Posted: Thu May 06, 2010 7:58 am Post subject: Re: I am looking for someone I can test my new TLD sub mod w
Its a regular TLD but with some improvments and changes:
-way longer campaign (not only 4 days)
-both sides are the same in terms of quantity, equpment and experience - to have fun in h2h games
-only light mortars (with smoke)
-instead of medium mortars, there is more mortar barrage (i think there is a bug - you cannot have more then 4 per day)
-there is one hvy mortar but immobile in one BG
-with no medium mortars, vehicles are finally in use. And there are many of them. I find it more interesting to have just a few tanks and many more vehicles - again it is supposed to be an infantry game with supporting vehicles. at least in my opinion
-larger infantry squads to have it again a close combat infantry game, not the panzer one
-small LMGs squads etc
and many more
I want to test if it works properly. I played previous versions with Will and we had great fun - finally there was only pure tactic, no Panther advantages
Posted: Thu May 06, 2010 9:34 pm Post subject: Re: I am looking for someone I can test my new TLD sub mod w
Schrecken, stay calm, ok? Im not calling you a dumb.
Second, I dont care they recodded it - whatever. I dont want to make it offtopic, many people said enough regarding this. My biggest feature that it is stable. Finally
Third: I wonder why in patches they make new bugs... wired, but true (retreat option worked at the begining...)
Anyway, TLD is not a brand new game, IT IS MORE OR LESS THE SAME, good Normandy.
I can see HUGE differences between CCIII- CCIV CCIV- CCV
And not too many between CCV and TLD.
But again - I was happy to receive something stable, something with new features - more or less a new mod. And it was OK with me to pay for this. I simply dont agree its a new product, ok? Simply? I think yes.
So easy man.
[...]
I wonder who is dumb enough to call re-coding and adding features, fixing bugs and expanding gameplay, a mod?
[...]
I had some more time and deicded to write something regarding this:
-recoding and new features - i think while you should try harder being more nice, the programmers should try harder with this *recoding* Night turns are a nice feature, but game engine seems not to see them. i.e.: para brigade makes a dop in one of teh empty maps. Map belongs to them. But when opponent moved there Turn1, this is a meeting engagment. Somewhow.
Scenario editor - no night turns...
So dont tell me its a new product or im dumb enough thinking its a mod, not a new product. And again -I was happy for paying for this but as a support fee for an old product, not for a new thing.
-fixing bugs, creating new bugs with the new features:D Good job, keep hard work:) (no retreat feature working, while it worked before)
and some more.
Once again: I find TLD the best from the series. But not a brand new thing:)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!