Posted: Fri Feb 26, 2010 3:28 am Post subject: Is Cross of Iron any good?
I just purchase CoI and played a few battles. I know that's not giving it much of a chance but, after playing WaR and TLD, it just seems primitive and honestly a little lame...... In it's defense, I don't really have a good handle on the requisition and refit stuff and that may add a bit of fun to it. Any suggestions, comments, or thoughts on this?
Posted: Fri Feb 26, 2010 7:03 am Post subject: Re: Is Cross of Iron any good?
I had enjoyed Der Ost Front, beautiful maps, and think I will start again with RD Death Dealers new vetmod. With req points it seems value your men more.
Posted: Fri Feb 26, 2010 9:44 am Post subject: Re: Is Cross of Iron any good?
Yes
For those who don't know, Cross of Iron has a different approach to strategy. Rather than having a strat map with battlegroups moving around, it presents a 'story' for the player to follow through historical operations. You can span the course of years in the game, unlike TLD, CC5 and WaR. This makes for interesting selections (when your opponent suddenly realizes as the battle starts that you've gone from PzIIIs to Tigers ). There are some interesting mods out there for it too.
And also if you didn't know...Southern_Land is a master at making Eastern Front maps.
Posted: Wed Mar 10, 2010 1:45 am Post subject: Re: Is Cross of Iron any good?
Each CC has it's merits and defects, but they are all good, especially when you get onto the battlefield! CC3/CoI is my all time favourite, and still is. I like the way you can get very close to each soldier and unit as you follow them through the battles, operations and campaigns. Check out their kills and medals, their bravery and cowardice, their wounds and their deaths. This is something that is difficult to do in the same way with IV/War or V/TLD, as there are so many Units in total, and you lose track of them easily.
It is also the dogs bollocks for H2H play. You can design a battle with fixed Teams on each side, but the preference is to allocate points and choose your own Teams. it is ideal for one off H2H battles. Strategically, IV or V are better for H2H if you want an ongoing Operation or Campaign, though you could use the MMCCIII Campaign system for 3/CoI for that as well, though it is somewhat different to the strategic layer in IV/V.
It has an impressive line up of Mods and Maps. If has good morale modelling and accurate weaponry. My main criticism is that Tanks are way too powerful against infantry, and some low performance cannons such as light/medium AT are too effective against medium and heavy tanks, but that's just my opinion. Another criticism is the somewhat lame AI, though it has been improved in CoI. You have to balance that against the fact I have been playing CC for over 10 years, and the AI springs few surprises anymore (though it can occasionally surprise me), and I get my added value by exploring new Maps. Those who are new to the game can often find it quite a challange. If you want the best AI gameplay, then CC2 I think is the best. The AI tends to be worse on large maps with lots of VL's (Victory Locations), which is one reason I find V a bit tedious sometimes. The best AI battles tend to be on Maps with only a few VL's.
The lack of a true Strategic Layer in 3/CoI is a shortcoming, but in balance, I can live with that, and I can still play any of the other CC games I want anyway!
Is it any good? There are those that like it and those who don't. There is only one way to find out...
Posted: Sat Mar 20, 2010 7:43 pm Post subject: Re: Is Cross of Iron any good?
I like Cross of Iron a lot. I got into CC with CC3 and recently got back into CC because of CC3 and CoI.
To me the other CC's seem strange. I greatly enjoy fitting out my troops with a limited number of points that force me to think wisely about my decisions and the terrain I will face.
I recently discovered the mods to CC3 and CoI and have been enjoying them thoroughly. I've only played H2H once, but it was an awesome experience and winning certainly helped.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity
Posted: Sat Mar 20, 2010 7:58 pm Post subject: Re: Is Cross of Iron any good?
All the Close combats should have the single battle option like CC3/CoI, only giving points to each opponent and letting him choose from all the teams available for both sides, some times you just want to play a single battle not complete operations or campaigns.
Posted: Fri May 07, 2010 1:25 pm Post subject: Re: Is Cross of Iron any good?
Yeah after having now played a lot more of CC5/WAR/TLD, I still find myself drawn to the CC3/CoI model. Not having the strat map is a bit of a downer, but MMCC3 sort of makes up for it (when it is up!).
I'd love to see some more MMCC3 mods, it seems like a little smoother way of doing community grand campaigns.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity
Well, I buyed this one today from Matrix online store, I expect that It will be good as CC3 at least!
It's basically an improved version of CC3.
Although the MMCC3 servers ares still down. I've started a thread over at the Matrix COI Forum asking people to file help desk reports. One would hope that with enough paying customers demanding a real fix they would get on it.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity
Posted: Tue May 11, 2010 3:32 pm Post subject: Re: Is Cross of Iron any good?
Quote:
Cross of Iron has a lot of replay possibilities.
Oh yes!
Once upon a time, a very popular H2H environment were the '3 day Ops'. Can't remember now who initiated them. Could have been Drill, but they were a blast!. Long enough to get your teeth into, and short enough to do in one sitting. The advantage of the 3 Day Ops (which CC3/CoI is perfect for), it that it allowed a bit of to and fro. You may be on the back foot to start with, but have the opportunity to make good, or vice versa! You may think you are winning, then see all your hard work (or luck ) disintegrate before your eyes. I can recommend them to anyone interested in H2H action.
I even put together a 'Saving Private Ryan' scenario (the one where they assault the German MG position), just for a bit of fun. Can't see how that could have been done with any other version, though to be fair, I have't tried to.
As I said before, CC3/CoI is not everyone's cup of tea (though CC Battles are CC Battles whatever the version), and the linear Operation/Campaign method can be a bit unappealing, but it's still my favourite. If the CCM system had a good Operation/Campaign System and a WWII production, with the ability of CC3 for custom Battles, then I could see it as taking my top spot...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!