vonB
Rep: 32.6 votes: 5
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Posted: Sat Jul 17, 2010 12:03 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Will you not have to restart the Campaign? Not that I have any objection to that, but it would be useful to know what changes are possible without having to restart the Campaign. In general. it has always seemed necessary to do so if any of the Server configurations have been changed. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jul 17, 2010 12:28 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Cool can't wait to try them out. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jul 17, 2010 12:52 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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I'll poll the players bith here and matrix before restarting the Beta BO.
If everyone is having too much fun in the current campaign we can wait a bit. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Jul 17, 2010 1:07 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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I would restart it. Since we cant eliminate that German depot, its impossible to get anywhere in the North. |
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vonB
Rep: 32.6 votes: 5
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Posted: Sat Jul 17, 2010 1:15 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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You will have to restart it to see how any changes to points allocation will pan out anyway. I'd say best to restart. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jul 17, 2010 1:44 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Yeah restart it. The campaign isn't that far and it is impossible to get the lines to move with that Depot in the north. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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vonB
Rep: 32.6 votes: 5
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Posted: Sat Jul 17, 2010 4:18 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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I think that's a restart then Andrew? |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jul 17, 2010 10:49 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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I'm also noticing that whatever day we are now on in the GC, I'm seeing German BGs with King Tigers almost every time and tons of MKIVs.
That as I attack with my Pershings in my BG...
Are these really supposed to be there? |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Jul 18, 2010 1:45 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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nope
hopefully the new files correct that... i haven't had time to check. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sun Jul 18, 2010 2:41 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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ETA when you can start the bloody war over? |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Jul 18, 2010 4:58 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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At the moment I have no access to the servers to switch on and Off.
Haven't had since the "Fix".
Lucky to get BO beta up 1 day before they were fixed.
Benn corresponding with the tech responsible and we're trying to work it out. |
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enr
Rep: 11.7
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Posted: Sun Jul 18, 2010 3:48 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Hi dudes!!
I am trying to connect to Bloddy Omaha MMCC3 but I don't know where to put the rigth IP. Any help?
Thx and hope to cu in the battlefield. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sun Jul 18, 2010 4:17 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Launch MMCC3 and in the server address put in 64.111.28.17 for the IP. The port for BO is 2108. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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vonB
Rep: 32.6 votes: 5
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Posted: Sun Jul 18, 2010 11:48 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Let's hope they don't take as long this time... |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Mon Jul 19, 2010 1:31 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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If need be I'll drop a line through the Helpdesk...just give me the word. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Mon Jul 19, 2010 2:53 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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No hurry just yet.. I've got a bit of file sorting to do. |
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enr
Rep: 11.7
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Posted: Mon Jul 19, 2010 5:54 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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OUAH this rules!!!
But I have just played vs IA making progress optimazing losses hehe.
When I know if there's a human player who want to join ? |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Mon Jul 19, 2010 6:39 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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you can see how many people are online by looking at the Opponents and Allies counter below the map. It will show 1 for yourself and then add more for others online. You can see where others are playing on the map by the icons.
Open games you can see because it will be yellow and say "game waiting" and you can choose to join the game. The host is then given the option to either accept or decline battle. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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vonB
Rep: 32.6 votes: 5
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Posted: Mon Jul 19, 2010 7:48 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Also keep in mind that the Server refeshes your display periodically. When you first connect, you might not get a true list of how many players there are. Just wait a little, and it will update... |
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enr
Rep: 11.7
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Posted: Mon Jul 19, 2010 8:33 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Ok. Just one more question. I have to select always to play vs AI so then i can create a host in CC3, rigth?
Thx for your answers |
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