schrecken
Rep: 195 votes: 15
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Posted: Mon Oct 12, 2009 8:35 pm Post subject: GJS conversion to TLD |
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Teaser alert |
Last edited by schrecken on Thu Oct 15, 2009 10:39 pm; edited 1 time in total |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Mon Oct 12, 2009 11:17 pm Post subject: Re: Looking for a modder |
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^^^
Nice! Why did you crop-out the black borders, Shreckie? Testing out the conversion in 800x600?
BTW, I'm not familiar with STM
Also, StratEdit5...is this the old tool or a secret updated version? |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Oct 13, 2009 12:34 am Post subject: Re: Looking for a modder |
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Is that ugly shade of purple in the original GJS?
And why the **** is anyone from Matrix or S3T working on importing mods and NOT fixing the maps for WAR?
Jeesh you people really irritate me sometimes. |
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schrecken
Rep: 195 votes: 15
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Posted: Tue Oct 13, 2009 12:52 am Post subject: Re: Looking for a modder |
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my WaR keeps crashing because of xtra large OVM's |
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schrecken
Rep: 195 votes: 15
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Posted: Tue Oct 13, 2009 12:53 am Post subject: Re: Looking for a modder |
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Jim says he has the maps on his "to do" list... so there shouldn't be a problem. |
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Kojusoki
Rep: 22.7
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Posted: Tue Oct 13, 2009 1:23 am Post subject: Re: Looking for a modder |
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schrecken wrote (View Post):
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[...]
if any of the old tools no longer work because of the new features added and bug fixes in the new releases contact the developers of those tools and ask them to support the new releases... if they don't want to then that is up to them.
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Well that is also true... |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Tue Oct 13, 2009 2:23 am Post subject: Re: Looking for a modder |
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platoon_michael wrote (View Post):
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Is that ugly shade of purple in the original GJS?
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GJS in CC5 is the same.... |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Oct 13, 2009 9:55 am Post subject: Re: Looking for a modder |
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schrecken wrote (View Post):
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my WaR keeps crashing because of xtra large OVM's
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Funny
But I can't sem to get SL idea to work for me.You should have backed up your original files. |
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CSO_Talorgan
Rep: 72.5 votes: 1
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Posted: Tue Oct 13, 2009 9:53 pm Post subject: Re: Looking for a modder |
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schrecken wrote (View Post):
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Teaser alert
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Not making full use of the 64 map capability? |
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schrecken
Rep: 195 votes: 15
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Posted: Tue Oct 13, 2009 10:01 pm Post subject: Re: Looking for a modder |
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GJS doesn't have 64 maps
Nice project for you to get started on though |
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Oct 13, 2009 10:04 pm Post subject: Re: Looking for a modder |
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CSO_Talorgan wrote (View Post):
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schrecken wrote (View Post):
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Teaser alert
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Not making full use of the 64 map capability?
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Lets hope GJS is converted to the way it is now. GJS does not need any type of strat overhaul, tweak or anything. The maps, thier connections, sizes and layouts all work great! No opinion based changes to something that been working for years are needed. |
Join Discord for technical support and online games. |
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schrecken
Rep: 195 votes: 15
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Posted: Tue Oct 13, 2009 10:07 pm Post subject: Re: Looking for a modder |
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Do you mean like TRSM? |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Tue Oct 13, 2009 10:08 pm Post subject: Re: Looking for a modder |
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CSO_Talorgan wrote (View Post):
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schrecken wrote (View Post):
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Teaser alert
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Not making full use of the 64 map capability?
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You'd need StratEdit2012 for that |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Oct 14, 2009 8:58 pm Post subject: Re: Looking for a modder |
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No upgrades !
How am I gonna win without those re-build Mortar teams?
Oh well,
Atleast I'll still a chance when every other Allied Vehicle gets immobilized,and the ones that don't I can just shoot through a House to kill. |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Oct 14, 2009 9:28 pm Post subject: Re: Looking for a modder |
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Do you know what you are talking about? |
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Dima
Rep: 87.3 votes: 16
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Posted: Thu Oct 15, 2009 8:23 pm Post subject: Re: Looking for a modder |
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Quote:
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Do you mean like TRSM?
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stop jelousing .
btw mooxe has never tried it AFAIK.
Quote:
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Do you know what you are talking about?
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everyone knows what Michael is talking about . |
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Oct 15, 2009 10:24 pm Post subject: Re: Looking for a modder |
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Never tried TRSM. The great thing about GJS4.4 is it is final, not a work in progress... |
Join Discord for technical support and online games. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 11:21 pm Post subject: Re: GJS conversion to TLD |
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You should give TRSM a try, Mooxe.
IIRC...you preferred Utah to stock CC5. Umm...TRSM is GJS's 'Utah' |
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wurger
Rep: 1.5
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Posted: Wed Apr 28, 2010 3:09 pm Post subject: Re: GJS conversion to TLD |
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any updates on the progress? |
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0202243
Rep: 60.6
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Posted: Wed Jun 02, 2010 6:53 pm Post subject: Re: GJS conversion to TLD |
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WOW... any news on this one???? |
We are the pilgrims, master. We shall go
always a little further, it may be
beyond that last blue mountain barred with snow,
across that angry or that glimmering sea. |
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