7A_Woulf
Rep: 22.1 votes: 2
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Posted: Mon Jul 12, 2010 10:58 pm Post subject: Re: Last stand Arnhem |
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One nasty piece of shrapnel there Karl!
Since I have the habit to place the mortars far, far, back it takes a few more rounds than that, but as long as you got a mortar FlaKs aren't a problem. Someone should look into this at both LSA and tLD, bringing the vulnerability to 'modded CC5-standard'
...and talking of FlaKs; -Is it common knowledge that German FlaKs don't have fixed placement when you put the Germans on Recruit level? Damn, I was in for a nasty surprise when I played around with the settings to get a nice game going! |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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Posted: Tue Jul 13, 2010 1:17 pm Post subject: Re: Last stand Arnhem |
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Didn't knew about this release!
Looks pretty damn good the old CC2 with the new graphics and options. Looking forward to play it. |
The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
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http://closecombat2.blogspot.com |
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zon
Rep: 17.5 votes: 2
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Posted: Tue Jul 13, 2010 4:50 pm Post subject: Re: Last stand Arnhem |
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Am I going crazy or is the Arnhem North map in LSA a clone of the Nijmegen City map from CC2? |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Tue Jul 13, 2010 5:10 pm Post subject: Re: Last stand Arnhem |
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you're not going mad mr. zon!!
-Just looked at the map preview of LSA, the map is a clone, might just be some minor changes (if any) But a nice map anyway, remember all the hard fire-and-movement battles I've played on it in CC2 |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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zon
Rep: 17.5 votes: 2
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Posted: Tue Jul 13, 2010 7:01 pm Post subject: Re: Last stand Arnhem |
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Well, it's a fine map. Just who got it wrong, Matrix et al or Atomic? |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Tue Jul 13, 2010 8:08 pm Post subject: Re: Last stand Arnhem |
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I'm not sure it's a mistake involved in the maps, guess it's a simple re-use. The two Nijmegen maps are more or less historical correct (although it would be fine to know what map NijmegnX.jpg is... ) |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Thu Jul 15, 2010 3:38 pm Post subject: Re: Last stand Arnhem |
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Back in the 'good-old-days' of CC2 the bridge could fail to blow on the first attempt sometimes, is this a possibility in LSA too? Have mostly played the allies, so I haven't seen it. |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Jul 15, 2010 8:43 pm Post subject: Re: Last stand Arnhem |
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Bridges can fail to blow, yes |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Fri Jul 16, 2010 12:16 am Post subject: Re: Last stand Arnhem |
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Nice, thx Schrecken |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Fri Jul 16, 2010 2:11 am Post subject: Re: Last stand Arnhem |
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I'm not sure if anyone has mentioned this...bailed out vehicle crews don't hang around the battlefield anymore...they quickly try to exit the map like in CC3.
Nice new feature! Well done, Devs! I hope this will be implemented in CCWAR and CCTLD soon! |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Jul 16, 2010 3:37 am Post subject: Re: Last stand Arnhem |
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they are coded to run for your entry VL if possible. |
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zon
Rep: 17.5 votes: 2
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Posted: Fri Jul 16, 2010 5:03 am Post subject: Re: Last stand Arnhem |
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Can they take VLs while they flee? |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Jul 16, 2010 5:16 am Post subject: Re: Last stand Arnhem |
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Good question... they shouldn't. |
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Andreus
Rep: 16.8
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Posted: Fri Jul 16, 2010 11:28 am Post subject: Re: Last stand Arnhem |
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If they got bailed, they won't be recycled into a new vehicle, right? (Like in CCV) |
You know, I'm just a normal guy like everyone else. Why, my friends say, "Andreus you're just so cool because you're normal just like everyone else." Yep, normal that's me. - Fallout 2 |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Jul 16, 2010 8:44 pm Post subject: Re: Last stand Arnhem |
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As I understand it there vehicle can be repaired and they can crew it - % chance |
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Bordic
Rep: 20.8
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Posted: Sat Jul 17, 2010 7:39 am Post subject: Re: Last stand Arnhem |
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As a CC player since the late 90s I have really appreciated about this re-release and already downloaded! Thanks! :D
I don't know if it was already reported, but could the stratmap be zoomed in and out and, in case, with the use of the mouse wheel?
As already reported it is a bit annoying that after you look closer at the BG in the Arnhem sector, for instance, you go back to Eindhoven sector squares... |
Et agere et pati fortiter romanus est |
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Nomada_Firefox
Rep: 32.9 votes: 9
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sat Jul 17, 2010 10:26 am Post subject: Re: Last stand Arnhem |
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Nomada_Firefox wrote (View Post):
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schrecken wrote (View Post):
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they are coded to run for your entry VL if possible.
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I had found better if they can combat enemy.
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But that's not realistic and this issue has been discussed before.
When their AFV/Vehicle is destroyed...crews don't hang around to fight as infantry in real life.
BTW, what about Command Crews? I haven't had time to experiment in LSA...do they stay and fight as command units (like previous builds) or do they also hightail it to the nearest exit VL? |
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Nomada_Firefox
Rep: 32.9 votes: 9
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sat Jul 17, 2010 11:37 pm Post subject: Re: Last stand Arnhem |
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Nomada_Firefox wrote (View Post):
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squadleader_id wrote (View Post):
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When their AFV/Vehicle is destroyed...crews don't hang around to fight as infantry in real life.
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I find more unrealistic this.
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You've been playing too much Star Wars games, My friend |
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