Posted: Wed Sep 29, 2004 6:07 am Post subject: CCM AAR -- Senior Drill & AT_Zappi4 V Boar & Pzt_Ma
It all started with a simple conversation.
Then hurt feelings led to a challenge.
The Soviets (Op For) decided Marines are wussies. They boasted that they
would take back control of the main town, thank you very much.
The Marines begged to differ.
Once the other players got Boar to stop snorting heavily into the microphone, they allowed him to join them in a game using Mooxe's excellent Teamspeak server for comms.
My force:
With the able Pzt_Mac as our commander, the Russians (Op For) made their battle plans. Opposing them were the dreaded Senior Drill and the unknown wild card AT_Zappi4.
The initial plan evolved around Boar's force, the blue at top, moving his main group in a hook up to the area indicated by the rectangle, behind
a ridge.
The Marines threw a wet blanket on initial maneuvers with a gunship strike
Luckily our answering artillery took its toll on the Marines guarding the town.
Mac was hit hard in the south by a rogue Abrahams driven by wild-man Drill,
while Boar got peppered with supporting fire from the town by Zappi.
Boar and Mac rallied, though, pinning down the enemy within buildings in the town, and Mac marshalled the last of our fire support to good effect.
Boar's men move into Terkov, with Mac coming up from the East.
A pesky stand by Zappi takes a heavy toll on the attackers.
Boar's hero of the day is an immobilized BMP that sprays buildings with glee.
Time runs down to the wire. Despite a last minute rush our men fail to capture the town center, though we have driven the enemy to the point of breaking. Victory is surely ours.
What? Due to an international resolution, the U.S. is unjustly declared the "winner" and given our village as a bonus victory location! This is an outrage! We demand a rematch! But next time we're bringing our cossacks ...
Excellent AAR, Boar. I had taken some pic's myself, but you have saved me the trouble
Just to add: This was the first time that I think any of us had played CCM together using TS. I had never spoke with Boar before, but from the get go we cooberated our attack like 2 seasoned commanders. We each spotted for one another, called in strikes when neccesary, and finished up the match with a coordinated infantry assault on the main city. It's easy to get overwhelmed and confunsed when playing CCM becuase of the vastness of the terrain and the deadly force being tossed arround the map. Coordinating an attack from two people can be difficult and challenging, and constant communication is needed for an assualt as a hundred different things can go wrong (i.e., your entire squad wipped out in a matter of seconds).
The Op we played was a 1 map battle I made entitled "The Russians are coming!" US vs Russian material only. I think we all had a great time, and look foward to playing with one another again.
Great game, guy's!
On a side note, CCM is pretty buggy, and one of the more annoying ones is that the game will automatically give the Marines 1 or 2 VL's, even if the US hasn't actually secured them. This is something to keep in mind when your playing a game: It is better to designate just 2 or 3 areas on a map as stategic, bypassing VL points all together. You cannont see VL's on a map, but when creating a secnario with the editor, you can write over the VL's on the map, for example "Strong Point". This will designate the area and allow everyone to see what is important.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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