Xnij
Rep: 0.2
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Posted: Fri Sep 24, 2010 7:14 pm Post subject: Pathfinding issue or just bad map making? |
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In this screenshot the tanks have a clear path but can't pass through. Has this issue been fixed in a patch, mod or something?.
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Dima
Rep: 87.3 votes: 16
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Posted: Fri Sep 24, 2010 8:19 pm Post subject: Re: Pathfinding issue or just bad map making? |
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forget it, that's vanilla TLD
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Xnij
Rep: 0.2
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Posted: Fri Sep 24, 2010 9:14 pm Post subject: Re: Pathfinding issue or just bad map making? |
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err.. you're saying it's been fixed in some mod?
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Sep 24, 2010 9:55 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Well it can be a combination of both. Both map making and pathing issues have to compromise for each other to make it playable. The opening in hedges have to be made wider so pathing is good thru them, thats a pretty good trade off. They are making a patch though that presumably kind of fixes patching but they said it will still be open to your opinion on whether you think its fixed or not.
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Sep 24, 2010 11:16 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Xnij wrote (View Post):
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In this screenshot the tanks have a clear path but can't pass through. Has this issue been fixed in a patch, mod or something?.
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Tanks can drive through the spaces (you've marked with red arrows) with the Ground Tactics 1.6 mod installed.
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schrecken
Rep: 195 votes: 15
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Posted: Fri Sep 24, 2010 11:23 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Are they Bocage?
in stock tLD tanks can't travel over/through bocage..... this would include cases where there is a gap, but it is too small for large vehicles... try driving through the gap with a smaller vehicle as was probably intended.
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 25, 2010 5:41 am Post subject: Re: Pathfinding issue or just bad map making? |
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small vehicles will not their way through such gaps either.
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schrecken
Rep: 195 votes: 15
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Posted: Sat Sep 25, 2010 5:46 am Post subject: Re: Pathfinding issue or just bad map making? |
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Know what map it is?
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Xnij
Rep: 0.2
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Posted: Sat Sep 25, 2010 6:30 am Post subject: Re: Pathfinding issue or just bad map making? |
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Creully I think
The pathfinding and/or bad map making issue seems rampant on all maps. Whether moving past your own armored units, between trees, you name it. The spaces can sometimes be surprisingly large. I don't know how many times I've had to back away my own units from a spot just to move another unit through and in the middle of a fire fight it screws everything up.
I've really tried being patient with this game but I don't think I can take it anymore .
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Andreus
Rep: 16.8
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Posted: Sat Sep 25, 2010 1:13 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Well, that's just a normal CC issue... Spinning tanks right in the middle of a fight, taking the long way to any place and falling into rpg ambushes...
I hope Spinlock has something to offer us soon, so far it's the only place where I've seen vehicles drive right...
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You know, I'm just a normal guy like everyone else. Why, my friends say, "Andreus you're just so cool because you're normal just like everyone else." Yep, normal that's me. - Fallout 2 |
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vonB
Rep: 32.6 votes: 5
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Posted: Sat Sep 25, 2010 4:13 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Adapt... Improvise... Overcome.
Adjust to the conditions. I have long taken the view that my Tankers were hung over when going into battle so I assume nothing. If I find one of my tanks is taken out because it ended up facing in a bad direction after completing a move, I blame myself for not keeping an eye on it. Move on.
That's not to say that the issue of pathfinding is satisfactory. It isn't.
I know well that negotiating narrow spaces that vehicles are going to take some handling, so I adjust accordingly. It still drives me nuts at times, but by adapting I can minimise the hassle and still concentrate on the game, which is also moderated by the somewhat inadequate AI, and in H2H, both sides have to deal with it, so same ball park.
That's not to say that the issue of pathfinding is satisfactory. It isn't.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sat Sep 25, 2010 4:40 pm Post subject: Re: Pathfinding issue or just bad map making? |
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Map design definitely does impact path finding but ultimately the path finding code is old and just not that good.
But there might be some hope on the horizon..... The current path finding code in WAR/TLD could not handle all the changes in LSA so Matrix/S3T have rewritten it for the next LSA patch and it is rumoured that this new code could be back ported to WAR/TLD.
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 25, 2010 6:13 pm Post subject: Re: Pathfinding issue or just bad map making? |
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That's our only hope, TJ
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