mooxe
Rep: 221.7 votes: 25
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DAK_Von_Manteuffel
Rep: 17.9
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Posted: Mon Jan 18, 2010 4:12 pm Post subject: Re: Cob's GJS Strategy Guide |
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Is this what you want?
GUIDE TO CAMPAIGN FOR CLOSE COMBAT |
El general que vence , siempre tiene razón. |
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papajack
Rep: 0.2
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Posted: Mon Jan 18, 2010 9:54 pm Post subject: Re: Cob's GJS Strategy Guide |
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Yes , it is great to have a copy especially for newbie like me
Cheers |
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Jan 19, 2010 1:32 am Post subject: Re: Cob's GJS Strategy Guide |
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DAK_Von_Manteuffel wrote (View Post):
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Is this what you want?
GUIDE TO CAMPAIGN FOR CLOSE COMBAT
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Show me what that is Von_M. |
Join Discord for technical support and online games. |
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DAK_Von_Manteuffel
Rep: 17.9
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Posted: Tue Jan 19, 2010 9:07 am Post subject: Re: Cob's GJS Strategy Guide |
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GUIDE TO CAMPAIGN FOR CLOSE COMBAT
The management of its operations and campaigns are almost as intense as the battles being played. The strategic level for this game implements supply routes, weather conditions, aid available and a number of other challenges to overcome. This guide is intended as a general outline of how a campaign can be successfully accomplished through the use of commonly accepted rules and settings and explain how to act, the mechanics of how a campaign.
1. Where to play?
Close Combat 5 most popular avenue is to deliver gamers with GameSpy Arcade. Weekdays and weekends will see anywhere between 5 and 25 people playing. Other venues to meet people on the Hamachi network "Close Combat series" with password "CCS." You can also try to find an opponent in BattleHQ.
NOTE: Normally arrange courier and play via TCP / IP in multiplayer mode is SIMPLE and streamlines the process. All campaigns that played that way without problems.
2. The choice of an opponent
Great Campaigns take a considerable amount of time to complete. Weeks, months and sometimes a year or more is required to play through a game. Even to play a campaign to the point where it is obvious that the winner can take time. Choose your opponents by the level of commitment they offer. Also take into account how long they can go online, your time zone or country.
3. Deciding on Standards
Standards are an important part of this game. The rules must be set in stone before playing the 1st game and never to review unless both parties agree. The following is a list of the most common rules for a campaign.
etc, etc, |
El general que vence , siempre tiene razón. |
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Pzt_Crackwise
Rep: 64.9 votes: 1
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Posted: Tue Jan 19, 2010 5:02 pm Post subject: Re: Cob's GJS Strategy Guide |
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The wayback thing used to work a long time ago. But now it seems it doesn't function anymore: http://www.archive.org/web/web.php You used to type here this link http://www.geocities.com/panzertruppen1/Cob1GJSstrat.html .
I wish someone had a copy of Cobalth's tactics guide. It was a masterpiece, a *must* for newbies. |
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mikwarleo
Rep: 38.5 votes: 2
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WillKnott
Rep: 41.6 votes: 2
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Posted: Thu Sep 23, 2010 3:47 am Post subject: Re: Cob's GJS Strategy Guide |
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I managed to pilfer a copy of each page I could find. All the text is still there, and a majority of the jpg's. But there is some missing. I can zip it up and email it to someone if they want to post it for download. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Sep 26, 2010 12:32 am Post subject: Re: Cob's GJS Strategy Guide |
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Please attach it to a post here or email it to me. I will make it available on this site. |
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mikwarleo
Rep: 38.5 votes: 2
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Posted: Wed Nov 03, 2010 8:57 am Post subject: Re: Cob's GJS Strategy Guide |
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Hey guys, so did you save this, on it's way to being rehosted?
Awesome to keep this guide alive. I've noticed it's actually not on wayback at the moment (whether that's temporary or permanent?)...
Please post here once it's hosted. |
20min games | Replace Commander | Disband Rule | CC5 Strat Guide |
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Nov 03, 2010 10:25 am Post subject: Re: Cob's GJS Strategy Guide |
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I read an article the other day on www.slashdot.org on how this group is releasing a 900GB torrent of all Geocities sites. |
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mikwarleo
Rep: 38.5 votes: 2
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mikwarleo
Rep: 38.5 votes: 2
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Posted: Sat Dec 17, 2011 11:42 pm Post subject: Re: Cob's GJS Strategy Guide |
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The guide lives on! And it has evolved to PDF!
A massive thanks to Pzt_Crackwise and Pzt_Wruff for keeping it alive. And to the original author must go the primary credit, Pzt_Cobalth for creating this great resource.
You're not a real CC player until you have a copy of this guide!
Thanks again gentlemen!
EDIT: Pzt_Wruff link died and I haven't been able to raise him so have uploaded it again here:
http://www.gamefront.com/files/21893042/PZT_TACTICAL_GUIDE.rar
enjoy |
20min games | Replace Commander | Disband Rule | CC5 Strat Guide
Last edited by mikwarleo on Sun Jun 24, 2012 8:16 am; edited 1 time in total |
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papa_whisky
Rep: 42.2 votes: 4
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Posted: Sun Dec 18, 2011 2:05 am Post subject: Re: Cob's GJS Strategy Guide |
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Great job. |
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vitamin
Rep: 0.3 votes: 1
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Posted: Sun Apr 15, 2012 3:52 pm Post subject: Re: Cob's GJS Strategy Guide |
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That link for mediafire is not working anymore:( Could you please upload this guide once again?
Many thanks in advance. |
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zoober
Rep: 1
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Posted: Fri Jun 08, 2012 11:11 am Post subject: Re: Cob's GJS Strategy Guide |
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Anyone?
I'll be buying CC5 soon and would love to have this guide. |
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papa_whisky
Rep: 42.2 votes: 4
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Posted: Sat Jun 09, 2012 12:35 am Post subject: Re: Cob's GJS Strategy Guide |
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I have a copy but its too large to attach here, Mooxe do you want to host it? If yes I will send it to you. |
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zoober
Rep: 1
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Posted: Sat Jun 09, 2012 5:59 pm Post subject: Re: Cob's GJS Strategy Guide |
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Please send him PM as he might not check this thread. And if he's not gonna host it please upload it to mediafire and send me PM with the link. |
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Hesus
Rep: 51.2
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Posted: Sat Jun 23, 2012 11:02 am Post subject: Re: Cob's GJS Strategy Guide |
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Any news on the guide? |
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mikwarleo
Rep: 38.5 votes: 2
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