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Do incapacitations count as a soldier's kills?

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 Author
Message
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Feb 25, 2010 2:51 am Post subject: RWA - Realistic Weapon Artwork Reply with quote

The RWA Submods by Ifni have been removed. I am rewriting the install and uninstall scripts for his submods. The scripts, in the present state, will corrupt mod installs. Look for them in the near future.


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Ifni

Rep: 5.1


PostPosted: Thu Feb 25, 2010 8:49 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

This is the first time I have heard about this problem.  Shocked
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Feb 25, 2010 10:25 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Ifni, this is what happens...

The uninstall scripts for the submods had this entry "remove $ORG\*.*" Uninstalling the submod would then delete all data stored in \Config Manager CC5\System\Original which includes all the data stored in there by the main mod itself. They also did not have the depends on line, "Depends On Karelia2" which forces you to uninstall a submod before you uninstall the main mod. It also restricts you installing a submod without the main mod already installed.

The new plugin scripts will back up all data and append an RWA extension to them. The uninstall script will only delete RWA files with the line "remove $ORG\*.rwa".


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mooxe

Rep: 221.7
votes: 25


PostPosted: Fri Feb 26, 2010 3:28 am Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

The scripts have been updated and all seven are now available. Ifni, your RWA for TRSM was done for version 0.97, TRSM is now at 0.98, I have not added that RWA since I am unsure if its compatible with the latest version of TRSM. Can you verify?


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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Feb 26, 2010 6:56 am Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Mooxe, it is compatible with 0981.
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Ifni

Rep: 5.1


PostPosted: Sat Feb 27, 2010 11:11 am Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

mooxe wrote (View Post):
Ifni, this is what happens...

The uninstall scripts for the submods had this entry "remove $ORG\*.*" Uninstalling the submod would then delete all data stored in \Config Manager CC5\System\Original which includes all the data stored in there by the main mod itself. They also did not have the depends on line, "Depends On Karelia2" which forces you to uninstall a submod before you uninstall the main mod. It also restricts you installing a submod without the main mod already installed.

The new plugin scripts will back up all data and append an RWA extension to them. The uninstall script will only delete RWA files with the line "remove $ORG\*.rwa".



OK Mooxe. Thanks a lot for making a new plugin Scripts. I Unknown this problem.

Regards
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sat Feb 27, 2010 6:37 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Dima wrote (View Post):
Mooxe, it is compatible with 0981.


TRSM RWA submod now added, thanks Dima.


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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Sun Feb 28, 2010 8:31 am Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Using GJS_TRSM_v0981 and it refused to install stating TRSM_v097 was required
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Feb 28, 2010 3:13 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Can we get a screenshot of the New Images?
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tripwire

Rep: 37.5
votes: 2


PostPosted: Wed Mar 03, 2010 2:45 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

Thank you very much for the RWA for Bloody Omaha!  IFNI, your work is greatly appreciated!!!  Thank you.

Thanks for uploading, Mooxe.
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Ifni

Rep: 5.1


PostPosted: Wed Mar 03, 2010 7:22 pm Post subject: Re: RWA - Realistic Weapon Artwork Reply with quote

tripwire wrote (View Post):
Thank you very much for the RWA for Bloody Omaha!  IFNI, your work is greatly appreciated!!!  Thank you.

Thanks for uploading, Mooxe.


Thanks a lot Tripwire  Wink  

Regard
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