what is happening if you ignore what happened before....
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
Maybe they are pinned, scared, suppressed, etc.
If there was a command team by them they might threaten to kick some ass and the other team might get moving again.... It is easy to take screen shots in any version of CC and question what is happening if you ignore what happened before....
Yes they were under fire, MG42 was across the river, but on the other hand that MG42 was pinned by command sherman tank, and also if you look at the soldier monitor it didn't show any critical state like pinned, scared etc..(you can see the tank in pic i attached).. don't know i sent 3 teams to just run across the bridge which was clear, and just one of them succeeded. that team i sent, went around railway (they were also in an open field) and yet they did it. also i tried to return my tank back across the bridge to my side to capture the flag, but it refused any cooperation it just simply sad no clear path.
Outstanding, Red Team, outstanding! Getcha a case of beer for that one
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