Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1240
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
limeni

Rep: 0.2


PostPosted: Sat Nov 20, 2010 7:40 pm Post subject: Moding LSA Reply with quote

Hi all!
This is my first post here. What I'm trying to do is to mod snipers in the game to make them have better accuracy and longer range just to make them more deadly. Question is how can I do that? Do I need to use some tool/software or something?

In folder DATA\BASE\ i found this file "Weapons.txt" an opened it with notepad, in there I found a line:
Scoped Enfield 36 70 0 1 0 7 15 100 12 0 10 1 9 1 5 3 476 0 0 0 0 0 0 0 -1 1 -1 -1 -1 0 0 0 0 0 2 -1 -1 -1 -1 0 -1 -1 -1 -1 431 0 0 0 0 25 -1 -1 -1 -1 100 -1 -1 -1 -1 300 -1 -1 -1 -1 800 -1 -1 -1 -1 8 -1 -1 -1 -1 8 -1 -1 -1 -1 6 -1 -1 -1 -1 4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 21 0
 
I presume that I need to edit some of this numbers but I have no idea what is what here.

Any help would be great.
Thanks Very Happy
Back to top
View user's profile Send private message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Sat Nov 20, 2010 10:34 pm Post subject: Re: Moding LSA Reply with quote

The idea of the updated versions WAR, TLD and LSA is that you only need one tool, MS Excell Wink

That is why my mod making is over because im used to at least five tools.....

Mats
Back to top
View user's profile Send private message
 
limeni

Rep: 0.2


PostPosted: Sat Nov 20, 2010 11:07 pm Post subject: Re: Moding LSA Reply with quote

Oh, OK. So MS Excell an nothing more... will try with that.
Thanks Very Happy
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 21, 2010 1:55 am Post subject: Re: Moding LSA Reply with quote

exel is what you need as Sapa says

There is no workbook available for LSA yet.

But

You can download the tLD workbook from here    http://closecombat.matrixgames.com/LongestDay/tLDmods.html


that will give you an idea of how the weapons data file works.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
limeni

Rep: 0.2


PostPosted: Sun Nov 21, 2010 9:49 am Post subject: Re: Moding LSA Reply with quote

Thanks, now I know where to start.
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 21, 2010 11:05 am Post subject: Re: Moding LSA Reply with quote

using the workbook as a guide you can alter all the data in the game.... you have a lifetimes joy ahead of you.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 21, 2010 11:08 am Post subject: Re: Moding LSA Reply with quote

BTW

Make sure you keep backups of the files you are about to alter.

You can quite easily make your game unplayable.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
limeni

Rep: 0.2


PostPosted: Sun Nov 21, 2010 3:50 pm Post subject: Re: Moding LSA Reply with quote

I already made some changes, better accuracy and longer range for snipers, lower weight for BAR soldiers and few other changes, so far so good. I'm getting the hang of it. Cool
Back to top
View user's profile Send private message
 
CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Sat Dec 11, 2010 10:05 pm Post subject: Re: Moding LSA Reply with quote

Has anyone figured out which base file rows should not be altered because of hard coding issues?

I know that there are general instructions not to mess with grenades, artillery and flamethrowers. What I seek is: do not change rows x, y and z, with specific numbers given for each file.

... cos if it wasn't for this, you could start with a clean sheet!
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Last Stand Arnhem


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!