mooxe
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RD_DeathDealer
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Thu Apr 01, 2010 9:49 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Campaign blocked
Movement turn, thanks DD
Peiper to Houffalize, he can attack North or towards Bastogne next turn. He may be needed to block Patton
I want to move Kullman to get him in the fight, but the Americans may respawn, so all BG's on supply depots stay put this turn. Better to defend the map
78 / 28 VG to Assenios
KG Knittle to Noville to shore up Bastogne area
FB Brigade to La Glieze, sorry Mooxe, your hard work was awesome but those 4 tanks are needed.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Thu Apr 01, 2010 10:36 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Champs - KG 902 VS CCB A slug fest! I had 2 tanks tracked and 3 immobile from damage. The enemy had 1 Cmd tank left JUST out of LOS of my Panther. If I got it it would have been total for sure.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Thu Apr 01, 2010 10:43 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Trois - Ponts - 14 /5 FJ VS 16 / 1 ID. Damn I wish I'd moved a few of Kullman's tanks here. Future CC wish list, the ability to split BG's and reform them!
My 88's had virtually NO LOS to the town. It was suicide to try to cross the bridges, an M10 was parked on the other side. I concentrated on the forest and the M36. I guess I got my wish for a tank as we captured it! It's a little beat up but maybe the pioneers can fix it..... I got the Stavelot VL and crossed the east bridge with a heavy firebattle with 2 BAR teams. Hopefully we can get some LOS for the 88's
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pvt_Grunt
Rep: 99.7 votes: 5
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pvt_Grunt
Rep: 99.7 votes: 5
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Thu Apr 01, 2010 12:34 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Save Game
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war_public_gc_latest.gc |
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Apr 01, 2010 6:14 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Nadrin - I taught them a lesson this time. The lesson was, I dont need mortars to kill you! Check out those details beeeyatches!!! That vehicle I lost..... it was from a mortar go figure! My advance was fast and painful, led by armoured cars.
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after_mooxe.gc |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 8:47 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Before I started this GC I was playing Firefox's AOVetBoB.
I put all the original WAR graphics back though.
The uniforms and the Vehicles are just way better to me than the stock WAR stuff.
As for Vehicle size,I like it because they look great they look better to scale with the Sprites,and I wear glasses now so the bigger size just looks better to me.
Only bad thing is they dont look to scale with the buildings.
I'm pretty sure I can scale down the current strat map and posibly,maybe correct the graphic aspect of it so it doesnt look like it has a road to one map when it doesnt have that connection.I wasnt going to change any connections unless people feel theres a need for it on some maps.I was also pondering of makng it look more like the CCIV map where it depicts more of a bulge and not the current sack look.I dont know yet.
Schrecken said awhile back they werent going to change anything on the strat map for the next patch but im still hoping they do.
I know I wouldnt attempt anything untill the next patch came out and get some other things I want done like new BGUnit Icons which is next on my list after changing some of TT's Vehicle graphics and redoing the FP's/Sounds.
Just seems to me the Allies are too stong and have to much experiance in FF's Mod in the early stages.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 10:18 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Champlon:
The shreck team in the 3 story house to the right destroyed the Sherman at the crossroads from a distance of 140m
The other thank was soon gone from the team in the other 3 story house.
I hope the Führer is pleased by todays results.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 11:46 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Champs:
Check out the LOS our Panther had here,(This could be a good one to remember)
When looking at the small inset map it's the tank farthest to the right by the dirt road and closest to the VL.
The Americans tried to just stand pat today and not make any push.
So we krept in and killed anything and everything on sight.
1 tank was immobilized early another later on and 1 threw a track.
As for strat moves I moved 1 unit forward and repositioned the rest around just to shore things up.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 11:48 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Elsenborn Ridge:
Just went in and kicked their arse,ofcourse it's a little bit easier when they have the small deployment zone.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 11:53 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Malmedy:
Had a hunch they AI would stack it's tanks to the right on their deployment,and was correct.
Less than 3 minutes into the Battle and the AI was crying for a Truce.
Not today,or just yet I should say.
We proceeded to clear the woods and go for a Total Victory.
But an ATGun and a few squads left had other ideas,loosing the 1st Panther came as a surprise as I didnt think they had anything left,after the 2nd one went up in flames and our men couldnt advance through the woods I took the Truce.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 01, 2010 11:56 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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The current situation map and the latest file.
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For the Führer.zip |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Apr 02, 2010 12:17 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Trois Ponts - Just a clean up of the deploy zone here. I cleared the left side all the up to the top. Right side I left an mg42, command team and infantry section to guard the VL. AI put main effort against those three teams. Mortar held them off. The AI tanks did not move an inch through the terrain.
La Gleize - Did not want to disband the AI here. Its a major depot so if we disband a new unit spawns, taking up a new attack deploy zone. Instead we need to corner these BGs and work them over until they have nothing. I truced this game at 11:26 haha...
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pvt_Grunt
Rep: 99.7 votes: 5
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Fri Apr 02, 2010 10:31 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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I lost Jag Rhino but I got 6 US tanks in 45 seconds then accepted the truce
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Fri Apr 02, 2010 11:11 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Hotten - Cochen VS 109 / 28 ID
I mowed down a lot of infantry with the Command Panzer Underlord. It nearly got bogged with the weight of all those Iron Crosses!
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Fri Apr 02, 2010 11:15 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Save Game - Happy Easter comrades
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Day 7 Turn 1 after Hotton.gc |
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