mooxe
Rep: 221.7 votes: 25
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Posted: Mon Nov 09, 2009 12:18 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Reported by kojusoki1 at Matrix.
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I am not sure if it is something wrong here, but once GERMAN BGs got disbanded at the first turn, they... appear AT THE SAME map next turn. I tryed both settings at campaign.txt. Not at supply depots or rear - just same maps. Kill the Ost BG and you will find it at the same map in the morning
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I know what it is... Somebody "forgot" to change the engine while making the rerelease... I mean night turns. The idea itself - cool. But night turn is not day 1 but day 0. Scenario says that those BGs must appear on the specific map day 1.
So, when a BG is disbanded during night, it will appear next turn, as it is day 1 - simple? Yes, but annoying, Of course you can manually disband it, but first it is not what I expect, second it will appear at the rear even when we have Routed Bgs do not come back. And this BG was not routed - it was manually disbanded... Put it on the bugs list i think
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Does this bug only happen on the 1st day? Or will it happen each time you disband someone on a night move?
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Kojusoki
Rep: 22.7
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Posted: Mon Nov 30, 2009 9:04 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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im not sure if it is a bug or not, but for me it is:
SDKFZ 2222 in Pnz Div afair - they always have "wrong facing" message. You have MANUALLY set the proper direction to have them shot.
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__Creeper__
Rep: 54.4 votes: 1
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Posted: Mon Nov 30, 2009 1:04 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Is that a mortar vehicle Kojusoki ? If so I would consider it an awesome feature, or awesome bug. To bad it couldn't be applied to all mortar units as a way of dealing with instantaneous mortar responses.
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mooxe
Rep: 221.7 votes: 25
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Posted: Mon Nov 30, 2009 1:29 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Well in CC5 mortar trucks are directional. They arent in TLD? SDKFZ 2222 I dont think is a mortar truck.
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Kojusoki
Rep: 22.7
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Posted: Tue Dec 01, 2009 7:45 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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No, its light armoured car. ALL OTHER vehicles (halftrucks etc) which are directional, when set to fire at the location, they move/turn by itself. This particular bastard is a lazy one and do nothing.
What is more interesteing I THINK it has a turret also! I think it can be an issue - i dont know the "game engine" but maybe it is said that the vehicle has a turret, and by a mistake, the turn rate of the turret is set to 0. And once, a vehicle has a turret, game engine says "you turn turret instead of turning the whole thing". So he is trying to turn, but with 0 turn rate...
I used them both in one scenario and they didnt turn.
They are in both 21 Panzer Divis
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Tejszd
Rep: 133.6 votes: 19
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Posted: Tue Dec 01, 2009 8:30 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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For the SDKFZ 222 it is the Hull Mount Type which needs to be change to 2 from 1. Sent S3T the bug and fix....
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Kojusoki
Rep: 22.7
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Posted: Fri Dec 11, 2009 10:34 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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This information is not 100% checked, but it seems there is a problem with flamehrowers. I mooded game and "my" eng and assualt teams have flamers. In H2H games we have crashes pretty often, when morale drops or game ends. Or when flamer is used (its rare, more often in WaR).
Once we dont use those squads, so there are no flamers, game is stable. Now, it can be just a coincidence, but... i dont believe in coincidences...
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Mar 14, 2010 5:37 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Weather shows clouds with sunlight, turn shows night.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Mon Mar 15, 2010 12:45 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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mooxe wrote (View Post):
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Weather shows clouds with sunlight, turn shows night.
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Clear, overcast, light overcast and storm are separate from the turn. Thus the same graphic represents the sky conditions regardless of day or night. Think of the light ball as a full moon....
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Mar 17, 2010 10:14 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Played a 30min battle with Davidssfx. Most of the game went without incident, a few exchanges of bullets here and there. Not many casualties for Germans. I mortar'ed his ATG into submission. A larger fireght erupts around the last minute but almost no ground is gained due to it. The battle ends with German disband!! I still owned the top three VLs and only suffered 7 casualties out of a full complement of 15 units. Morale was also higher for me.
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davidssfx
Rep: 16.8 votes: 8
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Posted: Thu Mar 18, 2010 12:28 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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The disbandment was kind of strange ... I went back and looked at the German BG before the battle and it had no cohesion. This is before its 4th battle ... the one mooxe is referring too.
So I went back to this German BG's after 3rd battle cohesion ... and it was still pretty good.
Maybe there was a cohesion loss because this is the last major depot in the area and Allies have almost entire north captured and no connection to supply from the south.
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Mar 18, 2010 12:39 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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That brings up the 2nd point. I was resting all BGs regardless if they needed it or not. That BG in question went to no cohesion after being rested atleast two times.
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schrecken
Rep: 195 votes: 15
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Posted: Fri Mar 19, 2010 7:50 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Did the rested BG see any action during that period?
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Mar 19, 2010 8:39 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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I can't remember the exact battle sequences, but I am positive this BG was rested.
I just ran a test with reference to BG having no cohesion.
A German BG with 0 cohesion defedning the Brettville map against the AI attacking. I put all my Germans in the top left corner of the map in order not to have a fight. The AI deployed bottom right. The AI advanced over the 30 minutes and captured a total of 3 VLs, I held the rest. The battle ended as complete victory for Allies. So I suspect that any BG with 0 cohesion will always lose a map regardless.
The two damaged tanks are probably from crossing hedges or something, not a single shot was fired in this battle.
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Mar 19, 2010 9:25 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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edit
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Last edited by davidssfx on Fri Mar 19, 2010 10:27 pm; edited 1 time in total |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Mar 19, 2010 9:25 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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hmmm..
maybe something else coming into lay here.
I have had plenty of battles with BG's with zero cohesion and they play fine.... and win/hold maps.
I have never seen cohesion improve.. has any one seen Cohesion improve?
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Mar 19, 2010 9:32 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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schrecken wrote (View Post):
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Did the rested BG see any action during that period?
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edit
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Last edited by davidssfx on Fri Mar 19, 2010 10:32 pm; edited 2 times in total |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Mar 19, 2010 10:02 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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mooxe
can you post that scenario here... could try and reproduce.
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Mar 19, 2010 10:07 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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I am trying it again. This GC has morale on btw, I suspect that may have something to do with it?
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schrecken
Rep: 195 votes: 15
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Posted: Fri Mar 19, 2010 10:18 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Morale failure means a loss of 3 additional VL's maximum.
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