mooxe
Rep: 221.7 votes: 25
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Posted: Fri Apr 02, 2010 9:20 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Champlon - A good fight here. I take a lot of shreks in case too many tanks come down on me. Lots of mg teams as well. Battle starts with three Allied tanks popping into view. After many shrek shots they are taken out. Remainder of battle is trying to get a disband. My command and mg teams assault West down the road and fields. They are caught up by a 30cal MG and another infantry team that stayed out of sight most of the game. There is not enough time to take them out. I had to put my men on ambush and wait out for the timer to kick in.
St Hubert - Allied infantry attack against my mech infantry and panthers. I surrounded thier deploy with all my heavy stuff. As the battle starts, the Allies start dropping like flies. I inch closer in every minute taking care not to disband or take the final VL. I truce out when theres only a couple yanks left.
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Apr 02, 2010 10:24 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Kollenberg is a coward most of the time! He just fought in the battle I had at Champlon.
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RD_DeathDealer
Rep: 4.3 votes: 3
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Apr 06, 2010 10:19 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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CAMPAIGN BLOCKED
Martelange - 15 / 5 FJ VS CCA 4th AD
Patton has arrived, bring out the Shreks. I put away the infantry gun and go for 4 Panzerschreks.
There's nowhere to hide west of the river, so I have to give them the bridge. I take up positions in the houses to the east and wait.
First to cross is a Jumbo, I shoot a full book at it, 3 hits, no damage! It takes the north road, find 2 more AT teams and burns!. This seems to halt the offensive.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Apr 06, 2010 11:17 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Movement Turn
KG Bremer to Marche
77 / 26 VG to Chenogne
Where the hell is Peiper, in the dead end of Nadrin! He moves to La Roche so he can relieve 190 / 62 VG in Champlon. He's hardly fired a shot this war.
There is now no green on the map
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schrecken
Rep: 195 votes: 15
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Posted: Tue Apr 06, 2010 11:35 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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I found Peipers major obsatcle was the lack of fuel.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Apr 06, 2010 11:51 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Champs - KG 902 Lehr VS CCB 9th
I notice they have no Jumbo's or Hellcats left and they have a Stuart as a Command Tank. We have a rienforce button, and I use it and gain 8 more armour vehicles!
Lost the Grille to a mortar, I have NO luck with these SP guns. Lost a Panther when he got ahead of the Grenadiers. I decided this mouse has been hit around enough and go for the Total. The JagdPanther took the final VL, nearly changed his mind at the last minute and ended up reversing over the VL - lol
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Apr 06, 2010 12:16 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Malmedy - Telkamp VS CCB 7th AD
Looks like they're down to Greyhounds and Stuarts as well.
I pushed the attack into the forest, lost 2 Panthers to the 76's, but destroyed all the US medium tanks. It's too messy to fight this map anymore. Nice to finish off with a Flaamenwerfer shot.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Apr 06, 2010 12:20 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Save Game
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Day 7 Turn 2 after Malmedy.gc |
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Apr 06, 2010 12:25 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Well gentlemen... We have pushed the AI to the South and West edges of the map. I'm not sure how many turns we are into this GC but nowhere near half way done. The only chance the AI has to advance is to whittle our bgs down to nothing and force thier way through. Shall we continue or call it here?
Question - Will the AI use the reinforcement option?
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Apr 06, 2010 8:13 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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This looks to be a 25 day GC?
Clicking through the dates I see it goes up to 25 and we are only on day 7.
Way to early to claim Victory if you ask me, especially when you look at their FP compared to ours.
I've seen through out the game that quite a few of their BG's had several columns with 33 teams left.
And ours had something like 12 (or less)
I have no idea if the A.I. will use the re-inforce button (Maybe shrecken can answer that)
If not do we do it for them?
Looks like Von Fallois hasnt recovered from the ass whopping he took early in the game.
I know I haven’t been playing but I should be able to pick it back up in a few days.
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Apr 06, 2010 8:40 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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I know its early... but fighting the same maps over and over again (ie; the depots) until we are too weak to hold them is very borring. There has also been reports that the AI will not advance on the strat map.
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schrecken
Rep: 195 votes: 15
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Posted: Tue Apr 06, 2010 9:58 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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The AI will advance on the strat map.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Apr 06, 2010 10:06 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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mooxe wrote (View Post):
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I know its early... but fighting the same maps over and over again (ie; the depots) until we are too weak to hold them is very borring. There has also been reports that the AI will not advance on the strat map.
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What else have you go to do thats more exciting than playing CC?
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schrecken
Rep: 195 votes: 15
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Posted: Tue Apr 06, 2010 10:25 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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You guys are all experienced CC players.
maybe you should have chosen to play one of the more difficult campaigns, reduced german supply, made available for WaR in stead of one that tries to cover all skill levels.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Apr 06, 2010 10:51 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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schrecken wrote (View Post):
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You guys are all experienced CC players.
maybe you should have chosen to play one of the more difficult campaigns, reduced german supply, made available for WaR in stead of one that tries to cover all skill levels.
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The Führer choose this battleplan,not us. :lol:
Do you guys want to start over and make it harder?
I don't mind either way.
Be nice to mess around with some of the settings for a 16/25 day GC.
I.E.
3 maybe 4 turns per day
Low fuel ?
Low ammo ?
BG's dont return when disbanded ?
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Apr 06, 2010 11:49 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Maybe we should switch sides?haha...
I think playing a GC thats harder in terms of less supply or whatever would just slow the inevitable advance and not really add too much to difficulty. The classic way to make the AI "better" is to cripple the human player.... never liked that way.
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schrecken
Rep: 195 votes: 15
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Posted: Tue Apr 06, 2010 11:52 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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Personally I think that playing with reduced supply more accurately reflects the German position in Dec. 1944
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Wed Apr 07, 2010 11:26 am Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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The problem with any Bulge game, not just CC4 / WaR but any game that tries to re-enact history is that the first week is easy an German advance the second week stalemate then it's Americans all the way to Berlin. As for CC I enjoyin attacking the AI, but defending vs AI is often a non event (Yawnfest) Switching to the Americans would be good for the next week but after that it will just get easier as the fresh BG's join in.
I had a good battle in VS the AI, it did advance in spurts. I'll continue to defend until GeneralOberst Mooxe passes new orders from the Fuhrer. This will give me a chance to assess any AI improvements.
I wish we could program an all-out assault, human wave style to defend against, that would make for quicker battles.
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The Führer choose this battleplan,not us.
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Yeah, I just drive the tank!
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Apr 07, 2010 8:10 pm Post subject: Re: Wacht Am Rhein GC - CCS vs AI |
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It just doesn’t seem right to call it quits with 18 days left in the GC but that’s up to you guys.
I believe we will run out of forces and quit in defeat.
I'll keep playing it and if you want to change things I’ll play again.
But finish this one first.
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